Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-25 08:29 UTC · Community Announcements · alyssa.dicaterino
Afterplace is 75% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/2721530/
2026-05-28 15:51 UTC · Community Announcements · Evan Kice
Afterplace has now been translated into Brazilian Portuguese, thanks to the wonderful Iury Matos!
2026-02-17 17:52 UTC · Community Announcements · Evan Kice
It appears that Japanese characters did not display correctly when the game shifts perspective. This is now fixed! (My apologies for any Japanese players who reached the end of the game and were very confused!)
2025-08-05 19:04 UTC · Community Announcements · Evan Kice
Here we are again. Changing the font also changed the little "next" arrow on the description dialogs to a purple square. But only if there is no background present, which is why I didn't see it up until now. I'm going to go make children's books or something. Those can't get bugs, right? Right?? Also since I'm here, I updated the whole underlying Unity Engine, because why not. I also made Coffee work better, because I keep seeing people use it and not even realize that coffee does something, which is a pretty big sign. If you are running around postgame, this should help you quite a bit. Chang
2025-07-09 18:06 UTC · Community Announcements · Evan Kice
If you want to know what it's like to be a game dev, by recent update changing the font of the game somehow removed all the trees in the Surreal area with the deer. How does changing a font do this? The world may never know. I mean, well, I know now. But I think not explaining it makes it funnier, so we're going to leave it at that. Enjoy other great features such as: Partners no longer stop you from hitting flamingos Fixed non-Latin character alignment Added broader text scaling Thanks all!
2025-06-17 17:19 UTC · Community Announcements · Evan Kice
So that didn't work. Text in Afterplace is a convoluted affair. The little text bubble text is not actually a Unity "text box". It's actually a series of little images of each letter, and custom code draws them out in a sequence to make words. Wait, no, I just described a text box. Okay but this one was made by me! And it's cooler, because the little pixel letters stay pixel perfect with the rest of the game world. And also one brand of phones kept crashing when I used Unity text boxes. There are reasons, I promise. Anyways, I tried initially to do the same with... all 19,434 characters in La
2025-06-12 19:42 UTC · Community Announcements · Evan Kice
So last update was great, but also incredibly dumb. Great because a lot of folks were very excited to see that custom translations could be made for Afterplace now. Which was great! Dumb because the font in Afterplace only supported latin characters. So half the people making translations were kind of just. Stuck. Whoops. Luckily, there are wonderful people out there making pixel fonts that support every language under the sun, and after a lot of hard lessons about how font files are made, I have managed to combine the look of the original Latin characters in Afterplace with a font that suppor
2025-02-21 20:27 UTC · Community Announcements · Evan Kice
Okay, so I'm really excited about this one. Afterplace now supports custom dialog files, and will export and import custom dialogs in the settings menu! While I'm a solo dev with limited resources, I understand that it can be frustrating to not be able to play a game in your own language. So, while I continue to work on official language supports, I've opened up the ability for the community to create and share their own translations (or toss the whole thing into an auto translator, your mileage may vary). Please note that I'm still working on support for all text and character fonts, but exp
2024-11-25 21:51 UTC · Community Announcements · Evan Kice
Afterplace is now available in Spanish! Our wonderful translator has combed through all 10,665 lines of dialog in Afterplace to create a faithful localization. Thank you, Eric! You can select your language in the settings menu, and on first boot, the game will try to pick a best language based on your device's locale. Some other fixes: Fixed coins in the mushroom woods sometimes not being collective. Text descriptions now stay on the screen a little better. Fixed how and when the troll becomes a cashier. Fixed the infinite train area sometimes breaking. Fixed librarian occasionally dropping pl
2024-10-04 04:07 UTC · Community Announcements · Evan Kice
I'm a very simple person. When I play computer games, I like to press the little keys with the arrows that point in the direction my character will go. It's charming in a way. I have found that I might be in the minority on this. But, behold, dear player, I have made a configuration to please the masses! Now both Arrow Keys and WASD work by default, with the roll and attack keys sitting in such a way that you can play the game one-handed OR two handed with WASD, or two-handed with arrow keys (I suppose you could play one-handed with arrow keys, if you happen to have tentacle fingers. If so, go
2024-09-06 08:04 UTC · Community Announcements · Evan Kice
Found out that if players clicked through the initial intro text with the mouse, the movement tutorial would switch back to touch. Because in the eyes of the steam deck, mouse is touch. Welp. It's fixed now. Also, still trying to fine-tune audio balances everywhere. Phone speakers are small and have terribly bass, so all the audio in the game had originally been boosted absurdly to counteract this. I did not correct for the very nice headphones everyone plays pc games with. Apologies for the ear bleed, hopefully it's fully corrected after this round. Some small things - using an item no longer
2024-08-10 07:00 UTC · Community Announcements · Evan Kice
Yes, those are important. So it turns out that Unity doesn't play too terribly nice with UI sliders and controllers. The music and sfx settings went from "loud" to "inaudible" in about one dpad tick. Which is bad. So I rebalanced the sliders to have a little more fidelity than that. Also, the initial "talk" sfx right at the start of the game was a little abrasive, I toned it down. Some additional updates: - You can now toggle cursor visibility in the settings. Just in case you want to... use the touch controls, but with a mouse? Please don't do this. Really this is just for if you want to clic
2024-07-30 04:33 UTC · Community Announcements · Evan Kice
It's more common than you think. Evidently you could make Minno disappear if you said No when they tried to follow you into the nightmare woods, then went back into town and completed all their quests anyways. The good news is, the fix should be retroactive, so anyone experiencing this will get a fresh new Minno! Also fixed a hint Joxxi tries to give you near the end of the game triggering even when it was not relevant (leading to much confusion for a poor streamer I watched, sorry!) Finally, made the occasional glimpses of the traveling merchant in the blue woods less... occasional. If you ar
2024-07-26 06:54 UTC · Community Announcements · Evan Kice
Someone mentioned that disabling screen flash would be a good thing to have. And how could I not? It's one checkbox. Also, watched a streamer fall out of an area and also there were some tutorials that didn't disappear sometimes. So those are fixed too. Also fixed a bug where Joxxi playground scene could break the whole game if player quit in the middle of it. Good day overall.
2024-07-25 05:23 UTC · Community Announcements · Evan Kice
Made the screen resolution dropdown work better with controller.
Full appinfo as delivered by Steam PICS, changenumber 37463695. Also at /api/app/2721530/raw.
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