Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
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2021-03-26 09:59 UTC · GamingOnLinux
After being around in some form for quite a few years now, Cryptic Sea and Devolver Digital have now released Sub Rosa into proper Early Access on the Steam store. Read the full article here: https://www.gamingonlinux.com/2021/03/sub-rosa-an-experimental-online-multiplayer-fps-finally-enters-early-access
2021-03-26 01:13 UTC · Community Announcements · SubRosaMiddleMgmt
{STEAM_CLAN_IMAGE}/6587148/a71b1feff4d21ae5e378fd11f079f6743197243e.png Sub Rosa Alpha 38 is Live + updated city + updated visual pass + new mission structure + computers & decryption mechanic + new audio engine + improved voice chat + new landscape + Steam invite system
2021-03-26 00:24 UTC · Rock, Paper, Shotgun
I first played Sub Rosa around nine years ago, but it's only today reached Steam Early Access. Publisher Devolver Digital marked the occasion with a new cinematic trailer that introduces the multiplayer first-person shooter's slapstick deals and double-crosses. Read more
2021-03-25 23:58 UTC · PC Gamer · Tyler Wilde
Sub Rosa has been available for years and years, but quietly, with a bit of mystery about it. The multiplayer FPS was added to Steam in 2017, but remained unlisted, so that it wouldn't come up in search. According to publisher Devolver, it acquired 50,000 players over the past four years "through word of mouth and the occasional appearance on YouTube or Twitch.".. Read more.
2020-07-03 01:12 UTC · Community Announcements · SubRosaMiddleMgmt
{STEAM_CLAN_IMAGE}/6587148/dad205e2d44b9cdddec27cad0573f760d2db3af0.png Sub Rosa Alpha 37b is now available to all employees! This is a big update, patch notes are here: https://steamcommunity.com/app/272230/discussions/0/2565312892639406120/
2019-10-22 01:20 UTC · Community Announcements · br33dlove
Team Memo 10.21.19 The following correspondence is from the Sub Rosa Middle Management and is intended for current employees only. World Mode {STEAM_CLAN_IMAGE}/6587148/f0ae3adc63a74ee45508009fd5a8eb14d21ef7e9.png The return of the much loved World Mode includes a new prototype city design, five companies to join, new mission types, and more. The World Mode will be updated over time so please consider this the first step towards a more polished and robust version. Trains With the return of World Mode comes the return of the commuter train. This iteration has dedicated train stops, elevated tra
2019-07-12 21:54 UTC · Community Announcements · br33dlove
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6587148/f65b6c76bced718ec00613613985b5d2702938ec.jpg Photo courtesy of Employee TraceTheKitteh. Team Memo 7.11.19 The following correspondence is from the Sub Rosa Middle Management and is intended for current employees only. Versus Mode Our newest mode continues to receive small fixes that should provide a smoother gameplay experience. Some of these fixes will apply to other game modes as well. Continue to snipe rivals as they awkwardly slide down. Recruitment Test Sub Rosa will be 11% off from July 12 - July 19 off. Please ad
2019-06-24 19:39 UTC · Community Announcements · SubRosaMiddleMgmt
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6587148/5e43365b3f846dc7653516d42e048cc6d158c5fe.png A brief update of some things being worked on: Art updates Future game updates will soon see the implementation of interior art assets, with the current priority focused toward finishing and adding polish to the exterior buildings of the city map. Physics adjustments Sub Rosa is a physics-based game at its core. As such, physics adjustments are a big part of the game’s development, and are ongoing. Currently we are looking at making player movement feel less “floaty”, and tes
2019-06-17 22:46 UTC · Community Announcements · SubRosaMiddleMgmt
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6587148/5e43365b3f846dc7653516d42e048cc6d158c5fe.png A quick update of some things being worked on: Versus mode More maps, more tweaks and adjustments, and more changes based on your feedback are on the way. We are pleased to see how much the community has enjoyed this new mode so far! Collision detection Refinements are being made with regard to how the game handles collision detection. This will improve areas such as railings on stairs, interiors of cars, and many more aspects of movement throughout the maps. Dedicated server
2019-06-10 16:05 UTC · Community Announcements · SubRosaShiftSupervisor
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6587148/5e43365b3f846dc7653516d42e048cc6d158c5fe.png A quick update of some things we’ve been trying out: Versus mode We made some tweaks to Versus mode, including an optional “buy time” where players are frozen at the beginning of the round, changing how the briefcases are spaced out, and adjusting the default respawn time. Setmap command Admins can now easily change maps on-the-fly via the /setmap command. For example, /setmap 2 will switch to the second map listed in the config_versus.txt file. Versus2 We added a new map to
2019-06-03 16:59 UTC · Community Announcements · SubRosaShiftSupervisor
A quick update of some things we’ve been trying out: Net code We're making some optimizations to the net code. Movement code We're improving player movement, including tightening up how we handle momentum when players turn while moving. Control changes We're experimenting with changing some controls, including having Z to slide and T to cycle through the Yell/Whisper/Normal talk volumes. Purchasable briefcase We're trying out having briefcases be purchasable. Versus mode We're testing out a new gamemode, Versus. In this gamemode, three suitcases are spawned in the middle of the map and two tea
2019-05-27 15:14 UTC · Community Announcements · SubRosaShiftSupervisor
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6587148/5e43365b3f846dc7653516d42e048cc6d158c5fe.png A quick update of some things we’ve been trying out: Phones We are re-adding the second phone into each base, so teams will be able to better communicate amongst themselves. Currently, the second phone’s number is COMPANY PHONE NUMBER + 1. Example: Monsota’s first phone is 2222 and second phone is 2223. Grabbing We are currently experimenting with ways to re-add the grabbing system. Network optimization We’re trying out ways to optimize and smooth out the network code, to all
2019-05-20 15:45 UTC · Community Announcements · SubRosaShiftSupervisor
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6587148/5e43365b3f846dc7653516d42e048cc6d158c5fe.png Last week, we pushed the new Sub Rosa Alpha .35 build! This was a pretty large update, including some control changes, HUD improvements, multiplayer quality-of-life additions, and gameplay tweaks. We’re currently monitoring the build to make sure it’s running smoothly. Controls We understand some of the new controls are a big change from the previous control scheme. Thank you for your patience and understanding as we find the ideal default controls for Sub Rosa. Further down
2019-05-18 00:20 UTC · Community Announcements · core619
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6587148/320fe0d4cffaebe8a1b400871bb4d9837b39f71c.png Alpha 35 Build Notes: New inventory system Controls: E to pick up items 1-5 take out/put away item R - reload (Now drops magazine in the weapon) Q - Drop/Throw Shift - Use opposite hand General Updates and Improvements: New account system (Unique phone numbers) Fix player movement on stairs. Checks model for hacks. Improved garage door opening/closing. Mute menu show players using voice. Fixed camera interpolation. Shows mic above players head when talking. Improved car suspe
2019-05-13 16:59 UTC · Community Announcements · SubRosaShiftSupervisor
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6587148/5e43365b3f846dc7653516d42e048cc6d158c5fe.png A quick update of some things we’ve been trying out: Driver hands We're testing some hand positions for vehicle drivers, in preparation for when we eventually implement car steering wheels. Item handling We're experimenting with having a transition time during certain inventory operations, such as storing/retrieving items and reloading weapons. Bug report form Thanks to those who have submitted reports! It’s helping make the game much better, and the team appreciates it a ton
Full appinfo as delivered by Steam PICS, changenumber 34827573. Also at /api/app/272230/raw.
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