2026-02-13 15:21 UTC · Community Announcements · OGO Play
Greetings blacksmiths, With this hotfix, we have addressed several minor and major issues in the game and have also enabled the Cloud Save feature.First, we discovered that when the "Picky Customers" mode was active, customers from the Rogue, Nomad, and Beast Hunter professions had slightly higher standards than stated in the in-game book. As a result, even properly crafted weapons were sometimes rejected by these customer classes. This issue has been fixed. Additionally, while combining weapons at the assembly desk, the text remained white (indicating that merging could continue) even when th
2025-11-12 05:41 UTC · Community Announcements · OGO Play
Greetings blacksmiths, In this hotfix, the giant monster image that we generated with AI and received a warning for copyright infringement has been replaced with a new one. We sincerely thank our followers who reported this issue to us and helped us identify it. Ensuring that AI-generated images used do not infringe on any copyrights is important to us, so in the coming days we will be examining in-game images in much greater detail. We apologize for the issue and wish you good gaming!
2025-08-01 11:28 UTC · Community Announcements · OGO Play
Greetings blacksmiths, With this hotfix, we have made a few adjustments to the game.The special orders screen no longer disappears at night.A dialogue freeze issue that occurred while talking to Lady Tistebar has been fixed.A dialogue freeze issue that occurred when rejecting Nurshilla has been fixed.Progress in tasks like hammering, assembling, and quenching is now displayed with decimal precision.Some bugs have been fixed.
2025-04-28 20:40 UTC · Community Announcements · OGO Play
Greetings blacksmiths, In this hotfix, we addressed a critical bug related to the woodcutting system that was causing major issues in the game. This bug reset all ores collected by workers and led to the game becoming stuck. To fix this, we have now prevented woodcutting below a certain minimum threshold, ensuring that this problem no longer occurs. We would like to thank the players who reported this issue to us. Note: Players who have encountered the inventory reset issue can manually fix it by cutting their wood stacks into two. This will trigger an internal inventory update and stabilize t
2025-04-21 01:29 UTC · Community Announcements · OGO Play
Greetings blacksmiths, With this hotfix, we are now setting the customer class-based sales system — which we introduced in version 1.6.0 — to be disabled by default. {STEAM_CLAN_IMAGE}/44895334/5547e0030db3b3f7ee343f808fb30cf31b2dc65e.png Our initial goal with this feature was to reward blacksmiths who produce different types of weapons and to provide an incentive for doing so. However, we realized that especially in the early stages of the game, this system proved to be quite challenging. Many of our new — and even some veteran — players expressed dissatisfaction with it. That’s why we are ma
2025-04-14 10:56 UTC · Community Announcements · OGO Play
Greetings, Blacksmiths! {STEAM_CLAN_IMAGE}/44895334/bb4e27465ec4e50a5cba34dbb5e63e901267b427.png We’re excited to announce that Medieval Blacksmith has officially left Early Access and is now in full release! It’s been almost a year since we launched the very first version of the game. During this time, we’ve met many talented blacksmiths. With your ideas burning bright like a forge, your feedback blowing like bellows, your bug reports sharpening the experience like grindstones, and your powerful critiques striking like hammers — you’ve all contributed to crafting this game step by step. We’re
2025-04-09 20:28 UTC · Community Announcements · OGO Play
Greetings blacksmiths, We’re thrilled to announce that we’re finally wrapping up the stabilization of the latest update for Medieval Blacksmith that’s been live on the Test Branch. This means we’re just around the corner from pushing this version to the main branch—and with it, Medieval Blacksmith will officially complete its Early Access journey! Before we move forward, there’s something very important we want to highlight to make sure your progress stays safe. If you're playing a version older than 1.6.0, your save files will be deleted when the full version goes live on April 14, 2025. To a
2025-04-03 21:10 UTC · Community Announcements · OGO Play
Greetings blacksmiths, As we near the end of the early access period, we are finalizing the last adjustments. In this hotfix, just like in the previous update, we have addressed some in-game issues along with a few minor economic adjustments. • Some essential conditions for certain customers have been removed to create a more balanced trading system. • A calculation issue affecting the weapon impact of the guard bar has been fixed. • The arrow icon that extended beyond the panel in the save/load menu has been corrected. • The issue where antimages requested gold-containing weapons like Loha in
2025-03-27 04:30 UTC · Community Announcements · OGO Play
Greetings blacksmiths, {STEAM_CLAN_IMAGE}/44895334/1d7e2cde5facc801406c6d5cd86e818760858648.png In this hotfix, we have made some small economic balance adjustments along with fixing a few important issues in the game. Here are the changes: {STEAM_CLAN_IMAGE}/44895334/9d5d937e1596bd14e9d5fb6a7cc914e23d4282da.png • The minimum and maximum budget ranges for customer classes have been adjusted. • The weapon requirements for the Beast Hunter and Nomad customer classes have been reduced. • Fixed an issue where non-quenched weapons could reach God Craft grade. • Resolved a dialogue freeze issue in Z
2025-03-23 00:04 UTC · Community Announcements · OGO Play
Greetings blacksmiths, {STEAM_CLAN_IMAGE}/44895334/44c3915eebc237cb309db14d46b0b48a2a7a7bf7.png Our work on adjusting the Beta Test Branch continues. This hotfix primarily eases the economic difficulty slightly while also addressing various bug fixes. A huge thank you to all our players who support us with their valuable feedback! Economic System Adjustments The first change we made to the economy system was adjusting the Low Interest Penalty values for customers. While this value didn’t cause much difficulty in the mid-to-late game, it made early sales significantly harder. To address this, w
2025-03-20 01:17 UTC · Community Announcements · OGO Play
Greetings blacksmiths, {STEAM_CLAN_IMAGE}/44895334/1d7e2cde5facc801406c6d5cd86e818760858648.png We're releasing this hotfix to stabilize the beta version by addressing some issues. You can find the fixes and changes below: • Fixed an issue where forged blade bars would become inaccessible due to excessive shaking when placed in the furnace. • Corrected the ore requirement for thin and thick blade bars, ensuring they are no longer the same. • Resolved a volume calculation issue affecting the blade bars of weapons produced by workers. • Fixed a bug causing weapon tips to take the wrong shape whi
2025-03-18 07:45 UTC · Community Announcements · OGO Play
Greetings blacksmiths, {STEAM_CLAN_IMAGE}/44895334/1d7e2cde5facc801406c6d5cd86e818760858648.png In this hotfix, we have addressed some issues that were present in the Beta branch version. • The issue where the Escape key didn't work when starting a project and saving designs at the Weapon Design Desk has been fixed. • The problem with the incorrect value displayed for Sell Chance in the character menu has been resolved. • The issue with the blade bar getting stuck in the heating furnace and being unable to select it has been fixed. • The problem with the incorrect display of the glow outlines
2025-03-15 06:27 UTC · Community Announcements · OGO Play
{STEAM_CLAN_IMAGE}/44895334/bce6819d17c8550eb1f7b670548d6ab5d863b126.gif "To access the new version, right-click on Medieval Blacksmith in your Steam library and select Properties. In the window that opens, go to the Betas tab and select the appropriate beta branch to enable the test version." Greetings, Blacksmiths... We've updated the game engine to improve compatibility with new devices. To make sure older devices are not affected, this version will be available on the test branch for now. New players can start directly with this version! Plenty of new features, updates, and bug fixes are w
2025-02-22 01:59 UTC · Community Announcements · OGO Play
Greetings blacksmiths, I'm excited to share details about the upcoming update that we plan to release in the coming days! First and foremost, we want to sincerely thank all our players who have shared their positive and negative feedback throughout this process. We have carefully noted all your suggestions and criticisms, and we've made a great effort to incorporate much of this valuable feedback into the update. {STEAM_CLAN_IMAGE}/44895334/f1a5ba1a70c82d0d4ab7ab0235e194f37f69e786.png One of the key issues with previous updates was that changes to the game’s save file structure made older save
2024-11-28 01:02 UTC · Community Announcements · OGO Play
Greetings, Blacksmiths! In this hotfix, we've addressed some issues within the game and made improvements to its difficulty. Skill Tree Adjustments As you know, we introduced the skill tree in the 1.5.0 update. However, based on the feedback we've received from our players, we've decided to make some critical skills much more accessible. Specifically, the reputation required to unlock the Auto Hammering and Molten Heart (Boiling Icon) skills has been reduced from 200 to 75. This means you'll be able to unlock these skills quickly by completing the first quest and crafting a couple of weapons.
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