2026-03-17 16:09 UTC · Community Announcements · Omnia Studios
Changes Made Red Death Settings available for all users Added Simulation Setting to enable/disable corpses Corrected scenarios and templates capitalization to fix issues for Linux builds Significant Improvement to performance of corpses Fixes Fixed Latch function tooltip Fixed Custom Templates being able to replace default templates Fixed bibite field of view display bugs when toggleing hiding/showing (or reviving dead bibites) Fixed bug that created zombie bibites when spamming kill/revive Fixed Layering issue in the ancestral lineage panel, where selected bibites would never show armor
2026-02-26 21:44 UTC · Community Announcements · Omnia Studios
It's been a long time coming, but 0.6.3 is now out for the full public! We have a lot of new stuff to cover, so let's get right into it:Settings Animators / SeasonsYou can now create animation curves for settings, so they change gradually and automatically over time!You can specify any number of settings to follow a given curve. You only need to specify the base for each, and the settings animator will take care of the rest! The curves function multiplicatively, so that's why it's important to pick the bases correctly. In the example above, since the curve oscillates around 1.0 with an amplitu
2025-08-13 21:20 UTC · Community Announcements · alex.sawyer
Back By Popular Demand!We are Hosting Another Official Tournament Get ready for the second official bibite tournament, a Bibite's Battle Royale! If you missed the first tournament, here is how it went.The map features a deadly "Red Death" algae bloom that creeps in from the edges, forcing bibites to the center. It's toxic to bibites and consumes pellets. Bibites can detect it by the red pheromones it produces. Subscribe to Full Map hereThe diverse map includes four biomes. Each biome has a limited number of finalist slots proportional to its biomass.BiomesThe Desert - 3 slots Subscribe hereA d
2025-06-25 18:51 UTC · Community Announcements · Omnia Studios
It's been a while since we updated the public version, and we think we were overdue, so here it is! We have started doing a lot of background work, but we still have quite a bit to share this time around. Obviously, the Steam Workshop integration, but also many small improvements and quite a lot of bugfixes (and one small surprise 🤫)! Let's go right to it!The Workshop!The people who bought the simulation on Steam (please do so if you haven't already
2025-03-24 19:16 UTC · Community Announcements · alex.sawyer
Go vote for your favorites here. Voting closes 3/30 Now that we are a few weeks past the Steam launch, we are entering the next phase of The Bibites roadmap, version 0.7!!!! We are FINALLY working on implementing the innovative BIOME algorithm, a complete rework of the underlying bibites framework that will allow for more exciting and emergent behaviors and will serve as a foundation as we incorporate future system reworks such as to vision, digestion and reproduction (sex update). BIOME will be built with the new highly performant, Unity ECS/DOTS technology stack (multi-threading by default)
2025-03-08 00:14 UTC · Community Announcements · Omnia Studios
Some people reported a bug where time couldn't be unpaused after loading a save it's fixed
2025-03-07 01:22 UTC · Community Announcements · Omnia Studios
Small Hotfix for the sim, adding a bit of polish we didn't have the time to add before the launch as well as a few fixes to the limited numbers of bugs reported since the launch (we've been seriously impressed by how good the last release was overall and how few bugs have been reported) Changes Reworked credits panel (and added it back to the build) Added Bibite Research Conglomerate Link (to "Additionnal tools" panel in menu) Balance to some challenges Added arguments, allowing to launch the game independently from Steam Reworked min FPS settings, set to 15 by default (from 0/disabled) Enable
2025-03-04 21:16 UTC · Community Announcements · alex.sawyer
Join us in Celebrating The Bibites Early Access Launch Woooo Hooo! YEAH! Its here. The early access release is upon us after 8+ years of development. With it, we hope to welcome a new wave of Bibite Engineers, Caretakers and Enthusiasts as we start a new chapter of The Bibites project. The journey has just begun. For Veteran Supporters and Users To all those that have already played the early versions of the game on itch.io or followed along through our YouTube channel, thank you for participating. We hope you continue to enjoy this project as much as us as we move forward. Here is a quick sum
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