Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:00 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-11 16:34 UTC · Community Announcements · Airborne Games
This week's update introduces 3 new munitions feed variants. Each variant only slightly expands the munitions feed but gives ranged builds new avenues to become more powerful. The Overloader Feed improves damage per shot at the cost of reload speed and ammo efficiency, ideal for builds that want to hit hard right away. The Turbo Feed allows you to boost your reload speed at the cost of heat generation, ideal for builds with plenty of spare heat and a small amount of weapons they want to keep firing. The Cushion Feeds reduce reload speed but provide a large amount of recoil control, ideal for b
2026-09-09 10:03 UTC · Community Announcements · Airborne Games
2.47.4 Adjusted the BP01 Cargo Pack to only provide 1 cargo space and added a tier 2 variant that matches the original. Added small formatting to various stats to include + and % so the effect of the stats can be better intuited. Fixed non-handheld beam weapons not using handedness to remember their last assigned preferences. Fixed gamebreaking issues caused by starting Next Campaign+ in a multiplayer session if any player has an ammo using ranged weapon in their cargo.
2026-09-06 07:42 UTC · Community Announcements · Airborne Games
Added a custom difficulty setting that controls the base size of the munitions feed. It can be set to 0, 1, 2, 3, 4, 6, and 8. Added bonus reload speed to all MF External Feed back modules. Added a handedness column to the Granvir controls menu so all control groups display their side instead of just ones that include it in the name. Fixed equipping weapons during unarmed attacks preventing future attacks, most notably kicks but any attack could be affected. Fixed the loaded shots counter not reducing when ammo is removed from the munitions feed or fired by another weapon and less than the cur
2026-09-04 23:36 UTC · Community Announcements · Airborne Games
This week's update overhauls how ammo is provided to weapons on your Granvir. Instead of each weapon having its own ammo container, Granvirs now have a new two slot inventory called the munitions feed that all weapons will pull from when firing. The munitions feed can be expanded with certain torsos, certain tracks, a new series of back modules and a new series of special modules.The primary goal of this rework is to simplify the inventory by removing the ammo slots that would come and go as weapons were added and removed. This should also remove the awkward incentive to carry around weapons y
2026-08-27 18:51 UTC · Community Announcements · Airborne Games
This week's update expands on multi-grip weapons, adding a new Granvir control for quickly swapping between grips. Many two-handed swords and pistols have also received new grips styles to complement the ability to quickly swap styles. Two-handed swords swing slowly when held in one hand but retain most of their per hit damage and pistols build significantly less aim wobble when firing from their two-handed grip.2.46.0Major FeaturesAdded the ability to adjust grip with a Granvir control to all weapons that support multiple grips. This binding is unassigned by default. Grip swapping can interru
2026-08-21 23:51 UTC · Community Announcements · Airborne Games
This week's update introduces small holsters through 11 variants of existing legs now equipped with hip mounted holsters. Small weapons like pistols, axes and short swords can be stored in hip holsters. Holsters are also now capable of performing cross-body swaps so a back right holster can now exchange weapons with a left side armature. Cross body swapping is available through a new control option on holsters.2.45.0Major FeaturesAdded 11 new variants of existing legs with small holsters on the hips. The new variants can be upgraded to from their base parts using the Modify Parts rest area fea
2026-08-16 06:26 UTC · Community Announcements · Airborne Games
This hotfix introduces some small performance improvements and an escalation limit to help prevent long running games from scaling beyond the player's hardware capabilities. A 60 escalation benchmark currently performs at 95% of the framerate of a benchmark on a game version before terrain deformation, fog of war and map size changes. Features Added a Maximum Escalation custom difficulty setting. The default value is 100 on all difficulties and it can be adjusted to 50, 75, 100, 150, 200 and 300. Added some memory optimizations to improve stability on more constrained devices. The savings are
2026-08-14 16:59 UTC · Community Announcements · Airborne Games
This week's update brings terrain deformation to all campaigns and a handful of adjustments to fully support it. Most importantly, the default setting for Fog of War has been changed to off. Thanks to the hills created by terrain deformation, fog of war is no longer required to limit sight lines and engagement sizes. Weapons accuracy has also been changed to be mostly dependent on Granvir-wide aim wobble built up by firing weapons so the shorter range weapons can modulate their firerate to fight at the longer ranges enabled by disabled fog of war and higher elevations. The accuracy changes are
2026-08-09 19:54 UTC · Community Announcements · Airborne Games
If you would like to try the terrain deformation in all campaigns early it is live on the Experimental game version branch with in-game version 2.44.0e1. The default settings have been changed to Terrain Deformation on, Fog of War off, map size 120. You can change your game version in Steam by right clicking Granvir in your library and selecting Properties>Game Versions & Beta>Experimental. Please be aware that you may encounter bugs more frequently on Experimental since it is usually less tested and intended for players that want to try new features early.If you see anything weird or fail to
2026-08-07 20:44 UTC · Community Announcements · Airborne Games
This week's update introduces terrain deformation to the Zero Front campaign through new custom difficulty settings. Terrain deformation generates a random height map for each mission. A complementary map size setting has also been added so the deformation has more space to generate fun features to play around. The next few updates will focus on adding terrain deformation support to all campaigns. Once all campaigns fully support terrain deformation, it will become the default setting along with disabled fog of war. The core purpose of the fog of war was to limit player sight lines and create
2026-07-31 18:48 UTC · Community Announcements · Airborne Games
This week's update introduces a big batch of handheld equipment with integrated boosters to all tiers. The new equipment has a high heat cost to utilize but provides much of what a melee build needs in one accessible package. The ability to save and load Granvir in Sandbox has also been added. Utilizing the new Custom Difficulty setting Custom Loadout, any campaign can be started with one of your saved builds. The custom loadout replaces all starting parts and items of a pilot and comes fully loaded on ammunition.2.42.0Major FeaturesAdded the ability to save and load Granvir in Sandbox.Added t
2026-07-24 14:02 UTC · Community Announcements · Airborne Games
This week's update adds a batch of 12 back modules across all 4 tiers aiming to round out back part options beyond weaponry. The Meteor Boosters provide high speed forward mobility, the Cooling Fins provide a simple cooling boost and the Guardians provide a full coverage defensive barrier. The boosters should be a helpful tool in completing a melee focused build using ports that previously couldn't provide the required mobility.A big batch of campaign adjustments are also included in this update. The new brokers provide a way to invest further in your strategy with better access to ammunition
2026-07-17 23:09 UTC · Community Announcements · Airborne Games
This week's update makes a major overhaul to the functionality of reactors and cooling costs. The goal of the rework is to give some extra survivability to melee focused and simple ranged builds through a small cooling boost while reduce the survivability of heavily equipped ranged builds through a small cooling penalty. A new reactor load stat has been added to most ranged weapons that reduces cooling rate. The baseline cooling of all reactors has been increased so simple builds come out ahead. The cooling impact of reactor load is multiplied by a reactor's load impact stat so low cooling rea
2026-07-16 17:46 UTC · Community Announcements · gigatank3000
Hey all,Just a little announcement that Granvir is 20% off until July 23rd for Secret Sauce! Pick up the game for yourself or a bunch of friends (up to 10) to spread the multiplayer mech co-op goodness! Stay tuned as we have more updates in the pipeline including photomode which is coming really soon! Be sure to check out our friends SHRIMP GAME: OVERKRILL which is in the showcase and is coming August 20th! Play the demo and wishlist the game below! Check out all the great games in the showcase here: https://store.steampowered.com/developer/offbrandgames/sale/secretsauce2026Until Next Time!
2026-07-13 05:58 UTC · Community Announcements · Airborne Games
2.39.2 Added an extra side weapon to the weapons vendor in Millennium Horizon. Added an extra armature to the component vendor in Millennium Horizon. Added the part enhancer to the sandbox campaign. Improved the shop item panels for acquiring items in Sandbox. Added 50 slow resistance to hunkering. This has the effect of reducing certain impact forces.
Full appinfo as delivered by Steam PICS, changenumber 38799557. Also at /api/app/2743460/raw.
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