Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-15 04:42 UTC · Community Announcements · jeijei
Femme Fatality is an incremental game detailing the life of Helena before the events of Liminal Void. The demo is out now for Next Fest. The game will release in July 13. A lot of new lore, music, and madness.I will be updating Liminal Void around or before the release of Femme Fatality. I am behind because Liminal Void's current build has a lot of overwhelming bugs. But it's gonna be a big update. A much needed one.
2026-02-23 05:00 UTC · Community Announcements · jeijei
Sporadic ones these past fw months. I have been mostly focused on NO ENTRY. Mouse sensitivity and setting issues should be gone.
2025-12-18 00:04 UTC · Community Announcements · jeijei
terribly sorry for the gap between updates. I will have a more documented announcement later.I have been super focused on my third game, NO ENTRY.There was an infamous steam bug in my game I had to fix to get movement working right.But I fixed it. Let me know how it all works. Version 1.2 is still in the works. But my third game is very important to me. Don't worry, there will be LV easter eggs and lore drops. There will be a lot of dialogue and social commentary. And the chaotic visuals? Still there sorta but more in social interactions rather than combat. Some stuff fixed:Mouse sensitivityPe
2025-10-31 16:25 UTC · Community Announcements · jeijei
UH OH! Don't you hate it when you press f for special skill, your character gets covered up by a wall? This new patch should fix it!
2025-10-26 22:01 UTC · Community Announcements · jeijei
Hello again. I will apply whatever hotfixes needed. But I am heavily invested in my next game. There are a few things I updated to this game:Dialogue bugs should be fixed and there should be no empty dialogues. Please contact me on discord if you still have this issueOptimization. Expect higher framerates and the game not crashing when you kill too many enemiesNew enemy animations. Admittedly some are a little broken but I will apply hotfixes. Optimized Code: You will never see this. But the game runs smootherChaos mode is fixed: The UI is back. It is super easy to kill void gods. for now. I m
2025-09-03 13:16 UTC · Community Announcements · jeijei
added a loading screen on startup with some minor feedback to prevent crasheshad an auto setting for weird resolution configs to 1080p or steamdeck resolutionsvery likely some audio improvements but would love feedback on that!
2025-09-03 02:27 UTC · Community Announcements · jeijei
Update has:More efficient pooling systemfast reloads for 0 sigil spellsyou can kill void beasts sortaTHE MUSIC OF LIMINAL VOIDWith that said, it is the one year anniversary I wanted to make a post mortem, but I just wanna talk about the music.There are a lot of things you can learn about the wonderful world of guitar pedals, but I best show you how it all works.I really enjoy delay and reverb like most people because I feel submerged in the sound. I prefer sound from a live tube amp, which I’m pretty blessed to do! But for the sake of recording, I end up using an audio interface hooked up to m
2025-08-23 15:16 UTC · Community Announcements · jeijei
it's been a year!uh oh? now what?I wish I had the energy to be more festive, but it's a terrible time to be celebrating. That's basically the story of my life, and as weird as it sounds, that was a huge drive behind Liminal VoidBut that happens in life! You should be happy and celebrating, but you are busy because you're doing everything you can to ensure a good future for yourself. Weirdly, I lived a life where celebrating always came with an asterisk. Or it should be temporary because I've got bigger problems ahead of me. Why is my debut game a horror game? Was it to have marketable head sta
2025-07-30 19:43 UTC · Community Announcements · jeijei
What Works:GameplayWhat May Work:MenuWhat's up in the air:CodexThe important thing is you can switch to mouse/key for any pause/ui navigation.WASD:移動 左クリック:スペル詠唱 (ゲームパッドRB) 右クリック長押し:ソウル強奪 (ゲームパッドLB) マウスホイール:現在選択中のソウルのスペルを切り替え Q:ソウル切り替え (Dパッド上/下) R:スペル切り替え (Dパッド左/右) F:特殊スキル使用 (ゲームパッドY) G:スキル変更 (ゲームパッドX) V:ロックオン (ゲームパッドLT) SHIFT:ダッシュ (ゲームパッドRT) Space:ジャンプ (ゲームパッドA) K:ルーレット (ゲームパッドBack) 感度が落ちた場合、ズームインしている可能性があります。右クリックでズームアウトしてください。その他のマウス感度に関する問題は、お使いのマウスのハードウェアDPI設定が原因である可能性があります。
2025-07-29 17:01 UTC · Community Announcements · jeijei
I am still trying. Menu is still wonky, but I genuinely hope it fits your needs. I have overworked myself. I still have a lot of other updates. But just a few QoL changes thrown in. Sorry for any inconvenience. I am doing my best.
2025-07-24 02:37 UTC · Community Announcements · jeijei
tl;dr small QoL updates I couldn't upload in Japan.
2025-07-15 00:36 UTC · Community Announcements · jeijei
I am extremely dazed and have been working with a lot of bugs. So what updates? Aside from optimization, only minor tweaks. But graphics optimization and slightly more advanced under the hood QoL updates. Spells are less buggy, and generally should make combat more smooth and reactive. But unless there is a game breaking bug, I will be not touching this until I come back.Why?I am swamped. A lot of stuff is happening in my life. And I am still working on my third game while working on the second game's update and a lot of other prototypes. But I am stuck to this game as there will be a console
2025-07-12 04:25 UTC · Community Announcements · jeijei
I have forced Vsync on. 1080p is the ideal way it is meant to be played. I am still updating the pooling logic but certain spells may suddenly disappear even when you are switching sigils.Basically I want this game to RUN on gpus from 10 years ago. At least. Hope you guys enjoy faster framerates!One huge snag I noticed. It's not a big deal unless you rapid fire spells. You still do damage. The VFX or spell damage effects won't show under certain extreme circumstances, but you are still delivering damage. A quick fix is to just switch spells and eventually it will reset. I will add some QoL bef
2025-07-06 18:33 UTC · Community Announcements · jeijei
controllerr support is still wonky. i highly advise against it.low settings work with brighter character modelssome texts glitchthe countdown works again!I love you all!
2025-07-02 20:48 UTC · Community Announcements · jeijei
I am still in the midst of fixing controller support among other bugs. but I just wanted the players to see their mouths move.
Full appinfo as delivered by Steam PICS, changenumber 37456776. Also at /api/app/2745110/raw.
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