Microtopia - v1.2.1 Update
Hello there! A small patch but for quite an annoying bug (hehe) v1.2.1 Update Fixed a bug that prevented players from scanning new islands
Become the hive mind of a robot ant colony in Microtopia! Use pheromone trails to create, automate and optimize supply chains for your ants to follow. Collect resources, produce goods, feed your queen, grow your colony and fly out to expand the species!
| App ID | 2750000 |
|---|---|
| App type | Game |
| Developer | Cordyceps Collective |
| Publisher | Goblinz Publishing, Gamirror Games |
| Release date | 2025-02-18 15:50 UTC |
| Release state | released |
| Workshop | Visible |
| DLC list (appinfo) | 3509030 |
| Localized names | english Microtopia schinese 蚁托邦 |
| Store page | store.steampowered.com/app/2750000 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Microtopia.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:10 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 22111090 | 2026-03-04 13:44 UTC | ||
| experimental | 23786124 | Public branch with the newest update | 2026-06-17 16:02 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2750001 | 2.30 GB | 2.09 GB | 8064692390412481653 | branches: experimental | ||
| 3509030 | 956.29 MB | 857.15 MB | 3026474822952349493 | DLC 3509030 · branches: experimental |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 23786124 | experimental | 2026-06-17 16:02 UTC | 5 hours ago |
| 22111090 | public | 2026-03-04 13:44 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hello there! A small patch but for quite an annoying bug (hehe) v1.2.1 Update Fixed a bug that prevented players from scanning new islands
Hi everyone!Since the release of the Blueprints update, we’ve been focused on another major update to address your main feedback.This includes the highly requested Sandbox mode, a new system to reveal islands, the Gatherer building (enabling ant pathfinding), and various improvements and fixes (see the full patch notes below).We hope you’ll enjoy this new update! 🐜Sandbox Update - Full Patch Notes: Added a new system to reveal islands, by giving materials to the radar tower, makes it possible to reveal more islands.Ancient Ruins can be found on revealed islands, which can be repaired with ant
Hello everyone! We're back for another small update, addressing bugs (can't help but doing the joke, but we are really addressing bugs though), Unity safety issues, and more! Please find the full patchnote below : Microtopia - v1.1.2 Update Added the possibility to relocate entire floor tile selections Improved performance with many floor tiles Command trails no longer snap to floor tile grids Updated material requirements for iron decorations. Unbuild floor tiles no longer show their progress billboard. Updated the Unity build version in reaction to the recent security risk. Fixed being able
Hello everyone! Here's a short pathcnote for the patch 1.1.1 that just went live. Thanks for playing Microtopia, and for all your feedback! Have a nice day, Microtopia - v1.1.1Fixed a crash when you deleted a building containing an ant that was being checked by a counter gate.Disabled two logic trails merging into one.Fixed being able to place blueprints across multiple buildings.Fixed toxic mold not creating action points with nearby trails after growing in.Fixed a few issues with Russian localization.Fixed a bug with blueprint in quickbar slots.Fixed audio issues with deleting multiple build
Hello everyone!As announced a few weeks ago, we have been hard at work on the Blueprints update, featuring the highly requested blueprint feature, unlockable in the tech tree, along with other additions to smooth out your overall experience!To celebrate, Microtopia is 30% off for the first time ever, so if you or a friend haven’t picked up a copy yet, now’s the perfect time!We hope you enjoy this update and are looking forward to your feedback! 🐜 Blueprints Update - Full patch notes:Added blueprints, unlockable in the tech tree. Duplicate entire groups of buildings by using floor tiles.Added
Hey everyone,We hope you're all well!As Microtopia is part of the Automation Fest with a 25% discount, we just wanted to keep you posted on our plans for the game.Microtopia hasn’t been left behind — the developers at Cordyceps Collective are hard at work on the 1.1 update, featuring highly requested features: blueprints, copy/paste, floor tile dragging, decoration, and a new type of logic gate — the Link Gate! This update will be available later in Q3 2025, along with more info about what’s next for the game. 👀 We can’t wait for you to try out what we’ve been working on and hear your feedbac
Hello everyone! We're releasing a small update with some tweaks and fixes. While we cannot tell you any date yet, we're now working on some major update ; stay tuned, you'll have news as soon as we've got some to share! Please find today's patch changelog below : Microtopia - v1.0.9c The radio stockpile is now more expensive to make. Changed hazmat digger recipe, now requires digger + hazmat ant at a combiner. Fixed an error causing ants to sometimes illegally enter a building. Catched an error causing a save to not load. Radio stockpile can no longer hold liquids. Fixed a few issues with ant
Hey all! Get yourselves ready for another update! This time though we bring some new exciting features! Introducing the radio stockpile and the hazmat digger! {STEAM_CLAN_IMAGE}/44935601/3b0f51d521febb6f57bba09afceb7db249e2f58a.png The radio stockpile is a new special kind of storage building. It has the capability to send construction materials to buildings on other islands! Keep it stocked with a specific material and you’ll always be able to build with it, no matter where you are on the map. This is a pretty big shift in the balance. It removes a major constraint and will likely shake up pr
Hello everyone! We're rolling out a small patch with hotfixes following 1.0.8. Sorry for the inconvenience, here's the full patchnote! Microtopia - v1.0.8a Update Caught several errors causing all ants to stop moving, one in the assembler and one in the catapult. Renamed "ion workers" to "battery workers". Fixed the click UI not working correctly with a very low framerate. Fixed ants being confused by many action points. Fixed mismatch in building percentages. Tweaked facility and smart dispenser collider, can now be placed together more neatly. Fixed typo in Japanese. Fixed a few errors with
Hey ants! Today we bring you another large bug fixing update! Along with a smoother experience, the update also brings a new quality of life feature, that I think many of you will come to appreciate. In this update, whenever an item has fallen to the ground, you'll be able to simply click on it to send it to any stockpile available on the island! You can find the rest of the patch notes in the changelog channel. Hope you have fun! v1.0.8 Update full changelog If an item has fallen to the ground, you can now click on it to send it to a suitable stockpile (if any). Sending items from stockpile t
Hello everyone! We have fixed some more things since the last update, thank you for your feedback! Microtopia - v1.0.7a Update Fixed flight animation of later gynes. Easier building requirements for the recycler. Fixed a tiling problem in a toxic wasteland ground Imrpoved dissolver and larva booster functionality to prevent them from getting stuck All dissolver recipes cost only 1 acid now. Fixed an error with plants to breaked being able to save. Fixed acid press wind down animation. "Ghost trails" (command trails that lost their owner) are now cleaned up on load and will be less spooky. Fixe
Hello! A short message from us, the developers of Microtopia! We are incredibly grateful for the overwhelming activity on the game, either here or on the game's Discord since Microtopia’s release one week ago. It’s fantastic to see all the ideas and suggestions coming in. We’re also very happy with the friendly and helpful tone of communication among everyone! We want to assure you that we’re keeping a close eye on all bug reports. Some of the urgent ones have already been fixed and are addressed in this quick-fix patch. (find the changelog below) There are also some other fixes and changes be
Hello everyone! First of all, thanks for the warm welcome you've given Microtopia! We're really happy to see that you're enjoying the game! Your kind words are really great to read. We also want to thank you for all your feedback, either here on the forums or on the game's Discord. It helps a lot, and it allows us to make the game better and fix some bugs that might've gone through our testing nets! Some of them are being fixed in this update, please find the full changelog below! Have a wonderful day, and thanks again for playing Microtopia. Microtopia - v1.0.5 Update Fixed a few wrong transl
Hey everyone! Microtopia is finally out now!! We're super proud to launch this project—not just because the game is great, but also because the devs at Cordyceps Collective have poured their hearts into it. After your awesome feedback on the demo and the enthusiasm of content creators, we’re beyond excited to bring you the full version of Microtopia! We hope you’ll love it and can’t wait to read your reviews and comments! The devs also have a message for you all: We’re super excited to share this passion project with you and we hope you have as much fun as we had making it. Microtopia’s develo
Hey everyone! It’s official: Microtopia will launch on February 18, 2025! We’re beyond excited to finally share the full game with you, and we can’t thank you enough for all the amazing feedback you’ve given us through the playtests and demo. Check out the release date trailer Here’s what you can look forward to in the game: 30 different ant castes 45 buildings to construct 7 different types of trails 10 logic trails and gates to sort your ants 5 biomes to explore 44 material types to find and craft 3 full tiers of progression, each with their own missions 80 objectives to achieve Microtopia w
Full appinfo as delivered by Steam PICS, changenumber 37463695. Also at /api/app/2750000/raw.
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