Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-06-13 10:57 UTC · Community Announcements · kouki.n331
Introducing: RunesRunes are your quintessential run modifiers.From double boss fights to flipped item rarities, these runes will encourage new playstyle and give you some additional gameplay variety!Runes are unlocked through achievements, similarly to weapons.They are all unlocked relatively easily to keep them accessible, so just play a little and you'll get them with no problem 🙂Hope they spice up your runs! Weapons: Dagger, Guardian's Bulwark & Eye Of The AbyssHere are some new weapon types we're introducing. To differentiate the new weapons from the existing ones, the direction we've tak
2025-05-16 15:15 UTC · Community Announcements · kouki.n331
Patch v0.1.90a New items: Crystal Scale, Corroding Sawblade, Updates: Added audio feedback for various Items and Weapons. Lucid Bastion reworked, shield now offers protection for the entirety of the dash duration. Bug fixes: Temporary charges on active items are now cleared upon picking up a new active item. Fixed an issue where the Bubble in Blobber's final phase did not interact correctly with the small poison bubbles. Achievements descriptions now update more consistently. Flaming grasp is now obtainable from magma cavern chests. Fixed an issue where Echoing Coral gets stuck on one enemy Fi
2025-05-13 09:15 UTC · Community Announcements · Erik
Hey Divers, We're excited to announce that our 'Underwater Roguelike Bundle' has just gone live (●'◡'●) You can now enjoy 2 games at a 10% OFF! Here's to all you deep-sea explorers and roguelike fans alike. What games are in the bundle? Dive the Depths Ocean Keeper: Dome Survival {STEAM_CLAN_IMAGE}/44806523/6616ca3af1f8fd9fce6c1ba7346878b020335c13.jpg Why grab this bundle? ✔ Two unique underwater roguelike experiences ✔ Procedural challenges and intense replayability ✔ Perfect for fans of high-stakes, risk-reward gameplay Get our bundle right now! A very big thank you to all players for your s
2025-05-09 15:46 UTC · Community Announcements · kouki.n331
Updates: Improved controller support. The D-pad can now move the cursor. Optimized performance and reduced lag during gameplay. Added a damage threshold to trigger boss fights. Soul Sword now refills to 100% after defeating a boss in Boss Rush. Adjusted Sea Angel’s “Last Stand” trait for Boss Rush. Players can now dash without any directional input. Bug Fixes: Fixed a bug where Abyssal Valor stat boosts weren’t removed when the item was lost. Fixed an issue where Ruination Axe failed to interact correctly with Spearhead. Fixed a bug where the controller cursor didn’t appear on the death screen
2025-04-30 15:17 UTC · Community Announcements · kouki.n331
v0.1.70a Patch Notes Bug Fixes: Fixed an issue where the "Damage" and "Damage Taken" stats were not being registered. Fixed an issue where item unlocks failed to sync with achievements, causing some items to be incorrectly unobtainable. Fixed an issue where Charon's Obol failed to spawn projectiles after a certain amount of usage. Fixed an issue where resolution adjustments made through the pause menu were not being applied. Fixed an issue where, under certain circumstances, Sea Angel became invulnerable. Fixed an issue where the Seafarer's Compass indicator did not disappear. Balance Changes:
2025-04-25 14:57 UTC · Community Announcements · kouki.n331
Hotfix v0.1.6a Changes: Caverna now spawns in the Hadal structure Bug Fixes: Fixed an issue where biome chests sometimes wouldn’t spawn Fixed an issue where some opened chests appeared closed Fixed an issue where fewer enemies spawned after visiting the core layer Fixed an issue where picking up money drops caused significant performance drops Fixed an issue where players could get stuck in the lobby logs menu Fixed an issue where Echoing Coral repeatedly hit the same boss Next up we’ll be focusing on improving player experience and balancing! Stay tuned! Don’t forget to join our Discord and l
2025-04-24 15:08 UTC · Community Announcements · kouki.n331
Bug Fixes: Fixed an issue where secret bosses respawned earlier than intended Fixed an issue where the lifetime stat "Most kills" was not updating Fixed an issue where some bosses could not be killed in Boss Rush Fixed an issue where some player projectiles could damage the player Balance Changes: Aegir’s damage and HP now scale appropriately QoL: Added the option to exit lobby menus with the ESC key More balance tweaks, QoL improvements, and bug fixes are on the way! Stay tuned! Don’t forget to join our Discord and let us know if you spot any more issues
2025-04-23 15:07 UTC · Community Announcements · kouki.n331
New fixes for Hotfix v0.1.4a: Bug Fixes: Fixed an issue where the death screen may not pop up after player death, causing a softlock Fixed an issue where the clams spawned by the "Suppressed Liberty" trait kill the player instantly and cause a softlock Fixed an issue where resolution changes in the lobby settings menu aren't applied correctly Fixed an issue where altars may not work sometimes Balance Changes: "Venefic Eidolon" max pod count reduced to 16 from 32 Increased cooldown after shooting for Rage Resonance Most of the softlock issues you guys experienced should have been fixed with thi
2025-04-22 15:19 UTC · Community Announcements · kouki.n331
New Changes for v0.1.3a: Bug Fixes: Fixed an issue where the NPC could be accidentally damaged after interaction Fixed an issue where Fated scripture caused souls to not drop from enemies. Fixed an issue where anchor explosion fail to trigger on the same enemy. Fixed an issue where Guardian Construct could not die after summoning minions. Balance Changes: Increased: The despawn timer for secret bosses. Increased: The respawn timer for secret bosses. Added: After defeating the boss, secret bosses will only be able to spawn again after defeating a certain number of enemies from their biome. Nerf
2025-04-21 15:05 UTC · Community Announcements · kouki.n331
Hey y’all! v0.1.2a just dropped with some fixes and tweaks: Fixed an issue where players became invulnerable after triggering Fossilised Past Cleaned up parts of the menu UI getting clipped on certain display resolutions Fixed the run stats screen not showing up after death Addressed a softlock that could happen after the player dies Sea Angel’s 2nd trait no longer causes a deathloop Item & enemy collection stats now properly save after your runs Adjusted HP values for several enemies More balance changes, bug fixes, and optimizations are on the way! Stay tuned! happi diving
2025-04-18 03:29 UTC · Community Announcements · kfzhang5
Hey ya'll! A hotfix patched was dropped yesterday with the following bugs being fixed: -Localization options are now visible regardless of aspect ratio -Soul Constructs persist after Guardian Construct dies (Boss Rush) -Blighted Trident's ability description not displaying -Certain things don't trigger certain on hit items -Trying to unlock a biome chest without a key still checks the checklist task -Lobby movement stutter -Dropped xp objects are now limited, preventing lag spikes when killing high health bosses We are aware of the bug where you reach 0 health but do not die as well as the one
2025-04-16 14:27 UTC · Community Announcements · kfzhang5
Patch Notes: Update v0.1.0a Available Now! Dev Notes We're listening closely to feedback and fixing bugs as fast as we can! Feel free to contact us through Discord if you have anything to report. Thanks for sticking around! KNOWN ISSUES (Unresolved) Tutorial -Diving bell/chests can spawn outside the map, which may softlock the player. (Fix coming soon. For now... don't be a weirdo.) General -Missing glyphs for certain fonts in some languages -Fossilized Past can cause invincibility in edge cases -Under specific circumstances, reaching 0 HP doesn’t kill you -Chain lightning from Blitzkrieg (Nac
2025-04-16 05:00 UTC · Community Announcements · Erik
Hey Divers! Please give us another chance! There were many concerns raised in regards with the Tutorial stopping players from progressing at the start, and we hear you! The team has now addressed these issues and the tutorial should be able to progress smoothly into the game now. Here's a fix to the Tutorial bug: A simple restart should solve the problem, but if it still doesn't work, please try the following: delete the file located at Another alternate solution is this Thank you to all the feedback that has been raised so far. We really appreciate all of your support! If you encounter any ot
2025-04-16 02:45 UTC · Community Announcements · Erik
Hello Divers! It's time! Dive the Depths has officially been released on Steam! It's been a long journey but it is finally here :) Play Dive the Depths right now! https://store.steampowered.com/app/2751120/Dive_The_Depths/ Look forward to these new features! 5 more bosses 3 more biomes More unlockable weapons More unlockable items A fully added tutorial Updated Normal Mode for a more beginner-friendly experience New Hard and Mortal modes for seasoned divers Enhanced lobby room with improvements Check out our Official Full Release trailer as well! The journey of Dive the Depths is not over yet
2025-04-16 02:08 UTC · Community Announcements · kfzhang5
I think we fixed the issue where the Faux Construct doesn't actually die when you get it's health down to 0, this needs more extensive testing but we might as well push this out for now. Please contact me on discord if the issue persists!
Full appinfo as delivered by Steam PICS, changenumber 37463695. Also at /api/app/2751120/raw.
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