Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:49 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-09-10 08:10 UTC · Community Announcements · 22
Bug Fixes:Potion Inventory: Fixed the vertical scrollbar.Fixed the "Reincarnation" effect.New features:Added a usage cost for potions.World Map: Added a player location indicator.Boss Undead Elf: New ability "Summon skeleton"Improvements:Optimized application size.Potion Inventory: Increased window scale.Balance:Set the action cost for using potionsPotion NameAction CostHealing Potion1Greater Healing Potion1Speed Potion1Bosses Nerfed:Boss NameAction PointsStrengthDexterityIntelligenceExtended HpKnight 2 -> 18 -> 48 -> 38 -> 3200Dame38 -> 48 -> 38 -> 4200 -> 100Undead Elf 2 -> 16 -> 48 -> 58 ->
2024-12-06 05:00 UTC · Community Announcements · 22
Hello Adventurers, We are excited to release our first major update! This patch brings balance improvements, new events, gameplay enhancements, and a ton of new game cards! Patch 0.1.0 Towns and roads New cards New card type New status effects New NPCs Mobs balance changes Cards balance changes Gameplay Improvements: Towns and Roads We continue to enhance the gameplay experience. Now, on the open map, you’ll find towns and roads with new, useful mechanics. In towns, players are safe and can remove cards from their decks at the blacksmith, restore health, and trade with NPCs. Roads are crucial
2024-11-20 21:56 UTC · Community Announcements · 22
Fixes: Long save loading times Slow transition from open world to combat scene Incorrect display of effect durations Combat did not load in certain events UI adjustments New Features: Starting status effects on creatures 10 new cards 4 new character effects Balance Changes: Bosses attacks have been decreased Elemental cards attacks have been increased Quick attacks added for fewer actions
2024-11-05 20:31 UTC · Community Announcements · 22
Hello, venturers, Today, we are starting a series of posts about the development of our game, as well as the challenges our team has encountered while adding new gameplay mechanics. The first post in the series is focused on the combat system in Treasure Atlas. In our game, you will choose a class and special traits for your character, which will directly affect the combat system. Both the classes and the cards are divided into three major groups, linked to typical game attributes: Strength, Agility, and Intelligence. There are no universal cards or classes, in theory: every card is always tie
2024-11-02 19:44 UTC · Community Announcements · 22
The world of Treasure Atlas was once a majestic realm, a constellation of islands that served as vital links in the grand tapestry of trade routes. These islands thrummed with the vibrant energy of bustling markets and lively ports, where throngs of merchants flocked, eager to unveil their wares and amass untold riches. Yet, the prosperity of islands sparked envy in rival nations. In a clandestine assembly of rulers, they conspired to divert the trade routes, plunging the kingdom into decline. As commerce withered, panic spread through the cities, driving inhabitants to flee. Anarchy reigned;
2024-10-31 21:40 UTC · Community Announcements · 22
We are a small indie studio. Our first big release is coming soon and we would like to tell you about the Treasure Atlas. Why did we decide to make our own game? Sitting in Discord on long evenings, we caught ourselves that we wanted to mix elements of different genres to create an unusual project with high replayability, playing which we would not lose interest. We were inspired by projects that are already on Steam - the main inspirations for us were the mastodons in the world of card roguelikes, such as Slay The Spire and Knock on the Coffin Lid. Taking the ideas that we liked, we combined
Full appinfo as delivered by Steam PICS, changenumber 34918400. Also at /api/app/2757450/raw.
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