Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:57 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-12-01 00:14 UTC · Community Announcements · apamatestudio
It’s been over a year since the launch of Mechanophagia, and we know we’ve been quiet. We want to be completely honest with you: since the launch, we had to make the tough decision to freeze major updates for the game.As a small indie team, the economic results of the launch didn't allow us to continue dedicating full-time resources to it. We had to pivot to survive. During this time, we’ve been pouring our hearts into the development of our second game, Animas, a psychological horror title set in our home country, Venezuela. But we never forgot about Mechanophagia. It was our first game, and
2025-03-11 14:12 UTC · Community Announcements · apamatestudio
Greetings, Mechanophagia community! We have exciting news to share! We’ve just officially announced our new project: Animas. While it’s very different from Mechanophagia, we’re confident many of you will find this game equally captivating. Ready to learn more? https://store.steampowered.com/app/3325720/Animas/ We want to deeply thank everyone who has supported us by playing, commenting on, and sharing Mechanophagia. Your encouragement inspires us to keep improving and creating even more ambitious projects! That’s why we have a small request: if you’re intrigued by what we’re crafting with Anim
2024-09-16 23:44 UTC · Community Announcements · apamatestudio
- New shield VFX - New shield explosion VFX - New dash explosion VFX - Polished the sprites of the boss of level 2 - Fixed bug that caused bouncing bullets to not rotate when hitting an armored enemy - Fixed bug in the “Charger” enemy's animation - Fixed bug that caused the level 1 boss to keep dashing infinitely in certain situations.
2024-09-05 19:10 UTC · Community Announcements · apamatestudio
We have made a small update to Mechanophagia. These are some of the changes we have made: We added the icons for some missing achievements (both in the game and in the Steam library). We modified a little bit the background of the first level, to give a little more contrast to the scene and better distinguish what is happening. We also modified the colors of the main character, to make them more vibrant, and we improved the visual effect when receiving damage. We have made some balance changes to several enemies, based on what we have seen from the first players of the game. We will continue t
2024-08-28 15:36 UTC · Community Announcements · apamatestudio
Finally Mechanophagia is out, after almost a year of development, and we are very happy to finally share the result of our work. We are a small Venezuelan studio, formed by two brothers, and this is the first videogame we publish, but it will not be the last. Let's start by reviewing the content of the game at the time of its release: 3 different levels, each one with its own enemies with different behaviors, and a unique boss after surviving for 10 minutes. 56 random upgrade cards during the runs. 6 permanent upgrades, that you can assign with achievement points between games, and that you ca
2024-07-06 16:17 UTC · Community Announcements · apamatestudio
We have made some updates to the public demo, based on all the feedback we have received since the Steam Fest: https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExYnhiNWl1cDc1YThvZDd3azFvbTkyOW82M2poNTV1ZWE4OW9wdnA5aSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/Oe9GSgjk4hkcg007VF/giphy-downsized-large.gif Improved map appearance, with new details and a cloud layer. Permanent upgrade screen redone Various bug fixes Rebalancing of the "Chargers" enemies: now they are a bit bigger, but their turning range when dashing is smaller, and they glow slightly before dashing, for better visual clarity.
2024-06-14 20:00 UTC · Community Announcements · apamatestudio
As part of the Steam Next Fest, the team behind Mechanophagia will be testing the demo of the game. Join us!
2024-06-11 14:30 UTC · Community Announcements · apamatestudio
As part of the Steam Next Fest, the team behind Mechanophagia will be testing the demo of the game. Join us!
2024-06-06 22:20 UTC · Community Announcements · apamatestudio
Approaching Steam Fest, we have a new version of the demo, with a lot of new content and various improvements. These are some of the changes we have implemented in this new version: Added a new basic enemy, which fires a laser beam, and protects itself with armored tentacles when you damage it https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExd2x6YXo2YXR5ZzBnZnd1ZnYxdmM4Z2N3cXQ5c2ZoZzN2YWM1YjQxbiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/ODZjpvMV9hF4idtDGM/giphy-downsized-large.gif Added new icons to the different level improvements Level time limit reduced from 15 minutes to 10 minutes. Added a
2024-04-02 02:54 UTC · Community Announcements · apamatestudio
Mechanophagia is a bullet hell with roguelite elements where you play as Tetsuo, a brave robot who must defend his city from the attack of an alien species that feeds on machines. This horde of metal-eating aliens is known among robots as mechanophages. Born of flesh in a world dominated by metal, the mechanophages are flesh-and-blood beings who decided to leave their carnivorous nature behind and consume machines to transcend their bodies' natural limits. Since food was scarce in their environment and nuclear energy was abundant, they saw in machines a tempting possibility to obtain the energ
Full appinfo as delivered by Steam PICS, changenumber 37980069. Also at /api/app/2757540/raw.
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