Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
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2025-03-29 20:31 UTC · Community Announcements · Lem
Heyo! I wanted to give a quick update to confirm that I'm still working on stuff. I'm currently knees-deep into a fundamental update for Hooked on Art, and it is taking a lot of energy, but I really needed to put out something, anything at all, for my own sanity and to eliminate any time pressures, so here's an Update with all the non-Hooked-on-Art changes that I've made so far! :) They might not be that much compared to previous updates, but I promise that new content will come! Changes: Blooming Furniture: In the Storage Room, there's something new waiting - a flower! If you interact with it
2025-02-02 21:02 UTC · Community Announcements · Lem
Heyo! My partner and I have been working on our newest project, and it's finally here! You can find out more about it in this video: You can find it here: Get Hidden Arcade Now For Free! Q: What is this game about? A: 💗 Find and free the hidden Ghosts spread throughout distinct Arcade Game Worlds, and create your own ones! 💗 Hidden Arcade is a Hidden Object point-and-click game in which the player has to find Ghosts inside of different Arcade Machines! ✨ Q: Why this game and not any other hidden object game? A: The game's unique selling factor is that it innovates on the genre in many ways:
2025-01-17 18:41 UTC · Community Announcements · Lem
Heyo! It's been a bit, happy new year! Been keeping busy. Here's how it's looking today: :) Bugfixes: Arcade Hall: Fixed the Hub music no longer playing when exiting an Arcade Game. Exiting any Arcade Game will restart the Hub music every time now. Arcade Hall: Added a permanent save system for the relation to the Ghost. Previously, exiting to the Main Menu and then continuing reset your relation meter. It no longer does. I've thus also added a Reset when starting a New Game. Arcade Hall: Fixed the Interact Circle Indicator for the Shop disappearing / missing. Arcade Hall: Added a coroutine th
2024-11-23 08:23 UTC · Community Announcements · Lem
Bugfixes: Pause Menu: When entering the "Controls" sub-menu and directly flipping pages or escaping without going back first, it now quits out of the sub-menu, preventing a soft-lock when going back to that page. Pause Menu: Fixed several selected icons for the Map page and added text to the page. Pause Menu: Adjusted Controls text to incorporate primary and secondary Action Buttons. Other: Laser Bike: Added Space Bar as keyboard control input for firing laser. E still works as well. Kind of a hotfix since this is a fairly important issue ^^
2024-11-21 20:39 UTC · Community Announcements · Lem
Happy Christmas! For this theme, I have opened up the storage room of the shop, granting access to the Christmas Tree as well as two Presents! Additionally, I've added several Fan Elements that were requested by the community! :) Let's get into it! Headlines: Christmas Furniture: There is a new Storage Room behind the Ticket Shop counter, featuring 3 pieces of Furniture: a Christmas Tree and two Presents! If you interact with them, you can place them freely around the Hall to decorate it. Christmas Hat: A free Christmas Hat made its way into the Ticket Shop! Equip it onto the Ghost by heading
2024-11-13 18:48 UTC · Community Announcements · Lem
Bugfixes: Plushville: After beating the game, the Story now continues as it should and the achievement is granted. Plushville: If you escape the game or die, phases transition naturally when they should on further playthroughs now. Other: Jumping Witch: The Arcade Machine has a new logo! Thanks to Steam user @Prawie for helping out with this one (identifying the issue and keeping me on track)! I know this might be an unexpected patch since I said one update a month, but this does not replace this month's update. I just wanted to release part of it already to take care of important issues as so
2024-10-17 10:00 UTC · Community Announcements · Lem
Happy Halloween! For this month only, you can get the Halloween Texture Set by just walking up to the Spraycan at the counter, without having to earn 30 tickets first. In addition to that, it's expanded, with all-new textures for Arcade Machines! Before we get into the update news, a quick disclaimer / roadmap: It's been about two months since our initial Release, and one month since the last Update / Patch. Most of the team has gone on with their studies and is working on different games right now. Since this is not a lucrative business, we do not have the budget to hire someone to work on it
2024-09-16 19:25 UTC · Community Announcements · Lem
Bugfixes: Story Mode: I've rewritten a large part of a heavy script in the Hub Scene, responsible for Ghost interactions and progression. It is now about 350 lines shorter while still fulfilling the same function, and several frame-based or computationally very intensive Unity functions have been replaced with different ones, which should result in a more consistent frame rate / less drops on cutscenes, as well as slightly less CPU usage. Any Mode: I have tweaked a few lighting settings and removed unused Render Assets, resulting in a 20% frame increase on my PC. Story Mode: The 7th Arcade Gam
2024-09-07 23:13 UTC · Community Announcements · Lem
Bugfixes: Story Mode: Reworked the Core Struture of the Arcade Game Implementation - saves about 23% or 504MB of RAM on average. Planning on continuing this technique in future patches to optimize memory usage in order to prevent crashes on lower-end or falsely allocated hardware. Arcade Mode: Back button properly leads back to the Main Menu. Arcade Mode: Escaping out of an Arcade Game properly leads back to the Quick Selection. Story Mode: UI Overlays fixed - speech bubbles can no longer overlay Arcade Games or the Shop. Story Mode: Laser Bike and Sheepy Runs! now feature less bent screen cur
2024-08-27 16:01 UTC · Community Announcements · Lem
Bugfixes: If you bought a hat, equipped it and unequipped it again, it would be gone - no more! In Robot Time, after beating phase 2, you could die in/before the cutscene - no more! In Laser Bike, obstacles would sometimes flicker - no more! In Drama Llama, the scores were misalignned - no more! Several other issues! Some other changes: The default sensitivity is now much lower for players that use controllers. Players on KBM can chagne this in the settings!. And more!
2024-08-20 10:21 UTC · Community Announcements · Lem
Bugfixes: The player got soft-locked after beating the second Arcade Game - no more! The player could not interact with the powerbox if continuing the game after having beat one Arcade Game - no more! Several other issues!
2024-08-19 22:01 UTC · Community Announcements · Lem
It is time - three new Arcade Games, making for a total of 7! As you are reading this, we are packing our things, getting going to Cologne and setting up our booth in Hall 10.2. And this also marks our arrival at a version we feel comfortable with calling a Release 1.0! There are three new Arcade Games, an overworked Arcade Mode, an extended Story and more! Headlines: Defenders of Plushville: In this light-gun-game, you find yourself in a mall and need to defend the wholesome build-a-teddy workshop from the Gorgonzola that escaped the supermarket down the hall!! Laser Bike: Ride down the beach
2024-08-15 18:36 UTC · Community Announcements · Lem
Bugfixes: The audio in Drama Llama as of phase 2 stopped working - no more! The enemy AI in Robot Time was glitching out - no more! The game crashes for some of you. It does not crash on any of our PCs, but I think I have narrowed down the issue to two possible problems - it is either the 32-bit build, or our audio implementation. Since I can hardly do anything about the audio issue aside from a week long project of replacing it with the setup, I have set the build to 64 bit for now. I am reliant on you guys to tell me whether it is still funky or not! Several other issues! This one' a bit bet
2024-08-14 18:08 UTC · Community Announcements · Lem
Bugfixes: The Ghost could jiggle in place for a significant amount of time - no more! The scrolling speed of the camera in phase 2 was depending on your FPS no more! The highscore screen was the same as in Drama Llama - no more! Several other issues!
2024-08-13 17:33 UTC · Community Announcements · Lem
Heyo, it's finally here - another Arcade Game! It is only one week until we are exhibiting at Gamescom in Cologne this year! That's right, we have a spot in Hall 10.2, Booth 19 from August 21st until August 25th thanks to the Hessen's country delegation! You can read about it in a (German) interview here: https://www.feelslikehessen.de/blog/haunted-arcade If you haven't seen our last post, we will be releasing the game the day before Gamescom. :) We have also exhibited at the GermanDevDays last week on August 7th and August 8th, and it went very well. Here's a picture from that :D Headlines: R
Full appinfo as delivered by Steam PICS, changenumber 37463695. Also at /api/app/2761940/raw.
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