Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
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2025-06-27 17:09 UTC · Community Announcements · MilkySmith
We're delighted and sad! It is bittersweet to say that we're officially stopping support for Tango Fiesta and its DLC, but we hope those of you who enjoyed it still do think of it fondly. This does mean bugs won't be fixed, and support will not be available for the game as we concentrate on the enxt exciting chapter for the studio - Trash Goblin and whatever comes after it!We learned a lot making TF and FF4K - and made a ton of amazing memories too - and are proud to have used the DLC to raise money for charity! Speaking of which, we're making the final donation from sales of FF4K - once more
2023-12-21 19:35 UTC · Community Announcements · MilkySmith
We've discounted the game for the Steam Winter Sale, please do leave a review if you enjoy it! And meanwhile, we recently announced our brand new game Trash Goblin - there's a free demo and tons of exciting info on this cosy shopkeeping RPG over on its page. https://store.steampowered.com/app/2407830/Trash_Goblin/
2023-09-13 09:41 UTC · Community Announcements · MilkySmith
Streaming the game
2020-12-16 12:35 UTC · Community Announcements · MilkySmith
Well now! After ShogunAsh just completely wrecked our leaderboards.... well we thought some balance changes were in order. Plus you know, some things just weren't as fun as we'd hoped, and... yeah we kinda lost a bet with ShogunAsh and we had to make a new gun for the game. It's called - what else - the ShoGun, and we even recorded new Arnie VO for it! Here it is in glorious action: {STEAM_CLAN_IMAGE}/5964126/1f39c516384411bed818639a6748c21ecd569af9.gif ShogunAsh's fave guns are burst fire, so we had to make it another one of those. It's most useful against big crowds, so the later you get it,
2020-11-25 19:07 UTC · Community Announcements · MilkySmith
When we launched Fascism Fighters 4000 we promised we'd pass all the proceeds - by topping up from sales of the base game where necessary to counter tax and Valve's store cut - to charities fighting racial inequality, and supporting Black Lives Matter causes. Well, we thought today would be a good day to do it for the first time! {STEAM_CLAN_IMAGE}/5964126/71600ac592c6d9a0d109eff21c50f8bc4e0022a7.gif We're incredibly happy to donate $100 split equally to two charities - and endlessly thankful to you lovely lot for making it possible. {STEAM_CLAN_IMAGE}/5964126/f83080d7837aac3ada17dd8150341f55c
2020-10-28 14:50 UTC · Community Announcements · MilkySmith
HELLO! As the headline of this alludes to, there’s new DLC for Tango Fiesta OUT NOW right here on Steam! It’s called Fascism Fighters 4000 and frankly you’re going to love it. You play as Macmillan, Conchita or Dr Henk, the badass heroes of colour whose main mission is to fight fascists sent from the future in the name of equality and freedom for all. We’ve filled our studio gaps with Black creators to help us make this DLC a reality, which brings us on to our next point. When you buy this DLC (which you’re absolutely going to, right?), all the profits will be donated to BLM charities around t
2020-09-26 12:41 UTC · Community Announcements · MilkySmith
We're so proud of this game, and all of the lovely reviews and stories people have had playing it! We're going to be launching one last update in the coming weeks, so keep an eye out... {STEAM_CLAN_IMAGE}/5964126/c99a6c5432a2bc757196d34259bd27fff1973765.png
2020-06-16 17:03 UTC · Community Announcements · MilkySmith
It’s been 5 long years since John Strong and his friends first started their fight to save the world. 5 long years since the game launched out of Early Access. In that time the game’s done pretty well for us, and even got ported to Xbox One and PS4 with some improvements. And the world has changed a lot too! Steam offers a lot more tools to devs, everyone’s stuck at home playing games all day (I mean working from home) and basically, the timing felt right for us to launch a big update! Headlines: Achievement fixes! New mode! No online multiplayer mode, but fear not, Remote Play Together’s got
2020-03-21 18:14 UTC · Community Announcements · MilkySmith
Full details of our 10th Birthday Celebration Stream! We're going to play 10 of our games, one for each year we've been in business. A decade of games... blimey. :date: Weds 25th March 2020 :timer: 12:30pm-6:30pm :tv: https://www.twitch.tv/spiltmilkstudios Here's the full livestream schedule, including a GIVEAWAY and TWO MYSTERY GAMES! {STEAM_CLAN_IMAGE}/5964126/186067b5bc022095c063443ac77759ae86dd18f0.png
2020-03-19 10:00 UTC · Community Announcements · MilkySmith
COVID-19 is making the world a little tougher to live in right now. We thought we'd offer Tango fiesta as a source of some light relief, for as close to $0 as we can. It's got online co-op multiplayer, and is hopefully quite funny too. Available for 2 weeks, but maybe we'll extend it too! You can hit our discord too if you want a free code, but we've only got limited amounts so first come first served.
2019-10-22 10:07 UTC · Community Announcements · Spilt Milk Studios
33% off the game! 33% off the 4 pack! Tell your friends, and get playing! Hop into the Discord to join our brilliant community!
2016-05-16 10:26 UTC · Community Announcements · MilkySmith
Hiya! One of our lovely fans reminded us that we've been quiet since the launch and the first patch, but that we'd mentioned a pretty chunky update we were expecting to land in January. It's now a few months since January, so we owe you an update. Basically, we got a bunch of paid work (both through clients and government funding on Waterways: http://spiltmilkstudios.tumblr.com/waterways) so our plans got put on hold. That's the first thing that happened - despite us having done a ton of work towards the Big Update, it just made no sense to turn down the money we were offered (without it we wo
2016-05-16 10:26 UTC · Community Announcements · Spilt Milk Studios
Hiya! One of our lovely fans reminded us that we've been quiet since the launch and the first patch, but that we'd mentioned a pretty chunky update we were expecting to land in January. It's now a few months since January, so we owe you an update. Basically, we got a bunch of paid work (both through clients and government funding on Waterways: http://spiltmilkstudios.tumblr.com/waterways) so our plans got put on hold. That's the first thing that happened - despite us having done a ton of work towards the Big Update, it just made no sense to turn down the money we were offered (without it we wo
2015-09-28 15:04 UTC · Community Announcements · andyjohnsmith
We've basically been at EGX since launch, but we wanted to get some fixes to bugs we spotted out to you as soon as possible: - The default control pad labels for 'Shoot' and 'Melee' on the loading screen were mixed up. Now they're correct. - If the player completed a mission whilst under the influence of something that slows them down (water, bushes or cobweb) then the game would set that as their new max speed. This no longer happens. - We've reduced the slow down effect o players running through bushes in Jungle (world 2). - We've rebalanced both Ghoul Squad & Bionic Cop (worlds 4 and 5) for
2015-09-28 15:04 UTC · Community Announcements · MilkySmith
We've basically been at EGX since launch, but we wanted to get some fixes to bugs we spotted out to you as soon as possible: - The default control pad labels for 'Shoot' and 'Melee' on the loading screen were mixed up. Now they're correct. - If the player completed a mission whilst under the influence of something that slows them down (water, bushes or cobweb) then the game would set that as their new max speed. This no longer happens. - We've reduced the slow down effect o players running through bushes in Jungle (world 2). - We've rebalanced both Ghoul Squad & Bionic Cop (worlds 4 and 5) for
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/276730/raw.
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