ATLYSS Hotfix for 12026.a3
A hotfix patch for 12026.a3 is released. Lobbies will be have to be restarted for this to fully take effect. Fixed de-buff conditions that are stack-able not properly being removed when killed.
Enter the world of ATLYSS, a Singleplayer/Online RPG where you can fight with or against friends in a surreal world filled with creatures beyond comprehension. Customize and progress your character(s), complete quests, and discover strange locations.
| App ID | 2768430 |
|---|---|
| App type | Game |
| Developer | Kiseff |
| Publisher | KisSoft |
| Release date | 2024-11-22 23:00 UTC · Early Access |
| Release state | released |
| Controller support | full |
| Content descriptors | Some Nudity or Sexual Content, General Mature Content |
| Store page | store.steampowered.com/app/2768430 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | ATLYSS.exe | windows | ||
| 1 | ATLYSS_LINUX_E.x86_64 | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:02 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 21474249 | 2026-01-13 05:09 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 2768431 | windows | 336.15 MB | 136.90 MB | 8793353090490843916 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 21474249 | public | 2026-01-13 05:09 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
A hotfix patch for 12026.a3 is released. Lobbies will be have to be restarted for this to fully take effect. Fixed de-buff conditions that are stack-able not properly being removed when killed.
A new quick hotfix patch is released. Lobbies will need to be re-hosted due to serverside changes. Finalized condition issues, creating a check for indefinite durations for validation. Please continue to report this if it still occurs, and specify where it happens. Shadow Ward now has a proper duration. Galius no longer jumps if stunned. Updated animation checking for chang all-fours running for netsync. The check is not finalized. Reverted the text mesh pro (sorry modders) for the chatbox input field due to an assortment of issues that weren't worth adjusting for.
A quick hotfix patch is released. This is a new version, so lobbies will need to be rehosted. Fixed several enemy conditions from Warboars, Barknaughts, Sinroots, etc not having a duration. This is in result of a reworking of the condition system, thanks to everyone who has caught the enemies with these oversights. Siphon Leech now applies a small % of damage, making the condition blockable again.
ATLYSS Version 12026.a1 released.Verify integrity of game cache if the update does not occur.Developer's Note:Hello everyone, I have been on holiday break for the past few weeks, and have just begun development once again. Thank you all for your patience!Before I get started on creating new content, I wanted to address and fix some underlying bugs that was inhibiting the multiplayer experience of the game.This is only a small patch, but future patches that will follow will contain new content for the game. Thank you for understanding!Game / GeneralChanged text components for various UI element
The ATLYSS x Makeship Collaboration is here!For a limited time, you can get yourself a plush of Angela Flux, the Mystic Guardian of Sanctum! You too can potentially be occupied with the librarian in your own home.https://www.makeship.com/products/angela-flux-plushThe offer is a limited run, so it won't last forever! All shipping & fulfillment is Makeship's responsibility-- any questions, concerns or disputes should be addressed to them.
ATLYSS Version 112025.a4 released. Verify integrity of game cache if the update does not occur. Game / General Applied an additional buffer for updating non-local players equipment display, which should prevent client players from appearing naked when loading into map instances. Fixed oversight where the new dungeon patterns did not have a modifier table for mobs. (Guardian, Killer, etc). Updated the purple boss portals for dungeons, potentially fixing the "waiting for party" accumulation issue where players get stuck / teleport weirdly into the boss room. Moved the Allow Unicode setting at th
A small hotfix patch is released for version 112025.a3. Added an "allow unicode" setting in the game tab, nearby the fade chatbox options. This will allow the hosted lobby to accept unicode characters for other languages. More development on this will be focused on to prevent wingdings from breaking the chatbox. Fixed issue where the pvp indicator icons would display for the host player if they aren't on the same map instance as the flagged players.
ATLYSS Version 112025.a3 released.Verify integrity of game cache if the update does not occur.Game / GeneralFixed a packet accumulation bug where it would potentially disconnect a player while playing.Fixed a lag input issue with the chat-box while pressing the up key to re-post a previous message.Fixed a bug where holding down block then attempting to cast a skill will lock up the player, preventing them to do any action until they cast another skill.Skill BalancingFighterReflect now has a weaker damage output % for pvp. It still functions the original % against mobs.Happy Thanksgiving!
ATLYSS Version 112025.a2 released.Verify integrity of game cache if the update does not occur.Game / GeneralFixed Screen Mode and Screen Resolution setting drop-downs. Setting resolutions and screen mode should work properly without hassle now.A default resolution / screen mode setting will be applied when launching the game on Steamdeck, making it default to the Steamdeck's native screen resolution. This will only happen once on startup.The settings menu cells can now be additionally navigated using the left analog stick while in the main menu (not in-game).Added an official Steam input templ
*Update promotional artwork made by Assley (a.k.a Busta_Machine)!On the day prior to the first year anniversary, a new update for ATLYSS surfaces, bringing forth the ability to fully play the game using X-input game-pad support! Nearly all menus, prompts, bells and whistles are now controllable via game-pad!*You can still play with steam input templates by using the mouse and keyboard input setting in-game....But that's not all! Many changes alongside some content additions come into action for this update as well. Here's the patch notes:ATLYSS Version 112025.a1 released.Verify integrity of ga
ATLYSS Version 102025.a5 released.Verify integrity of game cache if the update does not occur.Game / GeneralAdded Steam rich presence to the game, displaying information on the Steam Friends list of the players location, class, level, and main menu selection.Added a small visual "poof" effect when items disappear from the game space without being picked up for a long period of time.Added a "Revive" interaction mechanic (pressing the interact key nearby a dead player), allowing players to revive others without needing a Soul Pearl. Reviving a without a Soul Pearl will take much longer to cast,
ATLYSS Version 102025.a4 released.Verify integrity of game cache if the update does not occur.Game / GeneralAdded an optional UI element that displays how many players are in the same map instance as you. This can be toggled off in the settings menu.Updated and refactored some of the character equipment display code for optimization. This may affect several equipment display mods and may need to be updated.Adjusted more of the Kubold's armature bone positions and rotations to be properly aligned with the idle animations.More work on projectile prediction is made, greatly reducing the chance of
ATLYSS Version 102025.a3 released.Verify integrity of game cache if the update does not occur.Game / GeneralAdded a new parameter to settings file, remembering what your last played character is, selecting them when starting up the selection screen.Added a new tutorial when picking up an item, stating that you can hold the interact key to auto pick up nearby items.Adjusted UI formatting and did some slight development on game pad input control. Note: Native game pad input is still very incomplete.Adjusted default video resolution settings for starting up the game without a settings file, to wi
ATLYSS Version 102025.a2 released. Verify integrity of game cache if the update does not occur. Hotfix Summary Fixed memory leak issue regarding material count on equipment display. Fixed chang and kubold leg and main-bone positions for their idle animations, since this was the likely cause of them potentially half sitting on the ground. Refactored some player code for animations, adding a buffer for visual model scaling and various effects. Added an optimization buffer for mobs for their visual model scaling and effects. The time it takes to retrieve an item from mining and fishing is slightl
After long last, a new update for the game is out! Thank you all for the support and the feedback!*The header / cover image art is done by fantastic fan artist, Kappanana!Here's the patch notes:ATLYSS Version 102025.a1 Released!Verify integrity of game cache if the update does not occur.PLEASE READ THIS!For a better flow with the current content that is available in game in this Early Access state, the max level for characters is scaled down to 32.Characters with an older version tied to their save data: Skill Points and Attribute Points will be reset and reimbursed when starting the game.To b
Full appinfo as delivered by Steam PICS, changenumber 38783902. Also at /api/app/2768430/raw.
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