Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:32 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-06-29 19:24 UTC · Community Announcements · chill
Hello! Just a quick patch to resolve some issues. Fixed some item description bugs Buffed cross and beam staffs Added a new character and achievement Made mob pathfinding and movement smoother - the game should feel more responsive Fixed a bug with mob discovery Fixed a bug in master mode that caused missingno-type monsters to spawn Thank you all for playing!
2025-06-29 05:18 UTC · Community Announcements · chill
Hello! I've finished a small patch to the game that should improve the overall gameplay experience! Change notes: Added a new option - swap X and S keys Added one new monster, one new item Made it so main menu music fades out when you start playing Fixed a major pathfinding bug Updated to Godot 4.4 Please reach out to me if you encounter any issues with this build! I've done my best to test it, but I can only do so much. Because of the update to Godot 4.4 from 4.3, there may be unexpected behavior. If that happens, let me know, and I'll start working on it! Thank you all for playing Dungeon-Du
2024-12-20 21:39 UTC · Community Announcements · chill
Hello! I just threw together a small update for the holidays. If you play during December or January, you'll get a new main menu design, and unlock a new playable character! (If you're reading this in the future, you can switch your computer's date to have the same effect) Changes: New Holiday main menu New character 2 New Items Update to Godot 4.3 As always, let me know if there are any bugs or feature requests! Have a great holiday season, - ChillCash
2024-07-14 21:29 UTC · Community Announcements · chill
Good news! I've just released version 1.1.0, which adds the following: A new monster on every layer, as well as new items Master mode, an even harder difficulty Boss monster drops (Only on Master mode) Music volume adjustments I've taken care to make sure every new monster fills in gaps that were missing earlier. Hopefully even more diverse builds will be possible for your runs. Lastly, I just want to say thank you to everyone who has played Dungeon-Dungeon. A few days ago Dungeon-Dungeon officially became profitable, which means I'll be able to continue making even more games. I appreciate al
2024-06-26 21:44 UTC · Community Announcements · chill
Hello again! Just a small update today. Someone reached out to me about a well blocking their path. This made me realize that it might not be obvious that you can move diagonally to get past a well that does that. I've added a bit of text to the well description so future players can know. I'm also working on changing their spawning slightly so that they don't block paths as often. I've also fixed a few bugs regarding item spawning. Still working on more content!
2024-06-25 22:16 UTC · Community Announcements · chill
Hello everyone! I've added some new achievements for beating the game at different difficulties. This will let me add some cool new features later on. (More to come soon!) I've also fixed a bug that caused some items to not be discovered when used. Additionally, I made it so you can use items on the ground by double-clicking on them. I hope everyone is enjoying the game! Stay tuned for more development updates.
2024-06-25 00:22 UTC · Community Announcements · chill
The Dungeon-Dungeon Awaits has just released on steam! I just want to take a moment to thank everyone who has supported the game during development. The feedback you've given and the ideas you've shared are what has made the game possible. I hope that you feel heard in your feedback and you can see the benefits it has brought. For anyone just getting into the game, I encourage you to use the bug and feedback forms inside the game. I read through every bit submitted, and I do my best to take it into consideration and work on important issues. If you're looking for any tips or to have any questi
2024-06-12 00:59 UTC · Community Announcements · chill
Dungeon-Dungeon is in the last stages before release. I'm mostly working on quality of life improvements as well as music and bugfixes. I've made some changes to make the process of learning the game a bit easier. I've pushed a few updates to the live game: Added new inspect for mobs Fixed some movement bugs Adjusted base difficulty settings Added more music! Thank you all for following along and I'm looking forward to release!
2024-05-29 03:23 UTC · Community Announcements · chill
I've just pushed a minor update that includes some quality of life changes. Traps no longer appear on the first few floors. Attacks are now logged and sent as a message. Updated discovered floor texture. Added ability to move with mouse. Changed key bindings of some actions -> Check tutorial Fixed a duplication glitch... oops!
2024-05-24 07:01 UTC · Community Announcements · chill
The Demo for Dungeon-Dungeon is now live! Feel free to provide feedback through the links provided in game. This represents Dungeon-Dungeon nearing the final stages of development before release. Currently I'm working on making more music for the game, and making general polish changes. Things are looking good! I've also revamped some options for more accessibility. I'm also starting work on making mod support really easy. I'm not sure if it will be ready by release, but I'm envisioning a system that lets users create custom mobs and items using json files. If I can get this to work, it would
2024-02-05 06:09 UTC · Community Announcements · chill
Alpha v6.0 is now live, and has the following features: - Dynamic mapping of areas you've already explored - Improved combat animations - Attack particle effects - An updated tutorial with term definitions - Improved floor transitions - A limited item pool for the first 10 floors
2024-01-17 05:14 UTC · Community Announcements · chill
Added lots of items in every category. Some new mob drops, fish to catch, and things to discover on the ground. Added some new achievements. Added two new characters. Added five new stats. Changed the way info is printed to screen. Added the bestest boy. Added a new weapon. Press "f" to use items on the ground. Fixed some bugs.
2024-01-16 00:03 UTC · Community Announcements · chill
With any luck, Alpha v5.0 should be out in the next few days. What I'm working on: - New items (fish, floor loot, mob drops) - 5 new stats - 2 new unlockable characters (you can already see their achievements on Steam... also has hints at two of the new stats) - Quality of life changes (biggest one is pressing f to use any item, including those on the floor)
2024-01-13 21:45 UTC · Community Announcements · chill
Alpha v4.0 is live, and with it comes many quality of life features! In general, check out the updated tutorial and mob catalog. The tutorial has information about new hotkeys added to the game. Changelog - Added custom mouse cursor - Added player character display in main menu - Reworked mob catalog - Reworked tutorial - Added item use hotkey - Added item drop hotkey - Added item pickup hotkey - Added hotkeys for inventory slots - Slightly changed fishing (looking for feedback)
Full appinfo as delivered by Steam PICS, changenumber 34919070. Also at /api/app/2770320/raw.
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