Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 23:53 UTC.
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2026-09-10 15:17 UTC · Community Announcements · Han Zhiyu
Hello everyone!Since yesterday, I've pushed out over a dozen small updates. Here's what's changed:1.Added the option to buy ×5 items at once.2.Added an Options button to the system menu in the strategy scene.3.When selecting an AMRS in the formation Menu, that pilot's custom ARMS’ icon will now glow and flash in the list based on the currently selected pilot.4.When a unit is ambushed and every target it could counter-attack has a hit-and-run ability, both the player and the AI will now default to not counter-attacking, though it can still be selected manually.5.If a completed mission is mutual
2026-09-09 05:56 UTC · Community Announcements · Han Zhiyu
Hi everyone!Since yesterday, I've pushed out about 10 more small updates. Here's what's changed:1.Increased Rocket Battery damage to 110, expanded its range to 2 to 4 tiles, and raised its EN cost to 200 (affects: Onager, Light Carrier).2.Changed the Lycurgus company's Mech Primacy tradition to grant +1/2/3 starting level to mechs purchased from the Arms Dealer and Armory.3.Changed the Fire Blossom Company's Fleet Primacy tradition to grant +1/2/3 starting level to ships purchased from the Shipyard and Armory.4.When deploying ships for battle, the first few ships will now be auto-selected base
2026-09-08 06:07 UTC · Community Announcements · Han Zhiyu
Hi everyone!Since yesterday, I've pushed out about 10 more small updates. Here's what's changed:1.Ship captains now receive an EXP reward upon successfully seizing an enemy unit.2.When starting a new game with the Lycurgus company, players will now be asked whether they want to disable the tutorial.3.The opening dialogue now informs players of that protagonist's win condition.4.A few characters who join the company later in the game have had their level raised by 1.5.Movement range tiles no longer flash when a player unit is selected; they now only start flashing after the move command is give
2026-09-07 01:31 UTC · Community Announcements · Han Zhiyu
Hello everyone!There are currently several major issues with the factionwar system:1.Factions clash frequently early on, before the player's power has had time to develop.2.Within a single year, the situation snowballs into overwhelming dominance, with one side completely crushing another, leaving the two weaker factions holding nothing but their capitals.3.A faction reduced to just its capital struggles to rebuild its strength for a counterattack, and even when it does strike back, it must attack repeatedly against the enemy's entrenched defenses.4.Even players who want to help a struggling f
2026-09-06 02:30 UTC · Community Announcements · Han Zhiyu
Hi everyone!Since yesterday, I've pushed out about 20 more small updates. Here's what's changed:1.Fixed a bug where black hole data from one battle could carry over into subsequent battles.2.Faction leaders will now deliver a series of dialogue hints throughout C.E.29 warning of the game's approaching end.3.Fixed a bug where switching item users during squad item use, then clicking the Use button, could cause the game to freeze.4.Fixed a bug preventing Yinniang from using her Evade skill during solo fight.5.Adjusted the Tactician talent's effect to +6 SP per level.6.Fixed a bug that caused the
2026-09-05 04:23 UTC · Community Announcements · Han Zhiyu
Hi everyone!Since yesterday, I've pushed out about 10 more small updates. Here's what's changed:Moved the squad Split Up button to the main action menu. Squads no longer need to choose between moving as a whole squad or splitting up first.When hovering over a planet on the world map, you can now preview available missions and their star ratings. If a new recruit can be obtained there, it will show whether they're a captain or a pilot.Made the Fugitive ELVs mission a prerequisite for the Prophet of Dawn mission. If you already have Xuantian, please don't bring him into combat during the Fugitiv
2026-09-04 06:27 UTC · Community Announcements · Han Zhiyu
Hi everyone!Over the past 18 hours, I've been keeping a close eye on the community and pushed out nearly 10 small updates. Here's a summary of what's been changed.1.Fixed a bug some players experienced where the mouse cursor would shake.2.Changed the default video setting to windowed mode.3.Fixed a bug where the Mech Primacy and Fleet Primacy company traditions weren't applying their unit price discounts.4.Fixed a bug where joining a campaign battle would fail for both sides if you were hostile with the attacking faction.5.Fixed a bug where the item purchase list would sometimes fail to appear
2026-09-03 13:50 UTC · Community Announcements · Han Zhiyu
Hi everyone!After three long years of work, I can finally announce that Chaos Front has officially launched!No spoilers here, just go dive into the Centersea War for yourself!If you run into any bugs, please let me know through the Steam community or Discord. Aside from sleep, I'll be keeping an eye on the community all week, and I'll fix any reported bugs as fast as I possibly can.If you hit a bug during combat, just quit game and reload the auto-save, which will return you to the world map right before that battle. You won't lose any progress except for that one fight. (Also, to anyone who l
2026-08-25 07:04 UTC · Community Announcements · Han Zhiyu
Hi everyone!Chaos Front will officially launch on September 3rd. I've replaced the old store assets with the latest gameplay videos and screenshots, which you can now see on the store page.After three long years of development, the journey is finally coming to an end. Thank you to my long-time supporters and to all the new fans who have shown their love for the game. This is a work I've poured my all into without regrets, and I hope you'll enjoy it.For this month's dev log, let me talk about the faction gameplay.Winning battles while fighting for a specific faction increases your relationship
2026-07-30 01:51 UTC · Community Announcements · Han Zhiyu
Hi everyone!This month I completed the faction campaigns and finished the last of the character portraits. The game now has over 60 unique missions and more than 40 repeatable campaign battles. For an SRPG, I think that counts as a solid amount of content.The largest remaining piece of development is the game endings. The two protagonists can trigger 8 different endings, and the storylines for all of them are already designed. Next month I'll be finishing all the dialogue, the battle stages, and the ending cutscenes.Beyond that, the remaining work includes the collections, the mercenary rankin
2026-06-29 02:09 UTC · Community Announcements · Han Zhiyu
Hi everyone!The missions for Hongyu's storyline are nearing the end of development (about one more week to go). The remaining major content for the full game includes the faction battles and ending events. On the art side, all that's left is a dozen or so character portraits and some UI elements. I'm hoping to bring the game to completion in early September and officially present it to everyone.The new addition worth highlighting this month is the Blackhole Gun.Those of you who have played Chaos Galaxy will know that the Black Khalif Jihad recovered certain weapon technologies from the old Sol
2026-05-30 02:01 UTC · Community Announcements · Han Zhiyu
Hello everyone!The Lycurgus storyline is finally more or less complete. This month I'm working on missions and art assets for the second protagonist.Our other playable protagonist leads the Fire Blossom group. Colonel Hongyu is the daughter of Yuan Wen, Grand Warden of the Qilin Dynasty. Her sister Biluo married the Emperor, and her brother Yuan Yingtian holds a place among the Eight Wardens. From childhood she received a royal education spanning military strategy, martial arts, politics, and the arts. At eighteen, she will wed Li Cunyi of the House Li—the final piece in the House Yuan's grip
2026-04-29 05:49 UTC · Community Announcements · Han Zhiyu
Hello everyone!This month my main work has been completing all missions, stage layouts, and testing for the Lycurgus storyline, along with the development and testing of various new programming features and artwork. I expect to need about one more week next month before this phase of development is wrapped up.This month, let me introduce the Psions and Lab-Enhanced humans that appear in Chaos Front.Psions are genetically mutated humans who possess extraordinary abilities such as telepathy, telekinesis, mind-reading, and precognition. In the final years of the Solaris Union, the scientific comm
2026-03-30 07:42 UTC · Community Announcements · Han Zhiyu
Hello everyone!This month, I completed nearly all of the art assets for Lycurgus's storyline. The remaining art assets for the entire game include approximately 20 character designs, 10 unit combat animations, as well as UI designs for some new systems and UI refinements for existing ones. It's safe to say that the game's artwork is now 90% complete.As a result, I'm now able to make a fairly accurate estimate of the remaining workload. I expect the game to be largely finished by early August, followed by one month dedicated to bug fixes and localization (a few friends from the community will h
2026-02-27 04:05 UTC · Community Announcements · Han Zhiyu
Happy Year of the Horse!This month included a week-long break for Chinese New Year, but I still managed to finish the 30 portraits and some unit combat animations mentioned last month. Despite rapid AI advances in art, I want to keep Chaos Front's visual style consistent, so I'm sticking with traditional methods. The silver lining: the project's art assets are now about 80% complete. Every long road has an end.This month, let's introduce the Tech Accord in the Chaos Front universe.As the war between the Solaris Union and colonial rebels entered its final stages, scientists across the solar sys
Full appinfo as delivered by Steam PICS, changenumber 38808713. Also at /api/app/2770330/raw.
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