Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-04 07:12 UTC · Community Announcements · Pristine Theatrics
Adjusted armory ranks for arbiter Sprint should drain all the way nowNeurostabilizer destruction/repair gives now gives 160% Fix muscle Ripper flash Potentially Fixed PTT not triggering in certain situationsLimitators should now be able to crouchFixed stealing prompt not appearing correctly Limitators size adjustments
2026-07-16 03:08 UTC · Community Announcements · Aaron | Vellocet
Version 19b Welcome to a new era of Aneurism IV. A quick thank you to everyone who participated in the Open Preview and helped us test the update. Your time and effort were crucial in giving us what we needed to make this update the best it can be. Aneurism IV has had a LOT of iterations when it comes to balancing and overall changes. After extensive testing, this is what we've come up with. For the in-depth details, you'll just have to give it a shot! Major Changes Anamnecyte Acquisition Your pay is changing! After the correction of some slight clerical errors, the distribution of Anamnecytes
2026-07-15 02:47 UTC · Community Announcements · Aaron | Vellocet
Version 19b Preview 3 Changes Increased efficiency of repair kits Fixed cremator sprint audio bug Fixed Limitator spawning at Casino (Nightmare) Adjusted loot system (again) (much better this time) (hopefully) Swapped Arbiter and Conciliator in CTX Armory Fixed a condition where limited players had no limit boxes Removed buffs from dumpster rats Glory to Bankerism IV. ----- How to join Preview: Right Click "Aneurism IV" in library - Click Properties - Game Versions & Betas - Select "public preview" - Update game - Profit
2026-07-13 04:17 UTC · Community Announcements · Aaron | Vellocet
A second preview has entered the station. Version 19b Preview 2 Changes Fixed ghost player bug (hopefully this time) Slightly increased fist range Adjusted filters Added a "Eye strain filter" setting in the calibration tab Improved Nightmare lighting Halfed trash max loot space for dumpsters, bins Doubled loot spawn time Weapon damage adjustments Lowered damage resistance visual effects Added repair kits to dealernet Adjusted loot spawns Gave sanitar two small repair kits in loadout Added additional collision logic Fixed mines door (Nightmare) Adjusted fate costs (Notably, Scumbag and Controll
2026-07-08 04:12 UTC · Community Announcements · Aaron | Vellocet
You've waited patiently. Now it's time to deliver. Aneurism IV 19b Open Preview is live. Patch notes will be released when Open Preview concludes and the main branch is updated. Give it a shot, see how it feels, and provide your feedback in the Steam Discussions, our community Subreddit, or our Discord. Instructions to join Open Preview: Right-click on Aneurism IV in your Steam Library. Select Game Versions and Betas. Select v19b-preview1. Ensure your game has updated. If it hasn't, select Verify Integrity of Game Files under Installed Files. Report bugs to Our Support Site. Glory to Aneurism
2026-07-04 18:12 UTC · Community Announcements · Aaron | Vellocet
Dealernet Returns Dealernet has appeared once again on the terminals across Aneurism. It seems the Midnight Bloc is moving its operations slowly away from the public eye... Version 20 Update With these changes happening throughout the city, work on the new map for Version 20, Genome, will be paused to first fully finish and fix Nightmare, then Misery, including areas we never got to fully explore or furnish. Both maps will be adjusted more toward Nightmare's pacing, as well as finally adding the Mythical Wastelands. Once both maps are on the same footing, work on Genome will resume. But first
2026-04-01 04:00 UTC · Community Announcements · Aaron | Producer - Aneurism IV
We’ve seen the feedback. A lot of you have been frustrated with bugs, inconsistency, and systems not working the way they should. Which is fair. This update is focused on fixing those problems first, while also giving some small scale features to mess around with. What You'll Notice First ThingItems no longer fall through the map Duplicate loadouts and duplicate items have been fixed Constant firing bug fixed Major hit registration and ghost shot issues improved Invincibility bugs fixed Fewer disconnects and better server stability Audio no longer loops on death Loot now spawns properly and gi
2026-03-26 03:26 UTC · Community Announcements · Aaron | Producer - Aneurism IV
Quick Hotfix For Preview Branch. - Fixed tool claim booth - Added Smuggling Toolkit to Underground spawns Update your preview branch. Restart Steam if it's not updating.
2026-03-25 03:31 UTC · Community Announcements · Aaron | Producer - Aneurism IV
How to Join the Preview Right-click Aneurism IV in your Steam library → Properties → Betas → select the public-preview branch. Restart Steam if the branch does not appear. v19a Preview 2 This build focuses on stability. Aside from miscellaneous additions, expect minimal balance adjustments/new content. Fixes Gameplay & Systems Fixed Proledepot showing incorrect upgrades. Fixed aim sensitivity affecting recoil. Fixed loot nodes only spawning 1 item. Fixed Civil ID showing -1. Fixed ammo slam. Fixed invincibility bug. Fixed fire damage immunity under certain conditions. Fixed paystation payout.
2026-03-18 16:58 UTC · Community Announcements · Aaron | Producer - Aneurism IV
Status Update Our current priority is stability for v19a. We’re addressing a large number of bugs before pushing further gameplay changes or new content. We’re also reviewing broader progression and feedback loops tied to gameplay systems, with exploration happening in parallel. Metalworks / Work Zone Investigation Current Issue Resource flow (metal) can be easily disrupted by CortexPlayers are forced into repeated conflict while workingInteractions currently lack counterplayResult Progression slows downGameplay feels frustrating rather than intentionalWhy It Matters Players avoid metalworks e
2026-03-13 19:44 UTC · Community Announcements · vellocet
If you’re reading this, you’ve probably been very patient waiting for an update… and the good news is: we’ve actually got some good news for you.One year ago, the nightmare began when ANEURISM IV opened its gates to the grand public. What started as a simple passion project slowly spiralled into a full-blown experiment, and after a few… questionable features along the way (think jenkem), it somehow turned into everyone’s favourite life simulator.Anyway, we won’t bore you with the entire history of ANEURISM IV or any of that squishy garbage. We know why you’re here.You want to get back to work.
2025-12-19 05:15 UTC · Community Announcements · vNate
AdditionsAdded Stealing mechanic (yes it also works on rations, and yes you can kill thieves without penalty) Added RP animations (Bound to F1)Added Christmas joy Added voice chat volume slider to settingsAdded FOV slider to settings (EXPERIMENTAL)Added "Lost" disable config for community servers (allows the ability to plan wipetimes, documentation will be added to wiki shortly) Added language dropdown to settingsAdded various things to Nightmare from Misery ImprovementsSurmaIncreased accuracyLowered damageLowered fire rateLimitatorIncreased HP Lowered walk/sprint speed Increased max air (stam
2025-11-19 00:05 UTC · Community Announcements · vellocet
Good evening fellow aneurites! We come to you this evening with a very small but very important patch. Yes, sometimes the most boring patches take the most time...On the bright side, this will make relayed servers great once more.We'd also like to take this opportunity to announce a new trailer, since the old one was pretty... old.ChangesRelayed servers now report proper player countSecurity fixes
2025-10-28 06:28 UTC · Community Announcements · vellocet
ChangelogAdditions\ Gave the Dealer a radio to communicate with scumbagsAdded waypoints to NeurostabilizersImprovementsSepsis now deals damage proportionate to max healthDarkness can only come every 30 minutesSignals can only rot if all Neurostabilizers are downNeurostabilizers now require 2x more to repair\ Limitation Orders will retrigger every 35 minutes if all Neurostabilizers are down or if rot level is above 50%\ Wartime reduced to 10 minutesRotting a signal now requires 50% of max players to be onlineFixesFixed Foodstand price fluctuationsFixed bombs damaging players through wallsFixed
2025-10-25 07:43 UTC · Community Announcements · vellocet
ChangelogAdditionsAdded Dewormer which spawns in underground loot nodes to aid the parasite epidemicAdded mine undergroundImprovementsImproved postprocessing effectsImproved lightingDecreased property prices (includes commercial and residential which has been lowered to 120)Increased anamnecyte gain amounts (experimental)Capped max anamnecytes to 30 (experimental)Buffed slot machine payoutsScrewdrivers can now repair smoke detectorsDumpster rats can now be used as refinery fuelAxles and plates removed from underground loot pool (due to addition of mines)Repositioned Cortex cameras away from ve
Full appinfo as delivered by Steam PICS, changenumber 38738511. Also at /api/app/2773280/raw.
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