Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:15 UTC.
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2025-03-06 16:28 UTC · Community Announcements · Twonk Bonkington
Hello again Defenders, good news, you can have more frames now. Changes Previously after about the 5th wave or so there was a noticeable and consistent lag spike, I've done some digging to find the cause of the issue and I have done some tuning, unfortunately it can't be completely removed as it would completely destroy any gameplay that exists, however it only becomes a problem now FAAAR into a run in the Labyrinth. I have also made it so you can now Deselect Defences and Guard Summoning Stones by essentially Selecting anywhere on the Screen that doesn't involve User Interface.
2025-03-04 22:03 UTC · Community Announcements · Twonk Bonkington
Hello again Defenders, not much has changed but here's another update for you all. P.S: I am also looking into the frame drop issue, I've been trying various theories unfortunately to no avail, all that's left is to keep digging and hopefully have the issue fixed soon. Fixes After Pausing and selecting the 'Leave Labyrinth' Button you could select 'Yes' to confirm and you would be sent to the Town, whereas if you had selected the 'No' option it would cause the game to crash, the 'No' option now works as intended and will no longer crash the game. Changes When a Spell is selected an Indicator w
2025-03-03 21:46 UTC · Community Announcements · Twonk Bonkington
Hello again Defenders! Apologies for the delay but I return with good news that news consisting of a few fixes for you all along with a few other tweaks coming in the next few days, I also greatly appreciate the feedback received recently, hopefully there may be a few thumbs up when these tweaks arrive. Steam Cloud Saves are now available! Fixes A fix for the inability to Upgrade Defences while in the Labyrinth past a certain point has been put in place and now works as intended. After going beyond Wave 5 a Button with an exclamation mark in it would appear at the top of the screen which when
2025-02-28 20:54 UTC · Community Announcements · Twonk Bonkington
A quick fix for the issue where Scrolls were disappearing almost immediately after spawning, this shouldn't be a problem anymore.
2025-02-28 18:38 UTC · Community Announcements · Twonk Bonkington
Hello there Defenders of Klondor! A few changes and additions for you all. Mechanics While in the Labyrinth a Dropped Scroll List appears that helps you narrow down whether there are scrolls in the Level and where they are, by using the output of entries that display the distance between each Scroll and the Player. A new Cursor Speed setting has been added to the Settings Menu. Changes Scrolls that drop are now higher above the ground and the hitbox has been make smaller due to Scrolls blocking other interactable objects. Reduced the Mana Usage of Heal for the Guards from 25 to 10. Reduced the
2025-02-26 16:01 UTC · Community Announcements · Twonk Bonkington
It's been a while but a new Update is coming your way! Mechanics Debuff Rework - Debuffs don't simply just deal damage over time or reduce movement speed, they can now be stacked and cancelled out by other Debuffs but not at a complete loss as Thermal Shock can now be used to increase the damage of the next hit by alternative Element Types. Controller Support - Controllers can now be used in conjunction with Mouse and Keyboard no setting changes required just plug in a Controller and away you go! Guards can no longer have their Weapon Classes changed. Tutorials have also undergone a Rework in
Full appinfo as delivered by Steam PICS, changenumber 34919467. Also at /api/app/2778230/raw.
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