Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-01-30 15:39 UTC · Community Announcements · Tricktale
Hi everyone, Thank you for you patience whilst I fixed the issue with Diehard Dungeon failing to start. The issue was related to an update to the Steam SDK that, unfortunately broke the game. Everything has been updated to the latest version and should now work without issue.
2014-11-18 15:32 UTC · Community Announcements · Tricktale
Hi everyone, This is a small update to fix a couple of teething problems with version 1.8, as well as a couple of other small changes. Changelog: A bug that showed an incorrect number of tokens required for a Green Chest respin has been fixed. If the player has the Forget-Me-Not pickup, it will now show on the game over screen. For those times when you forget the Forget-Me-Not ;) Zombie Chest boss description changed. A couple of issues that were fixed in a recent stealth patch: An occasional responsiveness issue when using a mouse to attack with the sword has been fixed. If you ever encounter
2014-11-18 15:32 UTC · Community Announcements · Tricktale
Hi everyone, This is a small update to fix a couple of teething problems with version 1.8, as well as a couple of other small changes. Changelog: A bug that showed an incorrect number of tokens required for a Green Chest respin has been fixed. If the player has the Forget-Me-Not pickup, it will now show on the game over screen. For those times when you forget the Forget-Me-Not ;) Zombie Chest boss description changed. A couple of issues that were fixed in a recent stealth patch: An occasional responsiveness issue when using a mouse to attack with the sword has been fixed. If you ever encounter
2014-11-08 19:21 UTC · Community Announcements · Tricktale
Hi everyone, Version 1.8 is finally here! Changelog: Fading Light - A new minigame that costs 10 tokens to unlock. New enemy - Searching Eye. The respin system for green chests has changed. Every respin will now guarantee a win. Each successive respin will require more tokens, to a maximum of 10 tokens (increase: 1, 3, 5, 10). Double-spin spin attack. Pressing the attack button at the very end of a spin attack will activate a second spin for a potential of 10 points of damage. Spin attack movement speed increased slightly. Door key carry speed increase. Carrying a door key will increase the pl
2014-11-08 19:21 UTC · Community Announcements · Tricktale
Hi everyone, Version 1.8 is finally here! Changelog: Fading Light - A new minigame that costs 10 tokens to unlock. New enemy - Searching Eye. The respin system for green chests has changed. Every respin will now guarantee a win. Each successive respin will require more tokens, to a maximum of 10 tokens (increase: 1, 3, 5, 10). Double-spin spin attack. Pressing the attack button at the very end of a spin attack will activate a second spin for a potential of 10 points of damage. Spin attack movement speed increased slightly. Door key carry speed increase. Carrying a door key will increase the pl
2014-10-14 15:42 UTC · Community Announcements · Tricktale
Hi everyone, This is just a tiny update, but one that fixes a couple of potentially big issues. Changelog: The new enemy spawn system included in the previous patch, inadvertently led to the possibility of enemies (including bosses) that had the ability to teleport, teleporting outside of a boss room, becoming unreachable by the player. This has been fixed. An issue with certain remapped keyboard/mouse controls not responding to the correct key/button press, or an incorrect image being shown has been fixed. Player sword attack -> aim incorrect sprite bug fixed.
2014-10-14 15:42 UTC · Community Announcements · Tricktale
Hi everyone, This is just a tiny update, but one that fixes a couple of potentially big issues. Changelog: The new enemy spawn system included in the previous patch, inadvertently led to the possibility of enemies (including bosses) that had the ability to teleport, teleporting outside of a boss room, becoming unreachable by the player. This has been fixed. An issue with certain remapped keyboard/mouse controls not responding to the correct key/button press, or an incorrect image being shown has been fixed. Player sword attack -> aim incorrect sprite bug fixed.
2014-10-02 17:58 UTC · Community Announcements · Tricktale
Hi everyone, This patch addresses issues with difficulty, unfair/cheap deaths, Champion Mode improvements and much more. The changes should have a dramatic on how the game feels and plays, especially at higher ranks. Changelog: New chest: Yellow. Yellow chests only contain abilities. They are rarer than green chests and must be destroyed(they are bound in chains) in order to collect the ability. Enemy collision response has been massively improved. The previous system had issues with enemies bouncing off of each other, or seemingly charging/popping instantaneously from one position to another
2014-10-02 17:58 UTC · Community Announcements · Tricktale
Hi everyone, This patch addresses issues with difficulty, unfair/cheap deaths, Champion Mode improvements and much more. The changes should have a dramatic on how the game feels and plays, especially at higher ranks. Changelog: New chest: Yellow. Yellow chests only contain abilities. They are rarer than green chests and must be destroyed(they are bound in chains) in order to collect the ability. Enemy collision response has been massively improved. The previous system had issues with enemies bouncing off of each other, or seemingly charging/popping instantaneously from one position to another
2014-09-15 15:54 UTC · Community Announcements · Tricktale
Hi everyone, This is only a small patch that doesn't contain anything particularly exciting, but it does fix a critical issue with one of the perks not working. Changelog: The Sword Damage+ perk has been fixed and will now work correctly. Sprites (the evil fairy things that attack with status effects) have had the Blind status effect added to their possible attacks. A red badge with the letter "A" will appear on top of the next activatable ability (Voodoo or Reflex) on the HUD. Diehard and Large Eye enemies have had their movement speed decreased slightly.
2014-09-15 15:54 UTC · Community Announcements · Tricktale
Hi everyone, This is only a small patch that doesn't contain anything particularly exciting, but it does fix a critical issue with one of the perks not working. Changelog: The Sword Damage+ perk has been fixed and will now work correctly. Sprites (the evil fairy things that attack with status effects) have had the Blind status effect added to their possible attacks. A red badge with the letter "A" will appear on top of the next activatable ability (Voodoo or Reflex) on the HUD. Diehard and Large Eye enemies have had their movement speed decreased slightly.
2014-09-06 15:11 UTC · Community Announcements · Tricktale
Hi everyone! This is another big update that adds lots of new features and improvements. Changelog: Perks. After a successful run (escape from the dungeon), the player will be rewarded with a random perk for the next run. Perks bonuses will remain active for the entirety of the run. Movement Speed + Sword Damage + Hand Cannon Damage + Shield Health + Hand Cannon Juggle + (can hit cannonballs with sword more times before they explode). Chest (start with a treasure chest). EXP + (the run will reward more exp). Companion Upgraded (the Companion Chest will start at level 3). Gold Rush (increases t
2014-09-06 15:11 UTC · Community Announcements · Tricktale
Hi everyone! This is another big update that adds lots of new features and improvements. Changelog: Perks. After a successful run (escape from the dungeon), the player will be rewarded with a random perk for the next run. Perks bonuses will remain active for the entirety of the run. Movement Speed + Sword Damage + Hand Cannon Damage + Shield Health + Hand Cannon Juggle + (can hit cannonballs with sword more times before they explode). Chest (start with a treasure chest). EXP + (the run will reward more exp). Companion Upgraded (the Companion Chest will start at level 3). Gold Rush (increases t
2014-08-05 17:20 UTC · Community Announcements · Tricktale
Hi everyone, This update brings many changes and additions, so the version number has jumped straight to 1.6.5. Changelog: Day/night cycle, rain and dust/spores. Adds to the game's atsmosphere dramatically, making each environment feel slighlty different depending on the time of day. An option has been added to the options menu to toggle these on/off. Champion mode updated. Evil champions can now also spawn directly in the room to fight you. Champion mode has been re-balanced. I underestimated the amount of players that would choose to be good, making the mode too easy. It's now much more chal
2014-08-05 17:20 UTC · Community Announcements · Tricktale
Hi everyone, This update brings many changes and additions, so the version number has jumped straight to 1.6.5. Changelog: Day/night cycle, rain and dust/spores. Adds to the game's atsmosphere dramatically, making each environment feel slighlty different depending on the time of day. An option has been added to the options menu to toggle these on/off. Champion mode updated. Evil champions can now also spawn directly in the room to fight you. Champion mode has been re-balanced. I underestimated the amount of players that would choose to be good, making the mode too easy. It's now much more chal
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/277870/raw.
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