Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-03-03 23:14 UTC · Community Announcements · Cambo
Hey everybody! Cambo here and Happy Friday! I’ll go ahead and update everyone since Ino is lost in the world of Zelda today. The team has been very busy the past month working on our engine tools and gameplay features, and core experiences. I will personally be working on having more frequent blog posts, dev updates, and videos when they are available. I am aiming for at least twice a month and video snippets from our demo Fridays. Importantly, I hope to shift our blog posts to our website in the future. In the last blog, we mentioned that we would take note of the QA document that was compile
2017-03-03 23:14 UTC · Community Announcements · Cambo
Hey everybody! Cambo here and Happy Friday! I’ll go ahead and update everyone since Ino is lost in the world of Zelda today. The team has been very busy the past month working on our engine tools and gameplay features, and core experiences. I will personally be working on having more frequent blog posts, dev updates, and videos when they are available. I am aiming for at least twice a month and video snippets from our demo Fridays. Importantly, I hope to shift our blog posts to our website in the future. In the last blog, we mentioned that we would take note of the QA document that was compile
2017-02-10 22:14 UTC · Community Announcements · NerdKingdom
Ahoy! Our adventure into gameplay prototyping has begun, with big steps towards making our development environment much more seamless and flexible. The benefits to having a small team of brilliant minds, is that we are constantly forced to looking at ways to make our lives, and the lives of our users, easier. We have to find ways of making things accessible, faster, and easier to understand, and while that can take more time than just smashing a system into an engine, the results are exponential, and keep everyone excited. In the coming weeks, we will continue to take note of the QA document t
2017-02-10 22:14 UTC · Community Announcements · NerdKingdom
Ahoy! Our adventure into gameplay prototyping has begun, with big steps towards making our development environment much more seamless and flexible. The benefits to having a small team of brilliant minds, is that we are constantly forced to looking at ways to make our lives, and the lives of our users, easier. We have to find ways of making things accessible, faster, and easier to understand, and while that can take more time than just smashing a system into an engine, the results are exponential, and keep everyone excited. In the coming weeks, we will continue to take note of the QA document t
2017-01-13 20:42 UTC · Community Announcements · NerdKingdom
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5831053/644869caaf0b5ee4fb6c480701f892b5988cd97a.jpg Ahoy! Just wanted to give you guys a quick update on what has been going on this month, and some things to expect coming into next month. We have a big investor milestone meeting coming up on the 19th, and all of our time has been focussed on getting all the systems we shared with you, via youtube, stable and clean. Of course, those systems are not fully fleshed out game features just yet, but it's a strong foundation built on the engine that is allowing us to expand out on
2017-01-13 20:42 UTC · Community Announcements · NerdKingdom
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5831053/644869caaf0b5ee4fb6c480701f892b5988cd97a.jpg Ahoy! Just wanted to give you guys a quick update on what has been going on this month, and some things to expect coming into next month. We have a big investor milestone meeting coming up on the 19th, and all of our time has been focussed on getting all the systems we shared with you, via youtube, stable and clean. Of course, those systems are not fully fleshed out game features just yet, but it's a strong foundation built on the engine that is allowing us to expand out on
2016-12-22 22:51 UTC · Community Announcements · Cambo
Ahoy! After a long period of development with TUGv2, under the new engine, internally dubbed “eternus”, we are proud to share the progress we have made so far. Please do keep in mind, that we are building everything from the ground up on our own, to facilitate a lot of unique future goals, so not all systems have been complete. In order to hit our goals for this month, we had to be sure we focussed on systems that made the most sense, to share something today. So be aware that what you see is incomplete, the systems are not final, and we still have a long way to go until it's “complete” and po
2016-12-22 22:51 UTC · Community Announcements · Cambo
Ahoy! After a long period of development with TUGv2, under the new engine, internally dubbed “eternus”, we are proud to share the progress we have made so far. Please do keep in mind, that we are building everything from the ground up on our own, to facilitate a lot of unique future goals, so not all systems have been complete. In order to hit our goals for this month, we had to be sure we focussed on systems that made the most sense, to share something today. So be aware that what you see is incomplete, the systems are not final, and we still have a long way to go until it's “complete” and po
2016-02-08 18:01 UTC · Community Announcements · Inoritewtf
Hey all, it seems that lots of people are taking bits and pieces of information from different places, so here is a breakdown of something with specifics, so there is not any hearsay involved. Please note, we will update this list as discussions advance a bit further as well. Strongly considering giving TUG away for free, but don't know what that looks like yet monetization for TUG is all about aesthetic, not gated content design and experience are not changing with this consideration game is playable offline and moddable, so not really something that allows for us to gate or control content,
2016-02-08 18:01 UTC · Community Announcements · NerdKingdom
Hey all, it seems that lots of people are taking bits and pieces of information from different places, so here is a breakdown of something with specifics, so there is not any hearsay involved. Please note, we will update this list as discussions advance a bit further as well. Strongly considering giving TUG away for free, but don't know what that looks like yet monetization for TUG is all about aesthetic, not gated content design and experience are not changing with this consideration game is playable offline and moddable, so not really something that allows for us to gate or control content,
2016-01-27 17:27 UTC · Community Announcements · NerdKingdom
Hey everyone, we are in the process of testing some data bits for TUG, it would be a huge help if you could help us out a bit by playing for a while. Just install our VakariMod and play on our dedicated server. Server info is in step #3 just in case you miss it. http://devotus.github.io/TUG-VakariMod/.
2016-01-27 17:27 UTC · Community Announcements · NerdKingdom
Hey everyone, we are in the process of testing some data bits for TUG, it would be a huge help if you could help us out a bit by playing for a while. Just install our VakariMod and play on our dedicated server. Server info is in step #3 just in case you miss it. http://devotus.github.io/TUG-VakariMod/.
2016-01-15 19:24 UTC · Community Announcements · NerdKingdom
We will be taking down the buy button for TUG, so nobody will be able to purchase the game until we are ready to release TUG version 2 (openGL) after a lot of testing with all of you, who already own TUG. AMA today at 2-4CST, for everyone and anyone who has any questions about what's going on with TUG, where it's at, and where it's going. We will be doing it at /r/tug https://www.reddit.com/r/tug Lots of current discussion about no longer charging for access to TUG in the future. Some general outlines of this thinking in ino’s vlogs below… same game, no gimmicks, just free for everyone to try,
2016-01-15 19:24 UTC · Community Announcements · NerdKingdom
We will be taking down the buy button for TUG, so nobody will be able to purchase the game until we are ready to release TUG version 2 (openGL) after a lot of testing with all of you, who already own TUG. AMA today at 2-4CST, for everyone and anyone who has any questions about what's going on with TUG, where it's at, and where it's going. We will be doing it at /r/tug https://www.reddit.com/r/tug Lots of current discussion about no longer charging for access to TUG in the future. Some general outlines of this thinking in ino’s vlogs below… same game, no gimmicks, just free for everyone to try,
2015-12-15 21:13 UTC · Community Announcements · NerdKingdom
Greetings! The patch we’re releasing today is largely focused on improvements for modders. For a full list of changes, check the details below. Also, in an effort to knock out some of the smaller bugs and annoyances, we have added in an option in the video settings that allow you to adjust your gamma correction! No more dark nights! (and days!) Big thanks to one of our newest members on the gameplay team, Viridian, for that little change. Give a shout out to him @nerdkingdom and give us a follow if you haven’t yet. If you want to know about future updates and release builds, follow us @theunti
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/277930/raw.
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