Error fix: resolved bug with navigation mesh volumes at 2 levels
2 levels were affected: E1M0 & E2M8
Retro FPS with dynamic fights and modern lighting. Sprite enemies once again flooded some pixel art-decorated levels. Only boomer-shooter enjoyer could deal with such kind of problem. You know the drill - gear up with a classic weapons pack and paint it red.
| App ID | 2779730 |
|---|---|
| App type | Game |
| Developer | Tommy Gun Walrus |
| Publisher | Tommy Gun Walrus Studio |
| Release date | 2025-08-26 18:52 UTC |
| Release state | released |
| Content descriptors | General Mature Content |
| Store page | store.steampowered.com/app/2779730 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | ShoomerBooter.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:17 UTC | $8.99 | $8.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 19798052 | 2025-08-30 17:04 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 2779732 | windows · 64 | 960.13 MB | 808.88 MB | 8500786796086594848 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 19798052 | public | 2025-08-30 17:04 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:16 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
2 levels were affected: E1M0 & E2M8
Shoomer Booter began its journey in Early Access with Episode 1 and 10 levels. Now the second and final episode is ready, adding another 10 levels for a total of 20.What’s new: • 3 new enemy types • Fixed reported bugs and errors • Improved sound design and overall game performance• 4k resolution support• added FOV adjustments and mouse sensitivity and inversion • Updated UI – hero portrait now changes with every 10% drop in health, just like in the classics • Each arena now has a shop where you decide what to buy before the fight: ammo, weapons, health, armor, or nothing at all if you want to
Hello Shoomer Booters. Reporting about current work in progress. Episode 2 Level 0 - completed 100%. The next big game update will be when all 10 levels of 'Episode 2' will be done. The game's price will probably increase from 4.99 USD to 5.99 USD. Here is a sneak peek of the ready level: {STEAM_CLAN_IMAGE}/44854619/8670c027883ad6956a74580ae0c18b8339c4f8df.png Have a nice day. -- Tommy Gun Walrus
Hello Shooter Boomers! Game changes in this update. Localisations for : Simplified Chinese, Japanese, Korean Several game performance improvements; Enemies slightly pushed back when receiving damage; Enemies might indicate received damage (short white blink)' Minor level layout changes; Other quality of life improvements; Have a nice rest of the weekend! -- Cheers, Serhii
Hello, Shoomers Shoppers, it's Summer Sale time! What was done: KEY REMAPPING FEATURE added to PAUSE -> OPTIONS menu. Updated game engine version (Unreal Engine 5) from 5.2 to 5.4 (needed for key mapping feature). Removed the DLSS Nvidia plugin. Quite strange but this gave FPS boost at a low level of graphics; More types of enemies spawn loot, "Abomination" (big guy) spawns random 3 loot pieces; More (all) types of enemies counted into relevant achievement (kill n-enemies to unlock); ChainSaw makes blood splat/squash additional sound at damage; Fixed bug when Rocket-projectile cause 1 HP damag
Hello, Booters and Shooters! I spent a good chunk of this weekend working on game improvements. What was done: Text outline in all UI (menus, dialogues, etc.); Text block centered in dialogues; Vending machine (shop) spawn items of the same type with small coordinates deviations (increase readability); Player footstep rate reduction (from ~200 to ~300 units means sound will be triggered 1.5 times less than before); Fixed bug when footstep sound played when players were riding lift/platform; Sprint logic changed: one time 'Shift' press - now enabling 'Auto-Sprint' or vice versa; Added Voiceover
Hello boomers! The first game hotfix (tested at 1 achievement instead of all 45 of them) has been deployed to Steam just now. More fixes with less priority will be done later this week. Gear up your shotguns.
Hello, Boomers and Shooters! This update is mostly based on your feedback. Fixed an annoying bug when the options menu was available only once Improved shooting sound for 'pistol' and 'shotgun' (+10 to gunpowder) NPC ('Datsyuk') sprite now rotating to player Cosmetic changes in the main menu Improved skybox (+ clouds) on levels when its available A few sound volume levels tweaking (mastering) Small changes in ammo pickups capacity (after playtesting) Sunlight shadows now more soft (when applicable) Some other minor improvements which I forgot to note Yup, there are some to-do's remaining from
The player contacted me and described a crit. problem. The game was installed correctly, game menu loaded, after clicking on the demo level -> loading screen -> black screen and no DEMO LEVEL. His Video card is a Geforce 3060 laptop. My development is happening on a laptop with Geforce 3070 - and there are no such issues. Moreover, I see people playing in the demo: https://steamdb.info/app/2846900/charts/ And at the community hub, I see some feedback from the players with loaded demo levels (at least their issues are not related to those mentioned above). So I decided to create such a topic/an
Developer playing in the first levels of the 'Episode 1'. Try out the Demo and share your feedback. Wishlist if you like classic tiny boomer shooters. The release will be less than 2 weeks from now.
Developer playing in the first 3 levels of the 'Episode 1'. Try out the Demo and share your feedback. Wishlist if you like classic tiny boomer shooters. The release will be less than 2 weeks from now.
Developer playing in the first 3 levels of the 'Episode 1'
{STEAM_CLAN_IMAGE}/44854619/df52a3bf7ccc78f84555293cf2264a609ab1ef5b.png
Hello, Boomers! It’s been a while since my last update. Game development is my hobby, but some unexpected events recently disrupted my work on 'Shoomer Booter.' I had a bout with a covid-like virus (yes, for the second time, with eerily similar symptoms). Following that, I had to divert my focus to job hunting, navigating through screening interviews, test assignments, technical interviews, even C-level discussions, and more. But now that I've recovered from the virus and secured a job offer, I'm excited to dive back into my passion project. While a few minor features may need to wait, the gam
Hello, Shoomers! As my virtual accountable partners - you will receive weekly status updates (as well as a new build for the demo version of 'Shoomer Booter'). So today on our menu: Finished assignment of some enemies to spawn pickups at the rest of 'Episode 1' levels; E1M5 - fixed 'Level Finished' HUD bug; Tweaked 'Secret areas' at the level 'E1M6'; Added placed 'names' or pickups (weapon, ammo, health) on crosshair over; Finished assignment of 'hero phrases' after enemy ambushes at the rest of the 'Ep. 1' levels; Added death fall sound for 'Abomination' enemy; Fixed bug when 'pause menu' but
Full appinfo as delivered by Steam PICS, changenumber 35945911. Also at /api/app/2779730/raw.
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