2025-12-01 06:27 UTC · Community Announcements · dawinstone
Bad 2 Bad: Apocalypse Major Content Update Added Extermination Missions (Available via the Operations Helicopter)Added Throwable Weapon Skin SystemAdded 4 New Throwable Weapon Skins (Craftable via Crafting)Added Growth Support Supply System (Obtainable from Bunny)Added Leader SkillsAdded Formation Preset Feature (Added to the Squad UI)Added Mountable Hunter (Obtainable in Olympus)Added Damien (Obtainable via Growth Support Supplies)Added Stage 2 Storage Upgrade and Expansion (No visual changes to exterior)Added Training Room (Located at the Base Camp Runway) Increased Material Collection rewar
2024-12-11 02:25 UTC · Community Announcements · dawinstone
"Bad 2 Bad: Apocalypse" Update - 3 Added information (location details) sales at Bunny Shop (Comrade, Tactical Weapon, EB Core Material, Bigfoot Core Material, Equipment Core Material, EB Remains, Bigfoot Remains, Hard Case Remains, Special Fishing Spot, Citadel Special Fishing Spot) Enhanced visual representation and added firearm accessories for weapons equipped by enemy characters. Increased rewards for APEX supply drops. Increased rewards for boss-level monsters. Improved rewards from indoor collectible objects. Increased rewards from Olympus monsters. Storage expansion balance adjusted (L
2024-11-28 07:29 UTC · Community Announcements · dawinstone
"Bad 2 Bad: Apocalypse" Update - 2 Warehouse, Bed, and Shooting Range upgrades added up to level 6. Maximum character level increased to 60. Certain character skill max levels expanded. New wandering merchant for TL circuit board exchange (appears after repairing the space shuttle). Adjusted health balance for monsters above level 6 (20% reduction at level 10). Reduced defense stats for some APEX and TL monsters. Emergency exits added to all 2nd and 3rd-floor buildings. DLC characters now placed on the runway and space shuttle. Added batch destruction functionality. Added keyboard controls (ke
2024-11-13 07:08 UTC · Community Announcements · dawinstone
"Bad 2 Bad: Apocalypse" Update - 1 Bunny added Squad Leader gunfire vibration added (+ ON/OFF option) Quality enhancement general materials decreased by 25% Item rewards for all level Walker, Runner, and Blaster increased by approximately 20% Item rewards for all level Trigger and Moss increased by 50% Increased drop rates for materials and recovery items for level 1–2 monsters Adjusted low-grade bullet jam rate (1.5% -> 1%) Increased drop quantity of common bullets by 100% Adjusted bullet crafting quantity (common bullets +100%, shock and penetrative bullets +50%) Increased purchase limit and
2024-11-06 01:24 UTC · Community Announcements · dawinstone
Reduce the materials required for equipment crafting by approximately 25% (dismantling results are adjusted accordingly). Reduce the core materials required for crafting second-generation weapons and armor (dismantling results are also adjusted accordingly). Increase base movement speed by 10%. Reduce gathering time by approximately 40%. Decrease portal cooldown time by approximately 50%. Increase default inventory slots from 40 to 60. Significantly enhance the effect of bag inventory slots. Greatly increase the number of storage slots. Reduce repair costs for Level 4 Goliath. Reduce material
2024-11-01 06:25 UTC · Community Announcements · dtime24k
Increased base inventory slots from 32 to 40 Increased base storage slots from 15 to 30 Significantly increased maximum durability All equipment will be fully repaired upon first login after the update due to durability balance adjustments Increased output of repair tools crafted with scrap iron from 5 to 8 Increased output of repair tools crafted with high-quality iron from 7 to 12 Greatly increased item drop rates from Wilders that appear at night Increased experience gained from Wilders that appear at night Added a "Repair All" button in the equipped item info window Added an option in game
2024-10-30 06:05 UTC · Community Announcements · dawinstone
Differences and features between the mobile and PC versions of "Bad 2 Bad: Apocalypse". - All microtransaction content removed - All advertisement content removed - Overall balance adjustments (combat, drop rates, items, etc.) - Paid content (skins, etc.) made obtainable in-game - Increased texture resolution for characters, backgrounds, and icons - Sound quality enhanced - Complete renewal of the forest area background - Night scenes improved + Added “Wilder” eye glow effect - Enhanced heat sound quality (+ Added iron heating sound) - Improved weather effects quality - Added animations to bac
2024-10-29 07:06 UTC · Community Announcements · dawinstone
This is a video introducing the gameplay of Bad 2 Bad: Apocalypse. This is a video where the developer plays the game herself and comments on how the game is played in the full version along with some simple tips. I hope this video will help you learn a little more about Bad 2 Bad: Apocalypse and help you a little on how to play the full version that will be released on October 30th.
2024-10-28 03:10 UTC · Community Announcements · dawinstone
Night scene improvement (only monsters within the light range are visible) Wilder eye glow effect added at night When the fire button is pressed during collection, the squad members except the squad leader fire their guns Fixed a bug where chocolate milk would cause an error in French Changed the night-related monologue in base camp to not appear Fixed a bug where the mouse wheel did not work in the NPC dialogue menu Fixed the ambient sound being affected by the background sound volume to be affected by the sound effect volume Fixed a bug where the button image did not appear when some key set
2024-10-26 00:29 UTC · Community Announcements · dawinstone
I am thrilled to share some exciting news with you! The release date for Bad 2 Bad: Apocalypse has been moved up from November 1st to October 30th. This means you’ll be able to enjoy the game even sooner! Additionally, we’re excited to announce that we will be participating in the Steam Scream Fest, which perfectly matches the concept of our game. We hope to reach a global audience with the release of Bad 2 Bad: Apocalypse and receive a positive response from players around the world. Thank you all for your support and interest. We hope our game brings you great enjoyment! Thank you!
2024-10-23 06:02 UTC · Community Announcements · dawinstone
We would like to thank everyone who played the 'Bad 2 Bad: Apocalypse' demo. The demo will be available until October 30th, the release date, and will be discontinued after the official release of the game. Data saved in the demo can be carried over to the official version, but the demo itself will no longer be playable. Please keep this in mind while playing the demo. Thank you.
2024-10-17 06:03 UTC · Community Announcements · dawinstone
The full version of Bad 2 Bad: Apocalypse will be released on October 30th, and you can purchase and play it at a 10% discount to celebrate the release. It does not include any content that requires microtransactions, except for the 7 character packs (DLC) that are currently available. We would like to make it clear that we have no plans to add microtransactions in the game in the future. The full version released on Steam has more content added and more systems upgraded. It is the full version that includes the main campaign, Citadel, and Olympus. We will update the demo version with some imp
2024-10-14 07:49 UTC · Community Announcements · dawinstone
This is a video introducing the gameplay of Bad 2 Bad: Apocalypse. This is a video where the developer plays the game herself and comments on how the game is played in the full version along with some simple tips. I hope this video will help you learn a little more about Bad 2 Bad: Apocalypse and help you a little on how to play the full version that will be released on October 30th.
2024-10-08 07:07 UTC · Community Announcements · dawinstone
Fixed the transport helicopter to move faster after landing Changed the game to pause when the Steam overlay window is opened Fixed a bug where Vietnamese was not set automatically when the game was first run Fixed a bug that occurred when changing the UI (formation change, inventory, etc.) keyboard button settings Fixed a bug where the sprint state was maintained when the UI was opened while in the sprint state Fixed a bug where the stamina gauge sometimes did not appear while in the sprint state Fixed the penalty when the shield durability was 0 (removed the part where block points were redu
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