Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:27 UTC.
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2026-08-22 13:42 UTC · Community Announcements · BroadsideRenegade
Should be 99.9999% save safe now. Shouldn't be long before it's on the default branch!(Unlocks page shows how to actually get all the items, and the ship page will explain ship unlock conditions as well!)Sorry for slow goings, a lot going on, (trying to spin a new project up, day job, computer problems etc)
2026-07-28 21:19 UTC · Community Announcements · BroadsideRenegade
Despite more personal computer troubles, I am mostly confident now in my new build testing to open up the unstable secret beta if anyone wants in. Poses minor risk to your save files (if the build is totally reverted)Password: ihavebeenwarnedThis should be 100% ready to go but I'm keeping this extra layer slightly longer as it WILL unlock the new weapon should you revert back to the old version, and it has not been tested there (as in it'll still be in your game on the main branch with older code, as it was revived for this update). In that version it was mostly if not totally future proofed a
2026-07-15 21:38 UTC · Community Announcements · BroadsideRenegade
Yarr matey's, long time no sail!Been stuck in learning and prototyping cycles for a bit now since the last update, but I've swung back around to get another important quality of life update hammered out. Using some improved menu making skills, I've cooked up a proper screen to show what's unlocked and how to unlock the rest! The ship select screen will also present the locked ships unlock methods rather than question marks for it's abilities (much more useful in my opinion).The update also brings an old weapon back from the depths of the game files, and at least one weapon buff (I'll be weighi
2025-07-17 17:18 UTC · Community Announcements · BroadsideRenegade
The content update is now on main! Most people were already playing the beta through the sale, so thank you to everyone! Let me know if any issues pop up in the forum, but everything appears to be clear! New additions: -2 new support items! These need to be unlocked by engaging with the new map content. -New map type: Pilgrims gate. Highly defended regions that show up later in runs. -3 New POIs, two unique to the Pilgrims gate, another that is always/multiples common in asteroid belts, occasionally elsewhere. -2 new cargo ships, both appearing mid-late in runs. A third cargo exclusive to the
2025-06-21 20:13 UTC · Community Announcements · BroadsideRenegade
I have moved the content update to the public beta branch! I took a little while longer testing it than anticipated as it edits some save files to accommodate the 2 new items and unlocks, and I don't want to ever force a restart if possible.New additions:2 new support items! These need to be unlocked by engaging with the new map content. New map type: Pilgrims gate. Highly defended regions that show up later in runs.3 New POIs, two unique to the Pilgrims gate, another that is always/multiples common in asteroid belts, occasionally elsewhere.2 new cargo ships, both appearing mid-late in runs. A
2025-05-20 21:27 UTC · Community Announcements · BroadsideRenegade
I am in the final stages of the content update I've been working on for Broadside Renegades and I am very satisfied with the results so far. All that's left is internal testing and some art polishing. I won't promise a specific date yet as the day job has been demanding but it will be on the beta branch #soon should all things go smoothly. The update will contain: -1 new map type with its own major and minor unique POI and a unique cargo ship -2 new general cargo ship types -Cargo escorts (the first combat ship for the civ faction) -New minor unmarked loot POI -2 new support items -1 new activ
2025-04-12 19:42 UTC · Community Announcements · BroadsideRenegade
{STEAM_CLAN_IMAGE}/44855118/5fdffdb317d08288c9d9e6acb6ad78a1de508d55.png Everything is still WIP and subject to change but so far: -One new POI has morphed into a new faction specific map type (mostly done, mildly tested). Has it's own map specific smaller POI on top of the changes it makes to the map. -2 new cargo ship variants are in the testing and polishing phase. -Cargo ships can have friends -You can have friends (a new item) -art for a new very small POI. Not sure if it's a one off or if it will be a new category of map features. Most of the other ones in the game attack you in some way
2025-03-30 19:47 UTC · Community Announcements · BroadsideRenegade
Good day pirates! I don't have a time frame yet, but now that the demo has been polished, I've begun toying with some new ideas and content for the first post launch content update! I won't spoil anything yet, but the first main focus is on cargo ships. You probably spend the most time attacking these, so it only makes sense to throw some wrinkles in your raiding. Expect more resistance (and more reward). Some of this is already in on my end and being tested. Secondly, I want to squeeze in a few more POIs into the same update to increase map/run variety in general. These are still more in the
2025-03-18 20:08 UTC · Community Announcements · BroadsideRenegade
Greetings all. Now that most of the major QoL updates have been addressed, I've updated the demo to reflect these changes. This is the first time the demo has been updated since a few months before 1.0, so it should look a lot more polished. The demo now has: -mouse steering/menu implementation -a preview of the upgrades screen -now uses the two starting ships from 1.0 -chose items that should be straightforward and useful, rather than just the ones that had been the oldest. -few lurking rare crashes have been fixed since the demo -tutorial ends with beating the mid boss, as the game moved awa
2025-03-02 11:11 UTC · GamingOnLinux
This ain't your dad's Vampire Survivors. We take a look at a hidden gem and talk to the developer about the development process. Read the full article here: https://www.gamingonlinux.com/2025/03/a-review-and-dev-interview-broadside-renegades/
2025-01-14 23:38 UTC · Community Announcements · BroadsideRenegade
The mouse steering v2 update it here! Main changes: -you can now warp, pickup items, and use items all using the mouse steering mode, enabling one handed gameplay with either hand (or a combo of the two). -mouse steering is now offered in the tutorial if not enabled. It's become my default preference, and it shouldn't be hidden in the menu Minor: -ship select screen more clearly supports the mouse functionality -switch ship selection using the scroll wheel, in addition to clicking the squares below ships to choose
2025-01-09 21:13 UTC · Community Announcements · BroadsideRenegade
Last quick push to the beta branch for mouse steering V2: Ship select screen: -scroll wheel can now move through ship select screen -changed the launch button to make it's clickable-ness less vague -better centering on launch button for aesthetic Tutorial: -Tutorial now prompts players to try mouse steering mode if it isn't active, resetting the tutorials movement phase -Follow up asks whether to keep the option active (and saves the setting if one selects "Yes"). I considered making mouse steering the default at this point, but I figured the best option was to explicitly offer it in the tutor
2025-01-08 22:30 UTC · Community Announcements · BroadsideRenegade
Small changes in the update to beta branch towards polishing -cursor changes in the new dead zone from the movement cursor -added animated cursor for warp charging with the mouse to make it clearer its working -added tutorial images for mouse steering use item use, interacting and warping
2025-01-06 22:42 UTC · Community Announcements · BroadsideRenegade
I am pleased to announce mouse update V2 is on the beta branch. This hasn't been tested yet as heavily as the other updates but no changes were made to save data or files so this shouldn't pose any risk to your progress. The main goal here was to polish mouse controls so you can totally play the game without the keyboard if you fancy (you can still combine mouse steering with keyboard controls). QoL: -you can now click to end the mouse placement delay early after upgrading your ship Currently there are no in game explanations or descriptions in the beta, but the new optional controls are as fo
2025-01-02 23:01 UTC · Community Announcements · BroadsideRenegade
Bringing the newest build to the default branch. This may or may not effect you based on your system, but this should make sounds behave more predictably across the board, especially when many sounds are going at once. Volume settings should feel more impactful and reliable than before. The warp ready sound has been made to slightly overpower the other sounds, as I have had some feedback that it was easy to miss that a warp was ready. I'll change this if people find it annoying, but it feels like an important noise to lose in the cannon fire, let me know! Also, a bugfix for the Art of Destruct
Full appinfo as delivered by Steam PICS, changenumber 38244189. Also at /api/app/2788000/raw.
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