2026-02-19 10:39 UTC · Community Announcements · Big Boy Games
This small hotfix for Starground introduces a new multiplayer feature which will help with issues connecting to friends. Entity and building loading is now deferred. Buildings will slowly start to spawn in, which will fix issues that were related to network overloading when too many things loaded all at once.ChangesMade it so that fish and buildings are now loaded in over time, instead of all instantly on multiplayerFixesFixed an issue where the UI for signs was broken on multiplayer
2026-02-09 00:14 UTC · Community Announcements · Big Boy Games
This small hotfix to Starground fixes an issue where Linux users would crash on start. It also fixes an issue with Linux trying to access TTS voices and crashing.FixesFixed an issue where the game crashes at startFixed an issue where not having TTS voices on Linux crashes the game
2026-02-07 23:43 UTC · Community Announcements · Big Boy Games
This small hotfix for Starground fixes a few issues, and adds a description to nuclear and hydrogen bombs. Additions Added a description to nuclear and hydrogen bombs Changes Decreased the cost of the starlauncher from 20 bricks and iron, to 10 Fixes Fixed a random quotation in the tutorial text Fixed an issue where rolling during the mine stone tutorial could sometimes cause it to skip
2026-02-07 19:25 UTC · Community Announcements · Big Boy Games
Starground v0.15.1 is now out!This update includes some really nice QOL features that will make the game a much better experience, especially for new players.Whats NewResearch TreeFrom the very first moment I added in research, I was never really a fan of the old button-type layout. It got the job done, but had some big problems. It was almost impossible to understand the relationship between research, so unlocking new things almost seemed random.Starground now has a visual research tree that I think is much more intuitive. It lets you directly see what research can be unlocked, the overall re
2026-02-07 18:18 UTC · Community Announcements · 2 Left Thumbs
Today kicks off the big 2 Left Thumbs Publisher Sale!Explore the full event page to scope out loads of discounts, free games, bundles and more! Starground is 25% off!Be sure to check the Bundle List for any additional discounts that may be available to youYou can read up on the latest QOL update that debuted today, v0.15.1 NEW RELEASEYesterday saw the release of Underboard, a new team-based tactical roguelike autobattler!(The lead artist of which did the awesome custom art for this sale!) COMING SOON 4 more games have received official release dates! Each of which offers a public demo.Dice A M
2026-01-14 14:43 UTC · Community Announcements · Big Boy Games
This small hotfix (hopefully) fixes an issue where breaking a tesla coil could sometimes crash the game. Let me know if anybody still encounters that issue after this update!FixesFixed an issue where the player was losing artifacts on deathFixed an issue where lighting surge intervals changed depending on FPSFixed an issue (hopefully) where tesla coils could crash the gameFixed an issue where dedicated servers would attempt to grab input icons and throw errors
2026-01-05 00:11 UTC · Community Announcements · Big Boy Games
This extremely small patch fixes an issue where eyepatches would become visible when people joined the gameFixesFixed an issue where eyepatches would become visible on everyone when someone joined a multiplayer session
2026-01-04 23:52 UTC · Community Announcements · Big Boy Games
This hotfix for Starground addresses a few things, including some multiplayer issues on larger saves, bomb issues, eyepatch changes, and various other minor things. ChangesMade it so hydrogen bombs break conveyors againChanged the eyepatch sprite to actually look like an eyepatch instead of a rendering errorUpdated all translations FixesFixed an issue where you could join a lobby you are already connected toFixed an issue where sometimes a packet would be dropped while synchronizing land tiles and conveyors, causing the game to get stuck on the loading screen. The game now uses a packet groupi
2025-12-27 01:43 UTC · Community Announcements · Big Boy Games
Super small patch that fixes an issue with vehicles.FixesFixed an issue where vehicles were not selectable anymore
2025-12-27 01:17 UTC · Community Announcements · Big Boy Games
This patch fixes some issues with infinite research, research commands, and research popup notifications. I've also managed to fix some other miscellaneous bugs with commands and tesla coils. Happy holidays!AddedAdded tooltips to mining snapping and smooth controller mining optionsChangedMade it so that the research popup now also shows the level of the research that was completedMade it so that completed tiered researches no longer show the next level number in line (just makes more intuitive sense)FixedFixed an issue where the infinite research achievements could be acquired with only one re
2025-12-19 12:00 UTC · Community Announcements · Big Boy Games
This small hotfix to Starground addresses a design oversight, which is that the shovel was not accessible until the terrain manipulation research. Now you can access the shovel right away, but can only break land tiles once you unlock terrain manipulation.ChangesMade it so the shovel is accessible from the beginning of the game (can only break floors until terrain manipulation research)Made improvements to the way the shovel highlight box operatesFixesFixed an issue where extremely fast mining speeds could cause buildings to break multiple times, which caused duplicate phantom items to dropFix
2025-12-18 18:08 UTC · Community Announcements · Big Boy Games
Starground's final update of the year is here! This update includes Caligo, a new frozen oil planet with bosses, weapons, a boss, and more! Achievements, buildable flooring, artifact merging, and a whole ton of new things also make their entrance!Whats NewCaligoCaligo is a new dungeon in Starground. Caligo is an oil planet, that has since frozen over due to its drilling and exploitation. Remanents of past workers still wander the halls, while the wealthy family who onced owned an empire grasps on to what rubble is left. This dungeon includes a bunch of new enemies, a new artifact, and multiple
2025-08-24 21:02 UTC · Community Announcements · Big Boy Games
This hotfix fixes an issue where the player inventory stack was increased to 990. Just take this as a little preview for potential inventory upgrades that are on the way.ChangesMade it so the continue button now uses autosavesFixesFixed an issue where the player inventory stack size was x10
2025-08-24 13:34 UTC · Community Announcements · Big Boy Games
This update includes the addition of a new language to Starground, Czech! Massive thanks to xefensor and their friend VVR for creating all of these translations.This update also fixes various issues related to crashing and more logistics refinement and bugfixing.AdditionsAdded the Czech language to the game. Massive thanks to xefensor and VVR for their help in making this possible!Added xefensor and VVR to the list of translatorsFixesFixed an issue where underground conveyors would grab items off of the side of conveyors (thanks xefensor!)Fixed an issue where exiting to the main menu would cau
2025-08-21 14:26 UTC · Community Announcements · Big Boy Games
This small update to Starground continues to refine changes made in 0.14.1. This update includes a large variety of bug fixes, as well as some minor balancing.The save/load menu has also been upgraded, now with the ability to fuzzy search, as well as options for autosave interval, number of autosaves, and separating autosaves into their own section and folder as to not confuse them with other regular saves.AdditionsAdded numbers to various sliders in the option menuAdded two options for configuring autosaves (time interval and count)Added the ability to fuzzy search for saves in the save/load
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