Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:39 UTC.
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2026-07-01 17:29 UTC · Community Announcements · Elevons, LLC
This is it — the final feature update for Exosky.Over a year in the making, on and off, this update brings everything together: full VR support, a huge performance pass, and a way for you to unlock every level and fly however you want. Thank you for training Norton's autopilot with us.VR Support & Hand TrackingExosky is now fully playable in VR, with native hand tracking. Reach out and grab the stick for real — no more staring at the cockpit from the outside.Performance ImprovementsOptimized rendering across the board, with gains of up to 40 FPS in some levels. Smoother stunts, smoother crashe
2025-09-14 01:03 UTC · Community Announcements · Elevons, LLC
Hey everyone! I added TrackIR support and it really takes the game to the next level. In addition to that I also have an official bundle with them - they will be selling 100 units of TrackIR bundled with Exosky!
2025-08-21 15:09 UTC · Community Announcements · Elevons, LLC
Hey everyone! I got some feedback from several people and with that I did a top-to-bottom rework of several key game systems.Now instead of simply restarting the level, players can rewind it to try again. This should ease game friction.The HUD has been completely reworked to be cleaner and have more punch when you're scoring.The tutorial has been updated and moved to a mandatory position in the new level select page, so new players will no longer miss it.The default view is external now instead of internal.
2025-07-10 01:21 UTC · Community Announcements · Elevons, LLC
In my propeller code; if (IsPropellerSection) { Vector3 rotationalVelocity = Vector3.Cross(propeller.angularVelocity, liftPoint - propeller.propellerPoint); // For propellers, use primarily the rotational velocity, with a small influence from forward velocity Vector3 totalVelocity = rotationalVelocity + (velocity * 1.0f); Vector3 normal = _aircraftTransform.TransformDirection(normalVector); Vector3 liftDirection = Vector3.Cross(totalVelocity, Vector3.Cross(normal, totalVelocity)).normalized * -1; if (_aircraft.throttlePercentage > 0.001f) { _liftForceVector = currentLift * liftDirection; _drag
2025-07-08 14:31 UTC · Community Announcements · Elevons, LLC
After Flight Sim Expo 2025 I got some feedback that helped me pin down exactly what was causing an issue that I had with the current flight model. Currently in the game, releasing the stick input does not immediately cease rotations - you keep going for a ways, which made me feel like the flying was a bit sloppy and imprecise.I discovered that the solution was a couple things;1) The major one was that control surfaces were lerping from their final position back to their starting position; this meant that even though the stick was not giving input, the control surfaces still were. Removing this
2025-06-23 02:09 UTC · Community Announcements · Elevons, LLC
Fixed a video file for playback on Linux machines.
2025-06-22 03:57 UTC · Community Announcements · Elevons, LLC
The previous patch may have caused players to lose save data. If so please get in touch and I can work with you to restore it.
2025-06-20 15:59 UTC · Community Announcements · Elevons, LLC
MAJOR FEATURE: P-51D/BF-109E-4 added as playableMouse flight controlsCoin sound goes off every other coinHUD color changer is weirdPOI points dont disappear, at least on pentiumImprove Control axis bindingWebM loading is too low resOdd visual glitches in ram, shadowcasting on?Salem has no bake and the scores all stay up the whole time
2025-05-02 13:55 UTC · Community Announcements · Elevons, LLC
Added Mouse Flight Controls: - Now you can use your mouse to fly! - Standard left/right up/down will control pitch and yaw. - Left mouse click + hold acts as a modifier to apply both roll and yaw to left/right movement. - Right mouse click + hold acts as a modifier to apply just yaw to left/right movement. - Adjust the size of the movement disc and the pilot headlook values in the settings. Fixed bug where coins would only play a sound every other coin when collected in rapid succession. Fixed bug where HUD color adjuster values were inverted. Fixed bug where POI points would not disappear aft
2025-02-27 13:35 UTC · Community Announcements · Elevons, LLC
What's in the Interview? This comprehensive interview covers a wide range of topics including: My background in 3D design and aviation The unique flight model that powers Exosky How the concept evolved from its predecessor "Yesplane!" Why I chose to create a non-combat flight game The story behind the unusual environments you'll fly through My decision to go straight to full release rather than early access The larger vision behind Exosky and what it represents Perfect Timing! This interview lands right in the middle of Steam Next Fest, where you can try the Exosky demo that was just updated w
2025-01-16 21:10 UTC · Community Announcements · Elevons, LLC
Here is a non-exhaustive list of changes: 1) Improved aircraft handling, especially at low speeds. 2) Three new aircraft compared to the previous demo. 3) Three overhauled levels, two with extreme changes (Graphics Card and CPU). 4) Improved wind effects. 5) Simulation vizualization. 6) Flyby Camera 7) Reworked UX 8) Intro video explaining the story 9) Improved score vizualization 10) Improved unlocking system ...and lots, lots more!
2024-03-13 19:08 UTC · Community Announcements · Elevons, LLC
{STEAM_CLAN_IMAGE}/44847708/f2792a2a4c6d537a9d607aa86e1d12909ce06e30.png New update adds custom music support, the option to rebind all keys at once and the option to use a joystick hat switch! To use your own music for the game's music player: 1) Right click on the game and go to "Manage" -> Browse Local Files. 2) Navigate to Exosky Demo\Exosky_Data\StreamingAssets 3) Right click and create a new folder, call it "Music". 4) Drop in any MP3s or WAV files you'd like. 5) In the audio options in-game, enable the custom music option!
Full appinfo as delivered by Steam PICS, changenumber 36973012. Also at /api/app/2795160/raw.
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