Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-05-04 07:01 UTC · Community Announcements · pas
We have added language translations for: Chinese (Simplified)Chinese (Traditional)KoreaSpanishRussianJapaneseBug FixesSome battles were frozen due to card loading - this has been fixedImprovements with interface and card interactions
2026-04-16 03:38 UTC · Community Announcements · pas
FREE DEMOWe have provided a Shogun Curse demo version for players wanting to try Shogun Curse! Patch notes(Fixed over time till today since releasing out of Early Access)Fixed a bug that prevented Overcharged+ from being correctly played and that could cause the game to be unstable afterwards.Fixed a bug that prevented Tempered Swing from being upgraded if it was originally automatically upgraded by the Jade Raven relic.Fixed a bug that caused Blood Shogun's kamikaze attack to still be used after he died.Fixed some missing indicators that provided information about the Red Mistress mechanics.
2024-12-20 10:05 UTC · Community Announcements · pas
Fixed a bug that prevented Overcharged+ from being correctly played and that could cause the game to be unstable afterwards. Fixed a bug that prevented Tempered Swing from being upgraded if it was originally automatically upgraded by the Jade Raven relic. Fixed a bug that caused Blood Shogun's kamikaze attack to still be used after he died. Fixed some missing indicators that provided information about the Red Mistress mechanics. Also fixed an issue with one of her attack's damage previews. Fixed an issue that prevented the fight from ending if Oni Doll was activated at the same time the fight
2024-12-12 07:06 UTC · Community Announcements · pas
The wait is over! Shogun Curse is now officially live! Step into a world of rogue-like deckbuilding and strategy! Face demons and monsters while seeking revenge for the curse casted on you. Are you ready to lift the curse? Available now on Steam, OBB Platform for PC and Mobile!
2024-11-28 06:56 UTC · Community Announcements · pas
Systems: Battle Log was added, which includes Bestiary, Cards and Relics summaries, and achievements Steam: Different profiles/players will now have their own saved data Over 50 achievements were added to the game Each character can now level up to level 50 Camera shake now has a toggle option Gameplay: Added a new upgrade that can be purchased with Souls, which increases Endless Mode damage and can be bought infinitely Added a brief delay when selecting card rewards to avoid misclicking and choosing the wrong reward Balance: Demon Belt relic no longer has an active effect Possessed Ammunition
2024-10-02 10:51 UTC · Community Announcements · pas
v0.88 Patch Notes: - The game is now available in Spanish. - Added camera movement before and after the fight. - The Double Damage icon has been fixed. - Tempered Swing should now display its upgrade level correctly while upgrading it. - Hands Tied debuff should now expire after the intended duration. - Self-inflicted damage from Blood Price no longer scales with Might. - Relics that grant buffs when facing elites or bosses now work on the Final Boss. - Poison should now correctly damage stunned enemies. - Random crashes should occur less frequently. - Starting relic from soul upgrades should
2024-09-05 07:24 UTC · Community Announcements · pas
v0.82172 Patch Notes - Discount Voucher now applies immediately if bought from a shop. - The Possessed effect no longer duplicates the player card's cost every time a card is played. - When an attack is dodged (either by the player or an enemy), their associated status effects are no longer applied. - The Hollow Reaper elite's stun mechanic should now work as intended. - Max corruption level is 20. Players who had already passed that level will be set back to the max level instead of infinitely scaling. - Fixed some card interactions with critical rate. Now all cards should be able to critical
2024-08-27 09:46 UTC · Community Announcements · pas
56 New Cards Added! New cards have been added for both the Accursed Shogun and the Huntress. We heard your feedback and felt we needed to add more different play styles for both characters. The new cards added include new archetypes such as bleed and poison with smaller sets to help you in your adventure. {STEAM_CLAN_IMAGE}/44892393/2d312e00d9fcfac25425cb8a4b90439f88b8f9ac.png Complete Art Rework UI, UX, VFX all things art have been revamped across the board. Enemy Rework We felt the enemies were too stale. In the end, it became too much of the same thing and we wanted to completely rework tha
2024-06-15 08:12 UTC · Community Announcements · pas
v0.1580 patch notes: Bug Fixes: - Fixed a bug that caused the Double-Edged Sword passive damage to linger for a turn after the active was used. - Fixed a bug that prevented the defence part of Balanced Strike from scaling with buffs and debuffs. - Fixed a bug that caused Possessed Ammunition to not properly reduce the cost of other cards after using a Demonic Bullet. - Fixed a bug that prevented Guiding Lamp from triggering in the first fight of a camp. - Fixed a bug that caused Demonic Bullets consumed by All Out to not count towards effects that require Demonic Bullets to be consumed (e.g. T
2024-06-06 11:31 UTC · Community Announcements · pas
Hey everyone, here are the v 0.1512 Patch notes: Fixes: Fixed a bug that cause the player to fully heal when loading a saved game after a rest node. Accursed Charging Strike was added to the game: Deal 4 damage. Grant 1 Ability Point next turn. Hollow Reaper elite now is properly stunned if the player deals exactly the damage needed to stun him. The player now only heals for 35% of max health after beating a camp. The Final Boss now fully heals upon transforming. Death Mark can now stack. Fixed a bug that caused debuffs to not be properly applied if the same debuff was about to expire. Fixed s
2024-06-01 11:13 UTC · Community Announcements · pas
v 0.1500 Patch notes: Fixed a visual bug that caused souls gained to be displayed incorrectly. Fixed an error with Yigdra boss that caused the End Button to be unclickable. Fixed an issue that caused damage dealt on enemies not being instantly updated. Fixed an issue that made Ritual Earring count cards played more than once. Fixed an issue that made enemies slain with area of effect cards count multiple times towards soul rewards. Fixed an unwanted interaction between the Golden Bracelet relic and Hold cards. Fixed an issue that caused unlocked difficulty levels to not be properly saved. A co
2024-05-25 13:40 UTC · Community Announcements · pas
v0.1455 patch notes: Brief Respite: Cost increased from 1 to 2 Brief Respite+: Cost increased from 0 to 1. Delayed Cargo/ Delayed Cargo+: Rarity lowered from Rare to Common. Shop cost lowered accordingly. Demonic Roulette+: Now it is properly targeted at all enemies. More Powder: Demonic Bullets granted lowered from 2 to 1. More Powder+: Might granted lowered from 2 to 1. Reload: Rarity increased from Common to Uncommon. Shop cost increased accordingly. Reload+: Demonic Bullets granted lowered from 2 to 1. Rarity increased from Common to Uncommon. Shop cost increased accordingly. Cursed (Rewor
2024-05-23 11:47 UTC · Community Announcements · pas
v 0.1437 patch notes: - Potentially fixed the bug that that prevented the first set of bosses in the Kurohosi Castle from dying and stayed at 0 hp. - Enemies now scale properly when loading a game after beating at least one camp. - Cards were redesigned so they are easier to read. - Decreased the chances of getting a rare card after a non elite/boss fight, specially in the very early nodes. - Dodge+: Cost down from 2 to 1. Instances of damage negated down from 2 to 1. - Changed most of the Final Boss' attacks from a single hit to multiple ones. Damage stayed roughly the same. - Fixed many Hunt
2024-05-22 10:27 UTC · Community Announcements · pas
v. 0.1431 Patch: Hot Fixes - Soul Upgrades now properly apply to the Huntress - Soul rewards calculation was fixed and now the player should get the correct amount of Souls upon finishing a game. - Fixed a bug that caused the targeting arrow to linger after finishing a fight. - Fixed a bug in which health relics were duplicating their effects upon loading a game. - Fixed a bug with the Pestilent Claw relic that crashed the game. - Fixed a bug that was causing Critical Insight to target the Huntress instead of the enemies. - Potentially fixed a bug that made all relic disappear at the beginning
2024-05-17 10:52 UTC · Community Announcements · pas
Hello everyone! We are excited to announce Early Access for Shogun Curse! Feel free to join our Discord for feedback and support! {STEAM_CLAN_IMAGE}/44892393/9eb504ee14a5b0bd19d4b526bbca55e8922404f3.gif We look forward to all your feedback to improve the game and are always on-hand to answer any questions. Thank you for your support!
Full appinfo as delivered by Steam PICS, changenumber 37603232. Also at /api/app/2800170/raw.
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