Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:17 UTC.
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2025-11-21 12:21 UTC · Community Announcements · EY-Studio
Hello explorers,Thank you all once again for the amazing support, feedback, suggestions, and bug reports. To everyone in the Planetaries community — on Steam, Discord, and beyond — we truly appreciate your kindness, patience, and continued support for the project.This update is another big step forward. A major focus of v1.8 is optimization, including huge improvements to loading systems, streaming performance, foliage, lighting, and texture management. 🌌 Patch Notes:Fixed loading issuesFixed minor animation bugsFixed additional loading-related issuesFixed minor inventory bugsFixed lighting a
2025-04-22 07:39 UTC · Community Announcements · EY-Studio
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update focus is bug fixing, system improvements, and overall performance enhancements: Fixed a bug that was limiting tech tree options Fixed a UI bug related to the scroll function Fixed a minor bug related to crafting Fixed a bug related to AI movement Fixed a minor server networking bug that impacted performance for some players Fixed an async-related bug Fixed a minor buildable positioning bug Improved AI navigation system Improved overall pe
2025-02-20 19:42 UTC · Community Announcements · EY-Studio
I want to start by thanking you all for playing, supporting, and providing feedback. So many of you are kind-hearted, and your support means the world to me. This update adds some new weapons, crafting recipes, overall improvements and fixes, some balancing, and a new event. What's New: DLSS tweaking for RTX cards Server stability improvements Fixed minor visual bugs Minor weapon balancing Minor bug fixes You can now build in the Arctic biome More resource variety spawns in the Arctic biome Added buildable Large Particle Accelerator Added new weapon: Aero Bow Added the ability to change arrow
2025-01-23 19:34 UTC · Community Announcements · EY-Studio
I want to start by thanking you all for playing, supporting, and providing feedback. So many of you are kind-hearted, and your support means the world to me. This update focuses on addressing a few pesky bugs, improving the logic behind some background systems, and adding new buildables. What's New: Removed: Holiday hats for NPCs. Removed: Holiday Present Event. Fixed: Hoverbike spawning under the vehicle pad after loading a save. Fixed: Container lock issue when interacting with a container and pressing the build menu. Fixed: Missile targeting bugs. Fixed: Projectile targeting issues. Fixed:
2024-12-19 17:52 UTC · Community Announcements · EY-Studio
I want to start by thanking you all for playing, supporting, and providing feedback. So many of you are kind-hearted, and your support means the world to me. This is a special holiday update, and I want to wish you all wonderful holidays filled with joy and goodness! In this update, I’ve worked hard to address optimization issues and introduce exciting new content, including a new area to explore and contracts to complete. Here's what's new: Here’s what’s new in this update: Improved overall performance. Improved optimization to lighting, shadows, and reflections. Improved rendering performanc
2024-11-27 17:48 UTC · Community Announcements · EY-Studio
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update focuses on optimization and game stability. As we move forward, I continually seek out areas to optimize and improve, recognizing that many features are still experimental within the engine. Addressing certain optimization challenges requires unique solutions, especially for issues not yet resolved by the engine developers. Here’s what’s new in this update: Mesh Streaming Performance increase. Major Rendering Performance increase. Improve
2024-11-07 20:21 UTC · Community Announcements · EY-Studio
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! After a lot of intense work, I've successfully added an experimental First-Person view! This update brings not only this exciting new mode but also a lot of great tweaks and additions to enhance gameplay. What's New: Added Experimental First Person View: You can switch to first person by holding the camera key (default: "C"). Note: This is an experimental mode. It may have bugs, visual artifacts, and some animations may appear off since they weren't
2024-10-24 15:54 UTC · Community Announcements · EY-Studio
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update adds some new content and improvements. As we move towards the end of the year, I have bigger plans ahead, including the potential of having a First Person mode, but I still can't fully promise this yet. What's New in this Update: Fixed Droid Fabricator Interaction Text bug Improved Tech Data Item Info Minor UI Improvements Improved the Random Events system All vehicles now use the same movement key binds as the player, and these can be c
2024-10-10 19:10 UTC · Community Announcements · EY-Studio
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update is technical, focusing on adding Nvidia's and AMD's latest DLSS and FSR technology to Planetaries as well as Frame Generation. I've noticed some of you really want a First Person view. It could be possible, but I can't promise much right now. Adding First Person support would take a lot of development time, which means no new content, features, or updates for a while. It will be considered. Update Content: Added Nvidia DLSS Support and in
2024-10-03 16:04 UTC · Community Announcements · EY-Studio
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update is adding another new system to the game the first addition of the companion/follower system, as well as some minor tweaks. Here is a list of what's new: Fixed recipes for the water capsules Fixed contracts display bug Fixed general map collisions Minor UI improvements Improved hover bike movement Fixed hoverbike destruction mesh Added the first addition of the companion/follower system (command nearby followers by pressing Y) Follower li
2024-09-19 18:39 UTC · Community Announcements · EY-Studio
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! In this update, we say goodbye to the old tech tree and introduce a new one that contains more items overall and makes it easier to add content in the future. It’s more straightforward and user-friendly, especially for new players. Alongside this major change, I've also included a lot of improvements, fixes, and new features. Here’s a list of all the new stuff in this update: Fixed a bug that caused TD waves to despawn if a bed was built close to the
2024-09-06 19:56 UTC · Community Announcements · EY-Studio
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update brings more fixes and improvements as we move toward bigger updates. The next update might take a little longer as I'm implementing new systems, potentially a new tech tree system, and a lot of interesting additions to the game. Here's what's new in this update: Fixed a bug related to spawn rates. Fixed a bug that was causing performance issues. Fixed the bow's description. Fixed a bug caused by dying while having a contract that would st
2024-08-29 17:48 UTC · Community Announcements · EY-Studio
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update brings some significant fixes, new lore content, and a few experimental features. If you're playing with a controller, please reset your keys to default, as the recent keybind changes won’t automatically update your settings. Update Content: Fixed a memory leak caused by the spawn system Fixed player turrets damaging player's ships Fixed level out of bounds issues Fixed major back system issue Fixed spawn system issues Added option to cre
2024-08-22 16:53 UTC · Community Announcements · EY-Studio
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update focuses on fixing issues and adding some quality of life features, including the first addition of controller support. What's New: Added Partial Controller Support: All keybinds should now work properly, allowing you to use all in-game actions without issues. Note: Controller support for menus (e.g., inventory) is not available yet, as it requires more time to implement. {STEAM_CLAN_IMAGE}/45002464/5212e893262d0edd2ba9afe2cd27b08e59089080
2024-08-18 19:03 UTC · Community Announcements · EY-Studio
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update is focused on fixing bugs and improving the game. I'll try to get controller support in the next update or the one right after. I'm prioritizing crucial bug fixes before adding more content. Update Highlights: Performance improvements Added "Take All" button to containers, corpses, and loot Buildable landmarks now available, adds a map marker Improved Zen Queen's child spawn Increased corpse decay time Corpses now highlight when scanned F
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