Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:41 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-04 16:04 UTC · Community Announcements · trevizor
Hi! I've pushed a hotfix build into the main branch of MIRO, it fixes the following: - Problem verifying empty tags, resulting in some dialogs no properly triggering - Problem when generating a structure type near the end game, preventing progress - Problem with procedural animations calling an uninstanced physics objects That was very technical, but TLDR: Game progress should not be halted! But as always, let me know if you run into any problems Thanks you so much for the support
2026-08-13 11:56 UTC · Community Announcements · trevizor
Hi everyone! A quick update with a few fixes: - Fixed creature animation offset - Fixed not being able to jump after a ledge grab - Added mission marker for some planetary missions - Adjusted colored tree spawns - Other small improvements to creature stancing and spawning As always, let me know if you run into any issues or weird stuff! Have fun
2026-06-25 00:04 UTC · Community Announcements · trevizor
Hi everyone! It's been a while, but I have one update before we go into the Summer Sale! (Yeah, if you are planning on buying, wait for a few more hours! It will have a good discount)This update has a bunch of under the hood stuff, as I have upgraded to Unity 6! With this, I took my time to update most of our shaders to be more performant, and also fixed some rendering issues that were bothering me for a while. This is a big change, a lot of the API has changed between our old version and this one, so there might be new bugs that I was not able to catch.Here's a quick rundown of what is actual
2026-03-26 16:38 UTC · Community Announcements · trevizor
Hi! We've pushed the current beta build into stable:- Fixed terrain scale on later planet clusters.Yeah, we had some EXTREME terrains on later planets. It should be tamer now, but let me know if we missed something on our tests.Have fun!
2026-03-25 00:03 UTC · Community Announcements · trevizor
Hi! Some of you might have seen the latest status announcement, so I won't repeat myself. Go read it, if you haven't. I'm sure you can find it under the news tab or something. You're smart.Today is release day for MIRO 1.2, an update that I've been patiently building over the last few months. It's not huge, but it improves some areas that were a bit lackluster. It's time for the changelog!Terrain diversity!I've changed how terrains are created. You should have more mountains and ridges to explore. It's easier than ever to get lost in a valley and be forced to climb your way out of a canyon. Yo
2026-03-19 15:27 UTC · Community Announcements · trevizor
Hi!It's me, trevizor (or Glauber, in the offline world)It's been a while, no? I hope you are all doing well.There are some reasons why we haven't launched too many updates. A lot of things have happened in the last year, and so many plans have changed. I'll give you a quick update on what those things are and where we are going next.Once MIRO's was released, I immediately started working on a new project. It was an action-packed game set in MIRO's universe. The game featured online multiplayer and procedural cities to explore and battle enemies. Of course, it was too big for a one-person team!
2025-10-03 14:19 UTC · Community Announcements · trevizor
Hi! This one was made very quickly to make sure none of you will be affect by the recently discovered vulnerability in Unity. The keen eyed will also notice something different in the main menu. Let me know if you run into any issues! Have fun!
2025-09-03 17:13 UTC · Community Announcements · trevizor
Hi! I've pushed update 1.1.12 to the main branch on Steam. Player is now able to climb obstacles that are a little higher by holding down the jump button. You should be able to more consistently climb hard to reach places and cross larger gaps. This change should help specially in the early game, while you haven't unlocked many movement upgrades. Let me know what you think! Have fun :)
2025-08-29 17:07 UTC · Community Announcements · trevizor
Hi! I've pushed another small fix into the main branch of MIRO. It fixes the following: - Removed bathroom doors on some buildings - Fixed issue where MIRO's repair bots spawned as dead instead of patrolling - Fixed darker colors on some planet (you should be able to see better now) As always, let me know if you run into any issues! Thanks and have fun :)
2025-08-28 20:04 UTC · Community Announcements · trevizor
Hi! This is a small patch, but fixes some important things: - Fixed issue with some doors that rotate weirdly - Fixed issue with Quadbots moving after you destroyed their turrets It alsos changes two nice things: - Adjusted turret textures to match other robots color - Adjusted run behavior. You should feel that running is more responsive now. Let me know if you run into any issues! Have fun
2025-08-06 21:04 UTC · Community Announcements · trevizor
Hi! I've just pushed a small hotfix that should fix an issue with progress close to the end of the game. It also improves hoverbike usability by a lot. Let me know what you think! 1.1.9: - Fixed issue that could spawn some story objectives early - Fixed hover bike handling without upgrades Have fun, and thank you so much for the support
2025-07-28 16:54 UTC · Community Announcements · trevizor
Hi! We've pushed some fixes to the main branch of MIRO. It fixes the following: - Improvements to CPU usage while generating structures (This should decrease stuttering while travelling) - Fixed issue with small pickups - Fixed small issue with AI pathfinding inside buildings As always, let me know if you run into any issues! Thanks
2025-07-14 14:25 UTC · Community Announcements · trevizor
Hi! The patch from the beta branch has been promoted to released version. Here are the improvements: - Adjusted hover bike physics to be less punishing - Fixed hover bike moving underground when colliding with geometry - Increased fast travel distance from objective, to prevent spawning inside geometry - Added object checks to doors, to prevent blocked doors - Increased distance in which some objectives activate, so it's less confusing for the player Let me know if you run into any weird stuff or something funny. Anything can be fun if you're weird enough. Thanks for the support!
2025-07-08 14:25 UTC · Community Announcements · trevizor
Hi everyone! I've just pushed an update to MIRO, it changes the following: - Fixed radiation damage stuck on loop in case you used a ladder while taking damage - Fixed nature objects spawning inside some types of buildings - Fixed some weather effects not disappearing when inside buildings - Adjusted auto travel displacement when travelling to previously visited POIs. These changes are available both on the full and demo versions. Thank you so much for the feedback, let me know if you run into any issues Thanks!
2025-07-05 23:16 UTC · Community Announcements · trevizor
Hi! This build has some minor changes, but please let me know if you find any weirdness. Here's what's fixed: - Dead creatures should lose collision after a few seconds, to prevent blocking doors - Fixed cardboard box size on factories - Added warning to menu when the game is not able to find a Steam User Id. Have a good weekend! Let me know if you run into any other issues Thanks for the support :)
Full appinfo as delivered by Steam PICS, changenumber 38608665. Also at /api/app/2804940/raw.
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