Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-04-04 21:24 UTC · Community Announcements · Raven
Interface The name of the Wipeout mode has been changed to Rogue Wipeout. Modding The Diabotical Wipeout mode now has the Diabotical Blaster and Shaft instead of the Rogue versions. The Diabotical Wipeout mode now has limited ammo for each weapon except for the Melee. The Diabotical presets of the Blaster and Shaft now get saved correctly when enabled in a mode. Fixed weapons starting out with 0 ammo instead of their default ammo when unlimited ammo was turned off for the mode. Added the following weapon properties: Ammo Per Reload, Reload Ms, Max ammo, Unlimited ammo (for that specific weapon
2025-03-31 19:22 UTC · Community Announcements · Raven
Visual changes Fixed an issue where enemy and teammate suit colors were swapped. Fixed an issue where projectiles appeared to continue flying through movable doors. Fixed an issue when spectating where teammates behind walls had dark patches instead of a solid color. Matchmaking and servers In the Matchmaking menu the number of players currently playing or searching for each mode is now visible. Fixed the team size setting of Pickup matches not being obeyed when it was lower than the mode’s default. Interface and HUD Fixed an issue with the menu becoming non interactable after crea\ting a map
2025-03-30 21:53 UTC · Community Announcements · Raven
This patch includes some gameplay adjustments and some of the work-in-progress modding components. Some of the existing modding components are not fully functional and some features haven’t been added yet. Gameplay changes Tiny Adjustments: Tiny (Small form): Scale increased by 20%. Tiny (Small form): Now has the same HP as when big (250 instead of 100) but takes 150% damage from enemies. Reduced the amount of fuel that Tiny’s jetpack can hold. Slam recovery time increased by 0.5s. Uppercut recovery time increased by 0.3s. Uppercut knockback reduced by 50%. Grenade Launcher grenades now only e
2024-07-24 21:32 UTC · Community Announcements · Raven
Gameplay Fixed an issue with the Deflecto-disc upgrade for the Shield Field that resulted in incorrectly high amounts of damage being deflected. Fixed an issue with the Tortoise passive upgrade when switching sizes as Tiny where the current armor ratio/armor percentage would be significantly different after switching. Visual changes Added the missing fresnel effect around Tiny’s small form. Fixed particle effects leaving trailing images while using SMAA (Temporal). Interface and HUD Added a new animation for when cards are dealt. Added a new icon for the Reload Marathon upgrade card. Reworked
2024-07-18 19:00 UTC · Community Announcements · Raven
Gameplay Fixed an issue where shields would not take damage if there wasn’t a solid surface in the direction of the shot. Fixed the Tortoise passive upgrade not working correctly while playing as Tiny after changing size. Visual changes There is a new antialiasing mode: SMAA (Temporal). This mode has better quality at the cost of performance and temporal blurring. Interface and HUD Overhaul of the visuals in the progression tree: - Links are now animated. - Nodes have particles on hover and when active. - New images and size for skins. Also all weapon images have the same rotation now. - Commo
2024-07-16 20:35 UTC · Community Announcements · Raven
Gameplay Fixed a hit registration issue when shooting players while shields were present on the map - we believe this was the recently introduced issue affecting hit registration in situations where there wasn’t any visible lag. Fixed a bug where shields could linger if players disconnected mid-round. Fixed a bug where the Charge’s shield hitbox was offset from Tiny. Interface and HUD Added new icons for the following upgrade cards: Blood Pact, Mark for Delete. The progress bar shown when inside a pickup now has an icon that matches the pickup type. Added a description for the overtime announc
2024-07-15 17:57 UTC · Community Announcements · Raven
Gameplay Fixed an animation related issue causing excessive bandwidth usage that resulted in poor hit registration for some players. The hit registration issue is not fully solved yet. Changed the projectile arc of the Grenade Launcher’s sticky grenades to match the arc of the primary fire grenades (made available in 0.21.36a). Fixed some locked upgrades that were available. Tiny is now available in the Warmup mode. Interface and HUD Added new icons for the following upgrade cards: Rogecoins, Combat Reload, Data Mining, Make It Count, Incendiary Bullets, Hour Glass. Fixed an issue with the Tel
2024-07-12 22:55 UTC · Community Announcements · Raven
Gameplay changes New Suit! Tiny is now available! Tiny has a bigger body, more health, and higher movement speed compared to other suits. Tiny's weapons: Grenade Launcher (with bouncing grenades on the primary fire, sticky grenades on the secondary fire/zoom key, which are detonated by pressing primary fire, they automatically explode after a short time if not detonated manually), Blaster, Wolfhound (shotgun). Tiny's abilities: Shield Field (a shield in front of Tiny that blocks incoming damage, it can be raised and lowered until it's destroyed, causing it to go on cooldown), Cpt. Bot (a throw
2024-07-11 18:23 UTC · Community Announcements · Raven
Interface and HUD Fixed a bug where players joining the game after it had started didn't see the game timer until the next round began. When claiming a pickup, an event message is displayed as a confirmation similar to frag and assist messages. There is now an indicator located at the corner of the suit portrait showing when the player has an upgrade card reward incoming. Audio Added a sound for when a pickup is captured. Fixed an issue causing footsteps to keep playing after a round was over. Visual changes Fixed a bug where some animations would display a dark fullscreen frame. Map editor Fi
2024-07-09 22:16 UTC · Community Announcements · Raven
Gameplay Fixed an issue where players were able to remain out of bounds without dying. Interface and HUD Fixed a visual bug where the incorrect team color was displayed when standing inside a pickup as it spawned. The Sudden Death announcement during a Wipeout match now clarifies that there are no more respawns. Ready, Reroll and Random buttons in the shop now have new, more clear tooltips. Reordered the rendering of some HUD and shop elements. There is now a cursor clickable button to swap the slot that each weapon is in, which is shown above the weapon slots on the bottom right when the scor
2024-07-08 19:47 UTC · Community Announcements · Raven
Gameplay Fixed the Rocket Hail ability firing upon respawning if the player had died during the charge-up phase. Fixed a rare crash related to the map changing while hookshot was active. Fixed a bug so that splash damage is now dealt to all shootable actiontriggers that are within the splash radius - prior to this, damage was only dealt to one trigger. Progression Fixed an issue which could result in sending multiple unlock node requests and spending points in excess of the node’s costs in the progression tree. Visual changes Improved the third person projectile trajectory to be more accurate
2024-07-05 12:32 UTC · Community Announcements · Raven
Maps New map! Cassini is now available in Wipeout. Toya changes: Lighting fixes.
2024-07-04 23:53 UTC · Community Announcements · Raven
Gameplay Fixed a bug where players with the “Fast but Fragile” passive upgrade would still be slowed down after respawning if their respawn time was short enough. Additional reliability improvements to the “Rocket Warp” upgrade. Visual changes Fixed an issue where automatic weapons would remain in a firing animation after a round started, for players that had died while firing an automatic weapon in the previous round. Performance and stability Fixed a crash related to the Hookshot. Performance improvements to the Hub. Interface and HUD When in the Aim Trainer, Aim Trainer Duel, or the Aim Tra
2024-07-02 22:38 UTC · Community Announcements · Raven
Maps Hub changes: The Weebles in the workshop upstairs seem hard at work putting something together. Interface and HUD In the Aim Trainer the current score and time remaining now appear on the left side of the screen. In an Aim Trainer Duel, the scores of both players are now shown once a player hits a target. In an Aim Trainer Duel the final score is now shown on the middle of the screen. Visual changes Fixed an issue where the Scout’s left arm model could get stuck in a pose when rapidly starting and canceling the Hookshot ability. Map editor Fixed a bug where actiontriggers and the trigger
2024-07-01 22:15 UTC · Community Announcements · Raven
Gameplay When teleported to the Aim Trainer your camera’s pitch is now reset. In Aim Trainer Duels both players now see the exact same pattern of targets. While in the Hub, players can no longer access the Scout’s “Death’s Kiss” upgrade for the Hookshot. Interface and HUD The Aim Trainer’s Control Panel is now automatically refreshed when challenges are issued and when players join the Hub. Changed how the Aim Trainer Duel challenge announcement looks. The HUD is now hidden when the Aim Trainer’s Control Panel is open. When in the Aim Trainer’s Control Panel you no longer have control over you
Full appinfo as delivered by Steam PICS, changenumber 37463695. Also at /api/app/2805060/raw.
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