2026-07-27 17:03 UTC · Community Announcements · Ironward Games
Hello everyone,been almost a month but we got a bunch of updates and fixes for you, and even a CONTENT expenasion, a whole new campaign mission that continues the story.As always, feedback is welcome and we will continue working on the game to make it better.First, the roadmap reminder!Trading Cards released!We have now released a full set of Trading cards for you to earn by playing!New Features & ContentNew entire mission is available in singleplayer, meet the Butcher!Added “Annihilation functionality” for avatars joining battles after combat has started — a joining avatar is annihilated on e
2026-07-05 13:47 UTC · Community Announcements · Ironward Games
- fixed bug where Feylan vortex chimera was causing massive mana gain to AI - fixed issue where you couldn't cap enemy throne settlements - fixed some situations where AI would get stuck
2026-07-03 20:45 UTC · Community Announcements · Ironward Games
Hello everyone,there were some big changes that we needed to do so it took us a bit more time to do it, here is a full list of changes.Next big patch is to be expected on 20th July that will add NEW CONTENT to the game.AI changesmade Easy AI much easier, defaulted to Normal nowRegionsUpgrades villages past initial specializationUpgrades regions smarter Upgrades special regionsUpgrades are limited and affected by difficultiesMapGrabs pickups on mapGrabs shrines and mana poolsArmyUnit upgrades are limited by difficulty levels.Army compositions are managed to avoid off balance armiesArmies are re
2026-06-26 18:20 UTC · Community Announcements · Ironward Games
Hello everyone, While we are working on next patch that will be released on 3rd July, we just wanted to give you a heads up that NEXT MISSION of the campaign will become available on 20th July.UPCOMING CONTENTmission expands on the storygoes indepth on the artifact tutorialhas interesting sidequests and rewardsMost of the things you earned on mission 3 will be transfered to mission 4, and old saves will continue to work.UPCOMING NEW UNITSWe are also looking to add some new units by that time, we will keep you updated on that as the date comes in closer. Units that we are looking at are more si
2026-06-24 22:07 UTC · Community Announcements · Ironward Games
- fixed crashfix with niagara particles for some configurations - fixed issue with Destroy Rune on loading a game
2026-06-19 18:05 UTC · Community Announcements · Ironward Games
Enemy AI/empiresAI will use Rune spells nowAI forming more empires is now tied to difficultyWill upgrade assets based on difficultyWill try to break free if you do not build up their assets or if you get victory conditionProcedural generationmaps will generate with more choke pointsVisualsUpdated magical effects in manual and world combatImplemented new animations for burrow unitsImproved formations display in combatMore units displayed on battlefieldBurrowers have different animation nowImproved timing on assassins attackOptimizationReduced amount of time needed to save the game to reduce hit
2026-06-15 19:12 UTC · Community Announcements · Ironward Games
Manual battles additional fix for unit ordering when archers are involved fix for avatars not being able to attack settlements in some cases after manual battles fix for avatars properly recieving retreat after losing manual battle fixed for duplicate units in some cases when manual battle wasn't cleared correctly unit amounts are now properly calculated before pressing restart battle (visual only) General AI will now subjugate each other more often resulting in bigger AI empires over longer game fix for camera rotation post battle fixes for some saves that were loading 3-5 min (you will need
2026-06-12 18:11 UTC · Community Announcements · Ironward Games
Hello everyone,thank you all for supporting us and believing in us!To close in on the first week we want to adress all the updates we did so you have them in one placeFirst of all we would like to thank Perafilozof for making this AWESOME guide.It's a really great guide that helps explain the details of the game, and addresses the most crucial information that has been missed by our tutorials while we improve them.Before we go into recap let's see what's coming next week!UPCOMING - General and UI/UX improvementsWorking on AI patch that will hopefully be delivered by the begining of next weekIm
2026-06-12 12:25 UTC · Community Announcements · Ironward Games
- fixed crashes related to hardware raytrace that were still happening to some users - enabled raytrace on/off in options - fixed issues with scaling sometimes not properly populating options
2026-06-12 01:22 UTC · Community Announcements · Ironward Games
- small raytrace hotfix
2026-06-11 19:53 UTC · Community Announcements · Ironward Games
Hotfix 0.3 Performance & Scalability - tweaked scalability and gave more options so that game can work faster on slower hardware (1060 GPU/3gb ram) IMPORTANT: If game stutters on scrolling there is one thing you can do that might help Right click on Atre:Dominance Wars in Steam > Properties > Launch Options > Type "-d3d11" Mission 3 - The First Voidstone - Added starting artifact to player (15 terrain lore, 10 charisma) - initial enemy avatars will not go directly to your throne snowballing player into bad situation - enabled Fiery tower and Walls in mission - removed time pressure for player
2026-06-10 17:40 UTC · Community Announcements · Ironward Games
Visuals - Formation update part 1 - unit formations are now slightly better represented in manual combat UI - fixed issue with combat self-casted spells staying too long on avatar after being used - added name to small village indicators and they now have name of building type included in them - small icon tweaks and their brightness - slightly improve readability on main HUD regarding casting spell tooltip - Terrain lore in UI on avatar properly updates when picking up artifacts - added confirmation for delete save file - disabled restart battle if you won the battle in manual combat Bugs - a
2026-06-09 18:13 UTC · Community Announcements · Ironward Games
Hello Elders,first of all, thank you all for your support on the launch!Early Access is one of the most difficult and hardcore game development processes there is, and there are tons of reservations that come with an EA game. But we have opted to launch in EA because we are confident we can do it, and that we can deliver a better game because of it.We are a small team in Croatia, and while we cannot compete with some of the AAA projects, we can at least provide you with an alternative for an indie price and a little bit of innovation in the field, and we are proud to do so.We present you with
2026-06-09 16:50 UTC · Community Announcements · Ironward Games
Campaign - Fixed issue where Tarnished champion wouldn't trigger in certain situations - All artifact rewards in campaign are now properly given with their stats - AI cannot upgrade garrisons to 3000 anymore making this mission extremely hard for player UI - Notifications now normally appear in mission 3 of campaign - Unit comparisons will take into account unit power, unit size and big units (in case of dragons) Bugs - Improved pathfinding to reduce issues where you can get stuck - Fixed issue where you could end up with black screen if you pressed manual combat while in pause - fixed bugs wi
2026-06-08 22:18 UTC · Community Announcements · Ironward Games
- Small patch to fix crossplay between Steam and GOG.
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