Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:34 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-06-14 20:00 UTC · Community Announcements · Baldrick
For our GHOSTSHIP CHRONICLES Beta Testers! The all new beta is now ready for testing. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6329500/4beee22c6261389dbaf4f44aebe88a2af0977dab.png We have had a lot of major system changes and improvements since our last alpha a year ago. After a major QA review, the new beta has a host of new features, much more fun and is much more solid than the alpha! What has changed since Alpha? Environment and Graphics Overhaul We have changed most of the environments and have worked on improving lighting, atmosphere and level design. Improved A
2018-08-18 16:21 UTC · Community Announcements · Baldrick
The third Ghostship Installment is currently in alpha. We have took all feedback from both Ghostship games and have re-done Ghostship in a new engine. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6329500/46019405c67fd7ff7cc44bdd9f384257e170f965.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6329500/1051de40d790df60cd683c1ee690926db88b1f78.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6329500/945b9755b986351842110ad3a1e8077873af0a79.jpg
2015-11-06 22:13 UTC · Community Announcements · shaun
I did not manage to get funding for Ghostship Aftermath, Drive, passion and determination is what finished the game in the place of funds to polish certain areas of the game and get some people together to work on the game as team. I have just launched a crowd funding campaign for my third game, and if i can achieve Ghostship as a single dev, I just need some help to make starfighter into an epic Space Combat Sim and a Keeper! I need your help to do that, with a lot of blood and sweat and thousands of hours of work, I have shown you what I am capable of as just 1 man. I need you to help spread
2015-11-06 22:13 UTC · Community Announcements · Baldrick
I did not manage to get funding for Ghostship Aftermath, Drive, passion and determination is what finished the game in the place of funds to polish certain areas of the game and get some people together to work on the game as team. I have just launched a crowd funding campaign for my third game, and if i can achieve Ghostship as a single dev, I just need some help to make starfighter into an epic Space Combat Sim and a Keeper! I need your help to do that, with a lot of blood and sweat and thousands of hours of work, I have shown you what I am capable of as just 1 man. I need you to help spread
2015-04-16 18:45 UTC · Community Announcements · Penguin Stu
Sometime in the next few days the Ghostship: Aftermath, CDF Ghostship, and MAG Studios websites will be going down and migrating to a new web host. We expect the move to be completed sometime next week and apologize in advance for any inconvenience this might cause. Don't forget, we'll still be here on the forums if you need to contact us for anything!
2015-04-16 18:45 UTC · Community Announcements · ZPSSpectre
Sometime in the next few days the Ghostship: Aftermath, CDF Ghostship, and MAG Studios websites will be going down and migrating to a new web host. We expect the move to be completed sometime next week and apologize in advance for any inconvenience this might cause. Don't forget, we'll still be here on the forums if you need to contact us for anything!
2014-12-25 23:05 UTC · Community Announcements · shaun
It would appear from some recent reviews that a lot of you dont know or understand instant action mode. In the next update i will be renaming this to easy, and story mode to normal. Based on feedback the instant action mode was introduced to: *Shorten the game start and intro *No Perma-Death *Gives the player a variety of weapons at start Instant action mode is for those who are new to the game so you can get some quick experience with weapons and different enemies and have no perma death. This mode was to help settle both sides of the camp by keeping the nomral game "story mode" intact for th
2014-12-25 23:05 UTC · Community Announcements · Baldrick
It would appear from some recent reviews that a lot of you dont know or understand instant action mode. In the next update i will be renaming this to easy, and story mode to normal. Based on feedback the instant action mode was introduced to: *Shorten the game start and intro *No Perma-Death *Gives the player a variety of weapons at start Instant action mode is for those who are new to the game so you can get some quick experience with weapons and different enemies and have no perma death. This mode was to help settle both sides of the camp by keeping the nomral game "story mode" intact for th
2014-12-01 20:31 UTC · Community Announcements · shaun
Trading cards are now available ːColonialScienceDivisionː
2014-12-01 20:31 UTC · Community Announcements · Baldrick
Trading cards are now available :ColonialScienceDivision:
2014-11-22 03:56 UTC · Community Announcements · shaun
We have just released the 1.7 update which is a vast improvement to all previous builds. A total revamp of the game, graphics and instant action mode have all taken place thanks to community feedback. As VR is not available until next year we have dropped the base price of the game by 33%. The nonVR version of the game is now much better and tuned more for the nonVr community. The 1.7 update is 5.5gb Changlelog from 1.5 to 1.7 Total graphics overhaul and bug fixes with better lighting and textures New and improved enemies and a more balanced game Changed the plasma Pistol Added 15 more achieve
2014-11-22 03:56 UTC · Community Announcements · Baldrick
We have just released the 1.7 update which is a vast improvement to all previous builds. A total revamp of the game, graphics and instant action mode have all taken place thanks to community feedback. As VR is not available until next year we have dropped the base price of the game by 33%. The nonVR version of the game is now much better and tuned more for the nonVr community. The 1.7 update is 5.5gb Changlelog from 1.5 to 1.7 Total graphics overhaul and bug fixes with better lighting and textures New and improved enemies and a more balanced game Changed the plasma Pistol Added 15 more achieve
2014-11-02 16:45 UTC · Community Announcements · shaun
There has been a small 13 mb update, this fixes the jacks keycard issue and I have included a few more suprises. The next major update is planned for New Year, but at the end of this month there will be another update for aftermath with some more improvements, suprises and more achievements. Have fun
2014-11-02 16:45 UTC · Community Announcements · Baldrick
There has been a small 13 mb update, this fixes the jacks keycard issue and I have included a few more suprises. The next major update is planned for New Year, but at the end of this month there will be another update for aftermath with some more improvements, suprises and more achievements. Have fun
2014-10-31 19:19 UTC · Community Announcements · shaun
The new version 1.5 is now online and has a host of improvements and new features suggested by the community! Whats New? Instant Action Mode! ------------------------------ The instant action mode will start with a variety of weapons and partway through a Riggs storyline. There is no perma death in this mode but you will not be able to get any of the achievements! This mode enables you to get straight into the action! 20 Achievements ------------------------- We now have a total of 20 achievements in the game and more will be added on the next update. New Enemies -------------------- The new z
Full appinfo as delivered by Steam PICS, changenumber 36084717. Also at /api/app/280890/raw.
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