2026-09-09 19:25 UTC · Community Announcements · Hoobalugalar_X
- Survival defence zone objective system! On regular survival waves General Johnson will now identify an optional defence zone for players to capture / hold out in. The zone provides a horde reduction for each player starting the wave there + passively provides additional scrap while players are within, until the zone is complete/captured. - New start areas for existing survival maps! 1 each for both Forest Campground and Industrial Center, a Cave system and Junkyard respectively (providing even more variety to replay-ability of these survival missions) - New achievements added related to surv
2026-09-06 03:40 UTC · Community Announcements · Hoobalugalar_X
- Fixed a host CPU hitching issue related to the enemy spawn system - Survival difficulty improvements (particularly for skilled/insane) - fixed seed info hud element not showing for survival - minor survival map adjustments
2026-09-05 22:37 UTC · Community Announcements · Hoobalugalar_X
- Reworked Forest campground house loft area so its a more via spot to hold out in - Survival difficulty balance adjustments (buffed spawn rates / slightly nerfed bot accuracy at range) - Significant foliage + texture + lighting optimisations (particularly for forest campground) - Bots can now deploy turret/supply chest during survival disciple fights - crouch animation overhaul - fixes for some cosmetics
2026-09-04 21:10 UTC · Community Announcements · Jackerino
Hello, Operators! We've been hard at work developing content for this update, and we're finally ready to get it into everyone's hands! Not only does this update come with a new Gamemode, but it also comes with a whole suite of improvements and optimizations across the board! First off, let's start with our first major announcement: The Survival Gamemode! Survival is our new and improved version of the Codename CURE 1 Survival Gamemode. Like the first CURE, it's a wave based survival gamemode. However, it features multiple new features that make it a lot more interesting and fun! Namely, random
2026-09-04 20:49 UTC · Community Announcements · Hoobalugalar_X
- New gamemode 'Survival'! featuring wave based combat of increasing difficulty, including boss and special 'rush' hordes - 2 new regions/maps for the new mode "Industrial Center" and "Forest Campground", both featuring procedural elements for added variety in playthroughs - 14 new achievements! primarily for the new survival mode - Significant improvements to lag compensation system, so that is now operates up to ~220ms latency before delaying shots - significant texture size/performance optimisations - added new flame particles/textures/optimisations which should make them significantly chea
2026-08-21 00:12 UTC · Community Announcements · Hoobalugalar_X
- fixed an oversight which meant levels generated small cap 'areas' more often than they should have (this should help improve play area size + variety) - some material adjustments including a performance improvement to zombie textures - fixed some remaining forest OOB spots
2026-08-18 23:35 UTC · Community Announcements · Hoobalugalar_X
- re-worked APC to be less network dependant for movement, which should reduce de-sync issues (occasionally resulting in it crashing into obstacles) - slightly adjusted APC escape paths on rust belt industrial - added a 'Borderless' (aka "Windowed Fullscreen") option to the settings menu - 1911 / SP17 screen position + animation adjustments - fixed a visual glitch when first switching to revolver - adjusted pistol IKs for class/customisation menus - balance adjustments to double barrel damage and m24 sniper reload speed - addressed a collision issue with rock cliff prop to help with multiple p
2026-08-16 21:31 UTC · Community Announcements · Hoobalugalar_X
- Fixed various potential out of bounds / soft lock areas - improved file integrity versioning system, particularly for detecting modded content, allowing discovery / network connections between clients and hosts only with matching content to help prevent desync issues - improved detection / popup for some pending connection failures, such as "Server Full", "Version or file mismatch" or "Ban/Kick cooldown" - minor adjustments to some Margot uniforms - slight adjustments to campground to widen space between tents - translation tweaks
2026-08-14 19:58 UTC · Community Announcements · Hoobalugalar_X
- Polish Translation added! courtesy of: Hubert Kaczor / Okkg - Korean Translation added! courtesy of: indie.io - updates to some existing translations
2026-08-14 05:51 UTC · Community Announcements · Hoobalugalar_X
- added 50 reserve ammo to the MG249 (to help viability if support isn't being attentive) - overhauled flashlight lighting to improve brightness / visibility - adjusted most light sources to improve shadow performance - fixed an out of bounds issue in the forest start area - material adjustments for forest and various props to improve visuals (especially for mid/low graphics settings) - improvements to burned zombie + disciple materials/normals - slight material adjustments to uniforms - Japanese and German Translations added! courtesy of: indie.io
2026-08-12 15:18 UTC · Community Announcements · Hoobalugalar_X
- enhancements to player and zombie textures to improve both visuals and performance - downed notification now removes itself from chat after 20secs (so they don't stack confusingly for later downed events) - fixed a rare crash related to late joining - fixed potential/rare zombie spawns behind the APC on bunker escape (which could allow the vehicle to be blocked during escape cutscene) - balancing adjustments to AR4/SG12 to help differentiate them from other weapons/attachments - fixed AR4 model not having a trigger - settings/control menu drop down text colour adjustments to improve visibili
2026-08-11 13:39 UTC · Community Announcements · Jackerino
We've been hard at work developing all sorts of content for all of you - A new gamemode is currently in development (Survival fans will be very happy), but we didn't want to leave you all empty handed for too long, so here's a bunch of goodies for you all! First things first, the new weapons - This update is coming with 6 new weapons. One primary for each class, and a new secondary, a heavy revolver, increasing our weapon roster up to 24 weapons total! All the new guns in this update are completely free to use, for everyone to enjoy! The 6 new weapons are: 1. SKA-12 - Pointman A powerful auto-
2026-08-11 13:32 UTC · Community Announcements · Hoobalugalar_X
- Six new base-game weapons! including a new primary for every class plus new revolver heavy pistol sidearm - Weapon skin system, allowing players to customise the finish of their guns - Weapon stats system, showing the stats of each weapon and attachments when selecting/customising - Auto and semi-auto weapons (pistol / smg / rifles / lmg) are now more accurate on their first shot when shooting slower than the fire rate - Buff the heavy pistols (Patriot/Revolver) to one hit kill when hitting common zombies arms/stomach - Support bot is now able to put down the supply crate more consistently i
2026-08-02 13:25 UTC · Community Announcements · Hoobalugalar_X
1.0.0.4 changelog - Added a Quick chat wheel system (default bind hold C / dpad right), which allows players to quickly say common useful lines in the heat of a wave ("Hold up", "Supplies", "Go", "Help!", "Watch out" etc..) via hold/release radial menu (with a 2sec cooldown) - Added a 'player downed' notification to chat, to help keep the everyone informed in situations where the team might not have been facing the player in question at the time - slight damage buff to AV47 + added ability for it to dismember - improved Zogs sounds to make it clearer when players are being bitten / leaped at -
2026-07-31 01:38 UTC · Community Announcements · Hoobalugalar_X
1.0.0.3 changelog - Escape section 'bombard' (endless wave) adjustments, primarily instead of starting at a set time in the countdown it's now based on how far players have progressed towards the escape. This should help make it feel overall more consistent. - The escape timer now gets reduced to 20 seconds if all 'standing' players are in the escape zone, rather than 'all' players previously. This should help address having to hold out for too long a period if a few players go down outside of the escape zone. - Bomb timers for all regions increased slightly, in line with the above changes mak
Full appinfo as delivered by Steam PICS, changenumber 38808414. Also at /api/app/2810210/raw.
{
"appid": "2810210",
"common": {
"name": "Codename CURE II",
"type": "Game",
"oslist": "windows",
"osarch": "64",
"osextended": "",
"icon": "cd976f34a70ed3b4582bcd9841e964de3a5debbc",
"clienticon": "cd976f34a70ed3b4582bcd9841e964de3a5debbc",
"clienttga": "ebb427acdfdd1ab324e7a5c8df1226bed23b38fe",
"releasestate": "released",
"languages": {
"english": "1",
"schinese": "1",
"brazilian": "1"
},
"content_descriptors": {
"0": "2",
"1": "5"
},
"steam_deck_compatibility": {
"category": "3",
"steamos_compatibility": "2",
"steam_machine_compatibility": "3",
"test_timestamp": "1780444800",
"tested_build_id": "23420206",
"tests": {
"0": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"1": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsMatchDeckDevice"
},
"2": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsLegible"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
},
"4": {
"display": "1",
"token": "#SteamDeckVerified_TestResult_ExternalControllersNotSupportedPrimaryPlayer"
}
},
"steam_machine_tests": {
"0": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultControllerConfigFullyFunctional"
},
"1": {
"display": "4",
"token": "#SteamMachine_TestResult_ControllerGlyphsMatchDevice"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_ExternalControllersNotSupportedPrimaryPlayer"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "1",
"non_deck_display_glyphs": "0",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-11.0-beta",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"controllertagwizard": "1",
"controller_support": "full",
"small_capsule": {
"english": "4fb62c95becddf68b584e6d93951ba3b08aff8c3/capsule_231x87.jpg"
},
"header_image": {
"english": "8cf17864930ab82ba20d536c79901bcb4af67830/header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_hero_blur": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "75.74370709382151",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "3d47c6f6614988c23bca83adaebd4b7f68a60636/library_capsule.jpg"
},
"image2x": {
"english": "3d47c6f6614988c23bca83adaebd4b7f68a60636/library_capsule_2x.jpg"
}
},
"library_hero": {
"image2x": {
"english": "ff84a263abfe453b680a983f082f2aaf32741797/library_hero_2x.jpg"
},
"image": {
"english": "ff84a263abfe453b680a983f082f2aaf32741797/library_hero.jpg"
}
},
"library_hero_blur": {
"image": {
"english": "ff84a263abfe453b680a983f082f2aaf32741797/library_hero_blur.jpg"
}
},
"library_logo": {
"image": {
"english": "8cfc17be58a17c62d39a5fa88f63e2713412a143/logo.png"
},
"image2x": {
"english": "8cfc17be58a17c62d39a5fa88f63e2713412a143/logo_2x.png"
},
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "75.74370709382151",
"height_pct": "100"
}
},
"library_header": {
"image": {
"english": "2ad122c329f28d3345f7caa3a192844069432081/library_header.jpg"
},
"image2x": {
"english": "2ad122c329f28d3345f7caa3a192844069432081/library_header_2x.jpg"
}
}
},
"store_asset_mtime": "1788456138",
"associations": {
"0": {
"type": "developer",
"name": "Raptor Byte"
},
"1": {
"type": "publisher",
"name": "indie.io"
},
"2": {
"type": "franchise",
"name": "indie.io"
}
},
"primary_genre": "1",
"genres": {
"0": "1",
"1": "23",
"2": "37"
},
"category": {
"category_2": "1",
"category_1": "1",
"category_9": "1",
"category_38": "1",
"category_28": "1",
"category_23": "1",
"category_45": "1",
"category_46": "1",
"category_68": "1",
"category_69": "1",
"category_70": "1",
"category_78": "1",
"category_22": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true"
},
"french": {
"supported": "true"
},
"latam": {
"supported": "true"
},
"schinese": {
"supported": "true"
},
"russian": {
"supported": "true"
},
"hungarian": {
"supported": "true"
},
"spanish": {
"supported": "true"
},
"brazilian": {
"supported": "true"
},
"turkish": {
"supported": "true"
},
"ukrainian": {
"supported": "true"
},
"italian": {
"supported": "true"
},
"romanian": {
"supported": "true"
},
"tchinese": {
"supported": "true"
},
"german": {
"supported": "true"
},
"japanese": {
"supported": "true"
},
"koreana": {
"supported": "true"
},
"polish": {
"supported": "true"
}
},
"steam_release_date": "1784908793",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "2810210",
"content_descriptors_including_dlc": {
"0": "2",
"1": "5"
},
"store_tags": {
"0": "3978",
"1": "1685",
"2": "1659",
"3": "3835",
"4": "4168",
"5": "19",
"6": "1663",
"7": "4155",
"8": "6730",
"9": "1774",
"10": "113",
"11": "4191",
"12": "3839",
"13": "5125",
"14": "4747",
"15": "3843",
"16": "4182",
"17": "3993",
"18": "4175",
"19": "7926"
},
"review_score": "6",
"review_percentage": "77"
},
"extended": {
"developer": "Raptor Byte",
"publisher": "indie.io",
"isfreeapp": "1",
"listofdlc": "4605390",
"dlcavailableonstore": "1"
},
"config": {
"installdir": "Codename CURE II",
"launch": {
"0": {
"executable": "CURE2.exe",
"type": "default",
"config": {
"oslist": "windows",
"osarch": "64"
}
}
},
"steamcontrollertemplateindex": "2",
"steamdecktouchscreen": "1",
"steamconfigurator3rdpartynative": "65533"
},
"depots": {
"228989": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228990": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"2810211": {
"config": {
"oslist": "windows",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "315060811463069124",
"size": "11819349860",
"download": "5225905744"
},
"bravo": {
"gid": "315060811463069124",
"size": "11819349860",
"download": "5225905744"
}
}
},
"baselanguages": "brazilian,english,french,german,hungarian,italian,japanese,koreana,latam,polish,romanian,russian,schinese,spanish,tchinese,turkish,ukrainian",
"branches": {
"public": {
"buildid": "25215440",
"timeupdated": "1788981814",
"timebuildupdated": "1788980020"
},
"bravo": {
"buildid": "25215440",
"description": "Bravo public testing branch",
"timeupdated": "1788981771",
"timebuildupdated": "1788980020"
}
},
"privatebranches": "1"
},
"ufs": {
"quota": "10000000",
"maxnumfiles": "100",
"savefiles": {
"0": {
"root": "WinAppDataLocal",
"path": "CURE2/Saved/SaveGames",
"pattern": "*_cs.sav"
}
}
}
}