Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:32 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-05-16 18:26 UTC · Community Announcements · vlzvl
v1.93 (2026-05-16) fixed: bug where map exit symbols to other maps were hidden when non-visible monsters occupied the tile fixed: bug where equipped items with the 'of Invigorate' enchantment were not properly preventing the 'Exhausted' condition while walking or travelling between maps without food (thanks @bert) fixed: bug where resting was reporting 'Resting is not required' when only some party members were affected by the 'Exhausted' condition (thanks @Darkbridger) fixed: bug where elemental damage from an equipped weapon was applying to both weapon attacks when dual-wielding, also showin
2026-05-01 20:36 UTC · Community Announcements · vlzvl
v1.92 (2026-05-01) added: removed skill-to-skill prerequisites (e.g. Long Blade no longer requires Short Blade, armor tiers no longer require lower tiers), allowing direct access to core weapons and armor based on profession and abilities; progression is now driven by profession, race and ability bonuses, improving early character viability and reducing confusion (see RULEBOOK.pdf: 7. Skills, 7.6. List, 16.2. By Skill) (thanks @Lanjane, @Syrin, @Guy, @Darkbridger) added: rebalanced physical protection values across armor, shields, helmets, gauntlets, cloaks and boots, reducing early-game prote
2026-04-20 19:58 UTC · Community Announcements · vlzvl
1.91 (2026-04-20) fixed: overhauled combat system, enemy damage is now more consistent and meaningful, and protection interacts better with incoming damage, making fights feel fair, predictable, and balanced yet challenging across all levels and builds, more in RULEBOOK.pdf under '14.6. Capped effect by ability bonus', '1.1.1. Actions' and '12.6. List' (thanks @bert, @Saxon1974, @karolinerna2000, @noo, @Neo007) added: rebalanced protection-based enchantments (e.g. 'of Protection', 'of Giant' and 'of Titan'), reducing their effectiveness to limit stacking and better align with the updated comba
2026-04-12 13:25 UTC · Community Announcements · vlzvl
1.9 (2026-04-12) fixed: bug where the 'Character Creation -> Create New -> Skills' page was slowing down without any user interaction fixed: renamed spell 'Sanctified Chorus' to 'Mass Cure' for clarity and consistency, more in RULEBOOK.pdf under '8. Feats' added: massively expanded 'Feats' system (50+ total), introducing new combat styles, profession-based traits, elemental paths, and utility options, ensuring meaningful choices across all builds and levels, more in RULEBOOK.pdf under '8. Feats' and '8.1. List' (thanks @Corwin, @crpgnut, @Saxon1974, @Valen, @glenn3e) added: 'Feats' screen now
2026-03-29 21:28 UTC · Community Announcements · vlzvl
v1.84 (2026-03-30) fixed: bug where items provided and equipped through skills on character creation screen, couldn't be used together on game's start, example bow (2-handed) and another weapon. These items are now moved to inventory on game's start, more in RULEBOOK.pdf under '16. Starting equipment' (thanks @Guy) fixed: bug where a character equipped with a single-handed weapon (i.e. a dagger) could equip a second single-handed weapon with having the 'Dual Wielder' feat, under certain criteria fixed: bug where the game crashed if non-supported resolutions were provided upon initialisation, w
2026-03-12 22:55 UTC · Community Announcements · vlzvl
v1.83 (2026-03-13) fixed: bug in save.dat where earlier EA saves were causing a crash on newer full release builds. Its essential to start a new game in 1.8+ versions rather continuing the EA save (1.71 or earlier), to avoid content glitches or other crashes (thanks @Andreas Duscha added: 'Oakveil' now includes a stable back to 'Greywillow', allowing travel back to earlier regions after you've teleported there as part of main quest (thanks @Truller, @Corwin, @alexey2128506) added 'Skill: X' in item description to show the relevant skill for weapons and armors (thanks @Guy) added 'Attribute: X'
2026-03-04 01:10 UTC · Community Announcements · vlzvl
v1.82 (2026-03-04) fixed: bug where the game won't initiate combat after loading a game when monsters are in-front of the party (any direction), not allowing the party to engage the monsters or moving around. In such case, the game now initiates the battle automatically after loading the game (thanks @JimmyG) fixed: bug where changing the display mode to either 'fullscreen' or 'letterbox' on steam deck would cause a black screen and the game wouldn't start at all. Only 'windowed' mode is supported on steam deck. The game now locks the display mode (options are greyed out) under steam deck so i
2026-02-23 15:44 UTC · Community Announcements · vlzvl
v1.81 (2026-02-23)fixed: a bug where a crash is occured when some faulty information in save.dat, is being parsed and loaded. Now the game detects and skips the parsing of such faulty entities, which also prevents them to be re-saved (thanks @glenn3e, @grandpa)fixed: a bug where a required iron key was not dropped by killing a goblin on 'Depths of Silkmoor' dungeon (thanks @Tresette, @crpgnut, @glenn3e, @titinne, @Corwin, @Beast)fixed: a bug where the alchemist in the forest of 'Silkmoor' couldn't follow you down to 'Depths of Silkmoor' since no 'Climb Down' option was shown after clearing the
2026-02-14 06:18 UTC · Community Announcements · vlzvl
v1.8 (full release, 2026-02-09)fixed: bug where monster actions were not chosen properly, causing monsters to repeatedly use their strongest actions (especially those using a chance '%'), ignoring their actual percentages and leading to an imbalanced, unfair experiencefixed: bug where minibosses were not giving increased xp / gold when they were defeated, regardless their increased hp / damage output. Now this is considered as well and can expect increased xp / gold based on monster's multipliers. More in RULEBOOK.pdf under '12.3. Loot' and '12.7. Experience'fixed: bug where combat actions cou
2025-07-11 19:23 UTC · Community Announcements · vlzvl
v1.71 (2025-07-11) fixed: bug where the game couldn't be shown correctly on steam deck. The issue was the game engine by default tried to set 'letterbox' mode, causing issues. Now, the game engine sets the game on 'windowed' mode by default on steam deck devices, while also preserving the aspect ratio. You also need to force delete 'save.dat' file, then restart, if have a previous version or simply fully reinstall the game (thanks @lidstah) fixed: bug where sometimes the event system didn't worked correctly, not redirecting to correct event options under some conditions. However, such conditio
2025-06-11 13:00 UTC · Community Announcements · vlzvl
v1.7 (2025-06-11) fixed: bug where a few magical items were disappearing from equipment / inventory, after save/load. Issue was that these magical items were wrongly handcrafted to use enchantments that are not allowed for these item types, which the game engine detected on loading and removed them. All such magical items were fixed on all dungeons, plus additional code added to protect against creating these handcrafted items (thanks @elenda*******, @BigSexy, @shafkhan2001) fixed: bug where the "Wizard's Laboratory" entrance (on plaimere woods map) was causing log errors, when playing the dem
2025-03-30 16:40 UTC · Community Announcements · vlzvl
v1.6 (2025-03-30) fixed: bug where any damage caused by a monster's action could be avoided if player opened either a character window or settings while the action was animating (thanks @SkittishKavu1) fixed: bug where the local map couldn't open by clicking the 'Local Map' action key shortcut (by default, 'M'), if you were holding an item or a spell was highlighted / view description fixed: bug where a town door couldn't show its label instantly, when a game was loaded while facing that door, one had to slightly move the mouse to show the label fixed: bug where clicking 'reroll' on 'character
2025-01-25 03:46 UTC · Community Announcements · vlzvl
v1.5 (2025-01-25) fixed: bug where items couldn't be placed on / taken from ground if there was a text banner in front of party. In that case, the text banner was taking full control, even when the player didn't clicked on it to read the text, not allowing item handling fixed: bug where a non-desired character was sneaking in into some event's content, causing a few options to not show up like ~50% of the time. Now, a proper replacement is done always before before actual parsing, just in case fixed: bug where the 'Cursed' condition (mostly caused by 'mummies' in later content) was causing an
2024-10-14 20:00 UTC · Community Announcements · vlzvl
v1.41 (2024-10-14) fixed: bug where fullscreen mode wasn't working well if the operating system (windows) had set a scaling factor (DPI) other than 100%. Although the game is DPI-aware, a few functions were called in wrong order returning instead a scaled resolution and not the real / native one (thanks @elenda*******, @covr)
2024-10-12 19:31 UTC · Community Announcements · vlzvl
v1.4 (2024-10-12) fixed: bug where items couldn't be placed on / taken from ground if there was a text banner in front of party. In that case, the text banner was taking full control, even when the player didn't clicked on it to read the text, not allowing item handling fixed: bug where the game window's camera perspective was always taking the current desktop resolution to compute its aspect ratio, leading to graphics output with great differences across different setups and also causing issues with cursor mapping. Now, a fixed ratio is always used, regardless the current resolution fixed: bu
Full appinfo as delivered by Steam PICS, changenumber 38351418. Also at /api/app/2814790/raw.
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