Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:56 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-01-01 14:02 UTC · Community Announcements · Squarebit
Hey everyone! Some issues arose with the most recent update, and I thank you for the rapid and informative reports! All known issues should now be fixed - though buggy updates is kind of my signature move by now, so surely something more will pop up... just let me know if you encounter any problems, and I will get on it, as always. Thanks! ==== 1.401 ==== FIXES: Fixed issue where Shrines would reset after updates. (Yours may still have been reset with 1.400, however they shouldn't reset again after this. Sorry about this!) Fixed issue where Grace (paassive) + high Defense + weak enemies (like
2025-12-29 14:51 UTC · Community Announcements · SubworldAB
Hey Everyone! It's been a while. Hope you're all having a good holiday!This update is pretty major, and is the first of two updates intended to really overhaul the game into something great. With this one I focused on the characters and items, but also did some work on enemies and a lot of QoL features and requests. The next update will go further into itemization, enemies, gamemodes, maps, and QoL. This update specifically revamped the existing 10 characters to make them much more interesting and more clearly defined and unique from one another. Their passive abilities are no longer just stat
2025-05-13 08:47 UTC · Community Announcements · Squarebit
Hey Everyone! This is hopefully the final bit of fixes for a while - I believe all known problems to be fixed. Do let me know if you run into any more problems, have any suggestions, etc. and I will do my best to respond in a timely manner. Thank you! ==== 1.311 ==== MISC: *A filled out Scryer tree now has a checkmark floating above it rather than a gold icon. You need to open the Scryer tree once after this update for this to work. FIXES: *Fixed hitflash setting sometimes being set in correctly and causing a crash. *Fixed issue where the Quick Chests mod could cause a chest to disappear while
2025-05-12 12:38 UTC · Community Announcements · Squarebit
Hey Everyone! Thank you for your feedback and bug reports! This update has a big batch of fixes, as well as some small changes to the Shrine upgrade costs and some misc. UI texts. Other than more fixes as needed, my next plans for this game is doing a balance pass, as the power level has skyrocketed with the addition of boons, but also been capped by the now limited item slots. I will be looking at enemy health, damage, and speed, as well as the additional scaling into Endless and Anomaly modes. After that - or perhaps in conjunction with that - I will also be looking at the game modes themsel
2025-05-08 09:55 UTC · Community Announcements · Squarebit
Hey Everyone! Thanks for the quick feedback & reports - I have now updated the game with some fixes. Please let me know if any of the issues persist, or if you have any new ones, and I'll get right on it! (Edit: Too quick on the trigger, and solved another issue shortly after, so here is 1.302 as well) ==== 1.302 ==== FIXES: *Fixed Avatars not appearing correctly if having prayed to 2 Shrines with different progress, as it would use the progress of the least completed one. ==== 1.301 ==== FIXES: *Fixed not being able to select characters with a gamepad. *Fixed Achievements for Dragon Shrine re
2025-05-07 10:05 UTC · Community Announcements · SubworldAB
Hey Everyone! This update adds a whole lot of new stuff, improves on existing stuff, and fixes some issues. The focus for this one was the new Shrines & Boons system, which is another layer of meta progression that also enables you to make defined builds during your runs. For instance, praying at the Holy Shrine will make Holy weapons drop more often, and enable the Avatar from this Shrine to appear during your run, killing all enemies and granting you a powerful Boon. Boons are special effects that enhances and enables builds, for example by increasing the damage of a specific element, or add
2024-12-11 10:20 UTC · Community Announcements · Squarebit
Hey everyone! Update 1.200 is ready with a new map, and several improvements and changes based on your feedback! {STEAM_CLAN_IMAGE}/45158750/a4202fdd6d69293b8b6a77ea04ad3213d02710b4.png Next planned update, 1.300, will be a big overhaul and improvement of weapons, progression, etc., and will take quite a while. But with those planned changes, I hope to bring the game up to a higher quality, and offer several unique and interesting features, as you have come to expect coming from Chronicon. 1.300 should be ready sometime in Spring 2025, and will also be available for BETA testing as I make mean
2024-10-30 09:11 UTC · Community Announcements · Squarebit
Hey everyone! Thanks for the reports - all known issues should now be fixed! Let me know if you find anything else and I'll get right on it, as always. Thanks! ==== 1.101 ==== FIXES: *Fixed being able to get softlocked if looting a chest when defeating the Pumpkin King. *Fixed the run ending in Endless Mode on the Depths of Hell map when killing the final boss. *Fixed Evil Eye locking the game when paired with Overclock. *Fixed Tesla Orb not properly resetting its upgrade path after ending a run, and causing a lock when selected in the next run.
2024-10-28 09:09 UTC · Community Announcements · Squarebit
Hey everyone! The first major content update is here! With this update, I've added 3 new game modes for all existing maps, as well as selectable map modifiers to further customize your runs. This update also adds many new weapons and items, and 5 of these new weapons are available immediately for a better early game experience! There are many QoL, balance changes, and fixes as well, and I've included the full update notes below. And, of course, there is a seasonal Halloween map! Unlike in Chronicon however, I have decided to let seasonal maps always be accessible, so you can do them whenever y
2024-08-30 08:28 UTC · Community Announcements · Squarebit
Hi everyone! Thank you for the reports, and an extra thanks to everyone who helped me out by running the test builds and checking things out! There has been a few small fix updates going up the past couple days, and finally the chest opening bug should be squashed! Now I can finally shift my attention to more content :) Thanks all! ==== 1.023 ==== FIXES: *Fixed the chests refusing to open issue. (for real this time) *Fixed the achievement for collecting every single item not popping. ==== 1.022 ==== FIXES: *Fixed healthbar rounding max health down. *Fixed the War Maiden Slay Queen achievement.
2024-08-28 13:33 UTC · Community Announcements · Squarebit
Hi everyone! Thanks for your continued feedback, bug reports, and support! This update introduced many requested features such as auto-aim (via options menu) and opening chests by walking into them. There's also several balance changes and many fixes! Please post on the forum or on discord if you find any bugs, have any ideas, or just want a chat! I am now working towards a big content update, and I will be posting a proper roadmap of all planned content on the forums within a week or so. I'll be sure to let you know when we have the roadmap ready! Anyway, here are the full notes of this updat
2024-08-21 13:49 UTC · Community Announcements · Squarebit
Hey everyone! Thanks for all the quick feedback on the forums, discord, email - etc! I have gathered it all up and made a quick little update which will make the game a little smoother to get into; making enemies a little less meaty in the first couple of maps, increasing drops, etc! As the update mostly concerns the first few hours of gameplay I wanted to get it out ASAP. Expect more updates as more feedback comes in. With enough support, I hope to also make some actual content updates as well. Thanks everyone, and I hope you're having a good time! ==== 1.010 === GAMEPLAY: *Added some iframes
Full appinfo as delivered by Steam PICS, changenumber 37463695. Also at /api/app/2815610/raw.
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