Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-18 23:33 UTC · Community Announcements · LS_Duffmaster
Important Changes: Converted the project from unreal engine 5.5 to 5.8. There are still more items that we may need to adjust/fix for the new version of unreal, but the base conversion is done. Adjusted lighting for unreal engine 5.8. Some areas may need adjusted in the future, but overall, it looks very similar to how the game looked some time ago, while also not being too dark at night in most scenarios. Fixes: Fixed an issue where Chaotic Obliteration Rank 1 was scaling incorrectly. It's now scaling at .75% of wisdom instead of 7500%. Fixed an issue where Night Wraiths were not counting tow
2025-11-05 01:22 UTC · Community Announcements · LS_Duffmaster
Fixes: Fixed an issue where poison tick damage would never tick after bosses were phasing that cleared dots. Fixed an issue where the teleport location for collapsed tunnel was inside of a tree.
2025-10-30 15:02 UTC · Community Announcements · LS_Duffmaster
Fixes: Fixed an issue where non "humanoid" enemies were using potions on Heroic. Fixed an issue where melee attacks were not hitting large creatures like dragons, unless under them.
2025-10-30 04:21 UTC · Community Announcements · LS_Duffmaster
Fixes: Fixed an issue where arrows would not hit Rotmaw. New: Added new NPC Lightbringer Yomnom. Added new quest to Lightbringer Yomnom - First Watch. Kill temple guardian's and collect bone shards. Added new quest to Lightbringer Yomnom - Ectoplasmic Evidence. Kill Night Wraith's and gather Phials of Ectoplasm. Added new quest to Lightbringer Yomnom - The Gloomblades. Kill Gloomblade Ambusher's and Gloomblade Captain Hal. Added new quest to Lightbringer Yomnom - The Missing Watch. Investigate a group of missing Gravewarden Scouts. Increased the health and damage of Infernix and Thaldriss the
2025-09-04 01:58 UTC · Community Announcements · LS_Duffmaster
Fixes: Fixed an issue where Gravis was inside of a rock. Fixed an issue where spells would not hit dragons with specific talents taken. New: Added new ability Shadow Step, ranks 1-3. Shadow step behind the first target in front of you. Added shadow step rank 1 hidden in the world. Added shadow step rank 2 to Varek, the Pale Sting's drop table. Added new enemy "Gloomblade Ambusher". Added special ability "Shadow Step R3" to Gloomblade Ambusher's loot table. Added teleports to shrines. We were unsure if we were going to at first but decided to add these to the map as available teleports. Fixed a
2025-08-27 13:43 UTC · Community Announcements · LS_Duffmaster
Installation: The game will now be compressed once again. This should help with read performance on most modern systems (SSD/nvme) if using a HDD you may see a slight degradation. Compressing the game files should lead to significantly better streaming performance on SSD/nvme drives. Currently, the game will be down from 55gb to 27gb. Fixes: Fixed an issue where Zarnax's drop table had more fluff than intended. Fixed an issue where Eldritch warlocks drop table had more fluff than intended. Fixed an issue where Staff of the Eldritch Warlocks was not Unique. Fixed an issue where Raging Inferno R
2025-08-01 19:58 UTC · Community Announcements · LS_Duffmaster
Fixes: Fixed an issue where Fel Elemental's were using fire spells. Fixed the tooltip on Blood Bolt and Blood Nova. Fixed the tooltip on Summon Archer and Summon Mage. New: Normal difficulty now has longer respawn times. This is due to player feedback. By default now, standard mobs will always have a 3-6 minute timer, bosses will have 5-10 minute timers. Updated Bloodfang Stalker attack sounds to be more wolf like. Improved AI thought processes when trying to traverse areas that may not have a path to the player. For example, enemies that get on top of a rock, they have a "partial" path to the
2025-07-27 19:44 UTC · Community Announcements · LS_Duffmaster
World: Updated area around Brightwood to be more playable space. Added new areas in the snow(undead) area of the world. Including frozen lake/camps/POI Changed the Ancient kings that were in caves to be in more of "crypts". This helps the themes as well as makes the fighting area not so clunky. Added Wraiths around all Ancient kings. This is to add variety, as well as increase the difficulty around them. Added Night wraiths around the entire world (spawn at night). Added the new Ironfang Sentinels(day only) and Bloodfang Stalker(night only) to the old Bandit Stronghold. This will be an area fo
2025-06-27 02:55 UTC · Community Announcements · LS_Duffmaster
Fixes: Fixed an issue where some of the General Settings were not updating while in game. Fixed an issue where the collision of firestone pickup was too small. Fixed an issue where one of Sunstrokes blessing's was floating after removing cliff rocks. New: Added a border to "Interact" popups. Added a description to "Interact" popup for Crafting/Upgrade/Potions/Enchanting stations. This should help define what players can do at a quick glance when interacting with these stations. Added a description to "Interact" popup for all shrines with their passive. This should help players decide if they w
2025-06-26 20:28 UTC · Community Announcements · LS_Duffmaster
Fixes: Fixed an issue where cliff rocks were incorrectly generated in latest build. Fixed an issue where more trees than intended were generated in elven forest. New: Added a check to see if a savefile has been corrupted during a system crash. We're looking into some kind of backup save if this happens as well. Moved system settings to the player menus while in game (inventory, character, ect).
2025-06-26 15:21 UTC · Community Announcements · LS_Duffmaster
Fixes: Fixed an issue where Master Riposte talents allowed 2 talents spent. Fixed an issue if players talked to Sylinar prior to origins quest, speaking with him should now trigger the progress, even if players have already spoken to him. Fixed an issue where arrows were adjusting for enemy momentum, if the enemy was frozen or stunned. Even though they're stunned/frozen they still have stored momentum, which was causing arrows to go way off in the direction they were moving prior to being stunned or frozen. New: Updated the "Stone" attribute amount from 50 to 125. We want these to feel more im
2025-06-21 15:44 UTC · Community Announcements · LS_Duffmaster
Fixes: Fixed an issue where Eviscerator’s Fang was doing massively more bleed damage than intended. Fixed an issue where melee weapons were applying debuffs when using an ability, when the weapon was physical. Fixed an issue where ranged weapons were applying debuffs when using an ability, when the weapon was physical. Fixed an issue where the talent "Misery" was still doing it's legacy damage. This talent originally applied void damage equal to all incoming damage if the target was stunned). Fixed an issue where Sword of a Thousand Half Truths was applying to ranged and mage spells. Fixed an
2025-06-20 16:16 UTC · Community Announcements · LS_Duffmaster
Fixes: Fixed an issue where items in inventory may not be visually removed after selling them to a vendor. New: Reduced global log size to 125(this was taking more performance than we liked when visible. Logs will now hide when inventory is hidden. If logs were visible while inventory was closed, would still cause a performance impact. Reduced cost of "The One Ring" from shop to 650k base. Updated the look of some cliff rocks. They should be less "blurry" when up close.
2025-06-19 21:18 UTC · Community Announcements · LS_Duffmaster
Fixes: Fixed an issue where The One Ring was not in Aldric's shop after rebirth. Fixed an issue where Eviscerator’s Fang was not actually added to the world. New: Updated trees/areas in Northern section of the world.
2025-06-19 05:06 UTC · Community Announcements · LS_Duffmaster
New: Backstab attacks will always stagger the enemy if the enemy can stagger. Increased arrow velocity. Reduced gravity on arrows.
Full appinfo as delivered by Steam PICS, changenumber 38136529. Also at /api/app/2815830/raw.
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