Minor Update - V 1.00.18
- Performance improvements.
SymbioPhobiA is a short survival horror game, mainly from an isometric perspective that mixes action, exploration, puzzles and platforming that takes place in a futuristic and post-apocalyptic bunker that has an oppressive and claustrophobic atmosphere.
| App ID | 2818800 |
|---|---|
| App type | Game |
| Developer | Radikal Theory Games |
| Publisher | Radikal Theory Games |
| Release date | 2024-07-27 11:40 UTC |
| Release state | released |
| Content descriptors | Some Nudity or Sexual Content, Frequent Violence or Gore, General Mature Content |
| Store page | store.steampowered.com/app/2818800 |
| Last store refresh | 6 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | SymbioPhobiA.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:16 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 16397401 | 2024-11-13 20:51 UTC | ||
| local | 15015862 | Local Content Server | 2024-07-12 15:56 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 2818801 | windows | 1.93 GB | 1.65 GB | 5269908211763453490 | branches: local |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 16397401 | public | 2024-11-13 20:51 UTC | 6 hours ago |
| 15015862 | local | 2024-07-12 15:56 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
- Performance improvements.
- New dynamic notification system that eliminates pauses in tutorial texts and in several specific cases. Documents and GPM texts continue to pause the game to allow the player to pay more attention to them. The notification system also adds additional information in specific cases to make it easier for the user to understand what they need to do or if they have picked up any important items. - Easier final boss. - Fixes in the environment of the final cinematic. - Various bug fixes in menu screens and options.
Great optimization throughout the game for smoothness, stability, and higher FPS rates.
Added 1280x720 screen resolution to the graphics settings.
- Improved Performance: Create new LODs and adjust their distance; Lightmap UV's retouched and improved; Lighting retouched. Of course, it is important to remember that the graphics configuration depends on the PC and that what consumes the most are Vsync and Shadows. I also specify that I have NOT optimized the particles of the Explosions, so when there is an explosion the performance DOES decrease. - Easier Final Boss: Normal attacks take less health; Spin attack takes less health; The boss recovers less health. Now it must not be very difficult to defeat the Final Boss, but remember that ma
Fixed some bugs in the Aiming System. The aiming system sometimes failed causing the precision aiming to be blocked or the player to be turned looking in a different direction to where he was shooting.
- Low graphics settings no longer drastically change the game's lighting. - The post-processing of the lighting has been changed a bit to boost the light areas a bit without making the dark areas look too light.
- Fixed a puzzle where pulling a metallic stair would end up going through the player character. - Fixed metal ladder collisions. - The ilumination of the entire game is now clearer.
Because people get stuck on the first puzzle (which is really a tutorial area) and they start to get bored, I've made this first puzzle a bit easier by making it more obvious what you want to achieve. In addition, the action starts earlier to make the start more varied and entertaining. I hope these changes make the initial experience more enjoyable since the really interesting part of the game starts after that area. I hope you don't despair and are understanding.
The character's starting health amount has been changed. It seems that it was not understood that the initial life was almost at the minimum to force the use of the inventory and the medkit. Sorry for the inconvenience!
Full appinfo as delivered by Steam PICS, changenumber 34921563. Also at /api/app/2818800/raw.
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