Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
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2026-09-09 23:38 UTC · Community Announcements · Dimensionless Games
FIXES Fixed an issue where the wrong Pet Egg was spawning in place of the Snowman Pet Egg on the Winter Wonderland Map. Fixed an issue where Night Walkers were not despawning when Night Shift ended. Fixed an issue where placing down a Subject 4 after picking up the corpse would spawn a Subject 3. Fixed an issue where the Quetzalcoatlus Corpse was still scanning as Pterodactyl Corpse. Fixed an issue where the Memory Fragment on Port Sahariss was not providing oxygen when standing near it. Fixed an issue where the Second Halloween Gotcha machine was not available in the apartment. Fixed a visual
2026-07-19 20:40 UTC · Community Announcements · Dimensionless Games
This hotfix addresses some minor issues. Thanks for the continued support! UPDATES Added a Suit Modifier next to the Gotcha Machines for quick access to viewing charms when winning new ones. The achievement “Reach Security level 3 on Day 1 of a contract” is now completable on Tier 1 contracts. The great white shark has been removed from T1 Port coral as there are not supposed to be deadly enemies on T1 contracts. FIXES Fixed an issue where trying to select port coral map with controller not working. Fixed an issue prevent controller players from being able to press the revive button when promp
2026-07-15 15:49 UTC · Community Announcements · Dimensionless Games
We made it! Full Release is finally here after 2 years working on Sketchy's as a Solo Dev. I am extremely proud of what I created and very grateful to the amazing community that has come with it. It's been a absolute pleasure getting to meet so many great people that play Sketchy's and an honor to have had so many of you gain wonderful memories from Sketchy's. Well, here it is:NEWThe story has arrived! Players will take part in an 11-part story that will take them to 11 different planets to hopefully piece together what Sketchy is and why they've been "working" for it all this time.15 Achievem
2026-07-03 20:37 UTC · Community Announcements · Dimensionless Games
Hi all, This is a short news post to let you know that I will be releasing Sketchy's out of Early Access in roughly 2 weeks on July 15!It's been over 2 years working on Sketchy's as a Solo Dev and I am extremely proud of what I created and very grateful to the amazing community that has come with it.As a quick rundown, Full Release will have new content including:An 11 part Storyline.15 Steam Achievements!A New Map - Null Sector (this map contains the final quest of the newly added storyline). This is the only map that Zero Gravity is part of how you move around the Map, specifically in the le
2026-04-18 21:15 UTC · Community Announcements · Dimensionless Games
Hi all, this update wraps up the new player experience as well as balancing a bit with the early gameplay with T1 and T2. Additionally, T3 has become a dedicated Hardcore Mode for Level 90 players which it was always intended to be. This means that reaching level 90 and unlocking T3 furniture is now something you can do simply by playing Tier 2 (the normal mode of the game). with the exception that players need to reach higher quotas on Tier 2 in order to push past level 60 and purchase T3 furniture.For those curious, I've made these changes so that all players can experience all of Sketchy's
2026-04-10 21:12 UTC · Community Announcements · Dimensionless Games
Updates Removed the flickering effect on outlines when scanning items. Fixes Fixed an issue where the Burger Shop Inventory can sometimes be overfilled. Fixed a major issue with cooking. Fixed a spawn area on Port Coral where the Lurk Roots would be high up in the air. Fixed an issue where the Flashlight Keybind Icon for Controller was not displaying beneath the players stamina bar. Fixed an issue where removing items from the Burger Shop Crate just after returning to orbit causes them to disappear to spawn incorrectly. Fixed an inaccessible access crate beneath the landscape in Level 1 Port S
2026-04-09 03:51 UTC · Community Announcements · Dimensionless Games
Update Players that are teleported back to the ship from Sketchy’s Belt or in Orbit whenever another player pilots the ship will not lose their items anymore. Updated the visual design of the Black-Market Vendor area off Port Sahariss. It is now a small archeological-themed spot that is consistent with the map theme and makes it easier to find. Updated the Black-Market Vendor area on Sketchy Wonderland and Port Aeriss to make it easier to find. XP gained on T1 has been increased to ensure new players gain a certain amount of levels before reaching the starting eligibility to sign Tier 2. FIXES
2026-04-07 18:56 UTC · Community Announcements · Dimensionless Games
UPDATE The death backpack icon will now disappear 5 minutes after the player revives rather than 5 minutes after they die. This will help ensure players have plenty of time to find their way back to where they died. Jelloti in a Jar item will now dance when next to boombox music. The Freezer can now be stored away for Hosts. It can be relocated by clients. The Air Purifier can now only be activated outside of the ship. The Time Manipulator can now only be activated outside of the ship. The droid blaster no longer phases through physical collision. Updated the collision in the Museum Center pla
2026-04-03 20:59 UTC · Community Announcements · Dimensionless Games
It's finally here! The last major update has arrived bringing so much to Sketchy's. This update focuses on replayability, progression, and simplification of systems to make the game as intuitive and engaging as it can be.Players can finally do work for the burger Shop, Cook a Big Bang Burger, and make strategic decisions about which planets to travel to based on their needs and conditions making each contract different than the previous.So here it is, 0.7.0.0!NEWThe Burger Shop RedesignWith this last update, players will finally participate at the Burger Shop, which is now a thriving fast food
2026-03-16 20:35 UTC · Community Announcements · Dimensionless Games
The Remaining Roadmap Hey everyone! It's been a couple of months sense the last update which brought some great quality of life and major changes to the game that helped streamline the overall Sketchy's gameplay and make the player experience more intuitive. I've done a stream or two sense then discussing with my community the complete roadmap to Full Release and thought it would be good to sum it all up in a compact post here on Steam to get everyone up to speed outside of my streams and discord. So here it is, what remains of Sketchy's Contract.Keep in mind that I will not be going into the
2026-01-12 20:08 UTC · Community Announcements · Dimensionless Games
Hi all, Just another update to continue polishing and adding those final touches to Sketchy's. Alas, the long awaited "Unstuck Button" is here!NEWAdded Unstuck feature. Unstuck can be performed once a minute and will relocate your player to a nearby area.Added Pause feature for Solo Players. Pressing escape will now pause the game on solo gameplay.While healing, a healing buff icon now appears next to the player health bar to indicate they are gaining health. This will also help new players that aren’t aware of certain healing mechanics such as Med Bay providing passive healing while standing
2026-01-07 07:03 UTC · Community Announcements · Dimensionless Games
I hope everyone was able to get their Winter Cookies and some holiday rewards! With the Winter Event concluded, its time to focus all my efforts on Sketchy's Full Release. Over the coming months, you can expect to see hotfixes and quality of life patches to help create a successful launch. In this update, I've updated the Gathering System based on player feedback and improved other things as well. here's the break down:UPDATESGathering Bar has been redesigned based on Player Feedback. There is no longer a separate bar to swap to. Instead, gathering items are automatically switched to the momen
2025-12-29 22:21 UTC · Community Announcements · Dimensionless Games
The last update of the year! With it, I bring a revamped Revive System that turns medical generators into infinitely self reviving systems. That's right, you only need to install 1 med gen to revive as many times and as many people as you want. Not only that, players AUTOMATICALLY begin reviving the moment they die meaning that players don't even need to go back to the med bay to press the button! I personally love this change because as a Solo and Duo player myself, I want to spend as little time spectating as possible or waiting for a friend to get me. The more time I can spend in-game looti
2025-12-20 09:02 UTC · Community Announcements · Dimensionless Games
Hi all! Thank you so much for all the amazing comments and feedback regarding 0.6.0.0. It truly means a lot to me, and I can't wait to bring more great content to you in the new year. I'm extending the Winter Event to January 6th so hopefully more people will have a bit more time to get their hands on the exclusive Winter Event stuff. The New Sketchy Wonderland Map is permanent, so don't worry if you miss out on the event. Anyway, here's what I've addressed so far: UPDATES Updated capsule storage logic to help prevent the issue where placed capsules sometimes reduce in value. Shrink Ray is now
2025-12-17 19:01 UTC · Community Announcements · Dimensionless Games
Hi all, its that time of the year again - Sketchy Christmas! This is a HUGE update that brings in so much feedback from the community while also bringing new stuff you never saw coming! Let's jump into it!Before you read through this giant update I just wanted to highlight the importance of everything here. This update focuses on QOL, Player Progression, and Difficulty Balance to get Sketchy's to a place where it feels "right". Before I go to Full Release its important to me to consider all the little things (the things that really matter) from the community and try to tweak as many of them as
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