Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:21 UTC.
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2015-03-26 11:13 UTC · Community Announcements · UWE.Strayan (NS2HD)
http://unknownworlds.com/futureperfect/files/2015/03/fp16_1_small.jpg Future Perfect Update 16 is now live on Steam! As usual, we update the Steam “beta” branch daily with the latest, and then once a week we push that out to the main branch along with a post summarizing the most interesting bits. Over the last couple weeks we’ve been focusing on the things we need to get done to bring Future Perfect to a wider audience. The main goal is to allow new players to jump in and start building and playing their creations within a few minutes. Here are some of the things we’ve been working on. Package
2015-03-26 11:13 UTC · Community Announcements · Hugh
http://unknownworlds.com/futureperfect/files/2015/03/fp16_1_small.jpg Future Perfect Update 16 is now live on Steam! As usual, we update the Steam “beta” branch daily with the latest, and then once a week we push that out to the main branch along with a post summarizing the most interesting bits. Over the last couple weeks we’ve been focusing on the things we need to get done to bring Future Perfect to a wider audience. The main goal is to allow new players to jump in and start building and playing their creations within a few minutes. Here are some of the things we’ve been working on. Package
2015-03-17 19:23 UTC · Community Announcements · UWE.Strayan (NS2HD)
http://unknownworlds.com/futureperfect/files/2015/03/sunsetsmall.jpg The weekly update for Future Perfect is now live on Steam! Here are some of the changes in this update. Improved Thumbnails In the last update we added support the thumbnail images in the asset browser. This week we’ve improved them by adding images for collision, material, and particles assets. We also fixed a few issues with thumbnails; thumbnails will now always use high quality textures, emissive transparent parts are displayed properly, decals in blueprints will be rendered, and the skin selection is taken into account f
2015-03-17 19:23 UTC · Community Announcements · Hugh
http://unknownworlds.com/futureperfect/files/2015/03/sunsetsmall.jpg The weekly update for Future Perfect is now live on Steam! Here are some of the changes in this update. Improved Thumbnails In the last update we added support the thumbnail images in the asset browser. This week we’ve improved them by adding images for collision, material, and particles assets. We also fixed a few issues with thumbnails; thumbnails will now always use high quality textures, emissive transparent parts are displayed properly, decals in blueprints will be rendered, and the skin selection is taken into account f
2015-03-10 07:32 UTC · Community Announcements · UWE.Strayan (NS2HD)
http://unknownworlds.com/futureperfect/files/2015/03/stones-618x341.jpg The weekly update for Future Perfect is now live on Steam! Here are some of the changes in this update. Asset Thumbnails This week we implemented a long planned feature: asset thumbnails. Now when you open the asset browser in the editor you’ll see preview icons: https://www.youtube.com/watch?v=XQW1sF6StEw Right now we only have thumbnails for models and blueprints (that use models), but we’ll be adding support for texture, material and collision assets as well. This is part of our continuing effort to improve the usabilit
2015-03-10 07:32 UTC · Community Announcements · Hugh
http://unknownworlds.com/futureperfect/files/2015/03/stones-618x341.jpg The weekly update for Future Perfect is now live on Steam! Here are some of the changes in this update. Asset Thumbnails This week we implemented a long planned feature: asset thumbnails. Now when you open the asset browser in the editor you’ll see preview icons: https://www.youtube.com/watch?v=XQW1sF6StEw Right now we only have thumbnails for models and blueprints (that use models), but we’ll be adding support for texture, material and collision assets as well. This is part of our continuing effort to improve the usabilit
2015-03-03 16:50 UTC · Community Announcements · UWE.Strayan (NS2HD)
http://unknownworlds.com/futureperfect/files/2015/03/shot-584x365.png Weekly Update 13 is now live on Steam. Here’s a summary of the biggest changes. Black Screen Fix We received a number of reports from users that were experiencing an issue where the game would start up with a black screen. This was caused by the game not being able to load any of the files it needs to execute. The common elements between the reports was Windows 8 and having the game installed to a drive other than C: After a lot of back and forth, we tracked down the issue to Windows reporting the wrong case for the director
2015-03-03 16:50 UTC · Community Announcements · Hugh
http://unknownworlds.com/futureperfect/files/2015/03/shot-584x365.png Weekly Update 13 is now live on Steam. Here’s a summary of the biggest changes. Black Screen Fix We received a number of reports from users that were experiencing an issue where the game would start up with a black screen. This was caused by the game not being able to load any of the files it needs to execute. The common elements between the reports was Windows 8 and having the game installed to a drive other than C: After a lot of back and forth, we tracked down the issue to Windows reporting the wrong case for the director
2015-02-24 07:52 UTC · Community Announcements · UWE.Strayan (NS2HD)
http://unknownworlds.com/futureperfect/files/2015/02/LumberJack2.jpg Weekly Update 12 is now live on Steam. Here’s a summary of the biggest changes. Stones In Lumberjack Simulator, there are now two resources the player can build with. Chopping at a tree provides wood. Punching giant boulders provides stones. The stones take longer to harvest but are much stronger and will keep you reasonably* safe from bears. This also required about a day of work to recombobulate the way resources were tracked in the inventory. https://www.youtube.com/watch?v=7hb2S5zJQz0 *not nearly as safe as you would want
2015-02-24 07:52 UTC · Community Announcements · Hugh
http://unknownworlds.com/futureperfect/files/2015/02/LumberJack2.jpg Weekly Update 12 is now live on Steam. Here’s a summary of the biggest changes. Stones In Lumberjack Simulator, there are now two resources the player can build with. Chopping at a tree provides wood. Punching giant boulders provides stones. The stones take longer to harvest but are much stronger and will keep you reasonably* safe from bears. This also required about a day of work to recombobulate the way resources were tracked in the inventory. https://www.youtube.com/watch?v=7hb2S5zJQz0 *not nearly as safe as you would want
2015-02-18 00:07 UTC · Community Announcements · UWE.Strayan (NS2HD)
http://unknownworlds.com/futureperfect/files/2015/02/2015-02-18_00008-618x348.jpg Weekly Update 11 is now live on Steam! Here’s a summary of the biggest changes... Revised UI This week we overhauled the layout of the editor UI. As we’ve developed Future Perfect, we’ve been adding new editor features and concepts as we discovered the need. As a result there wasn’t too much rhyme or reason to the layout. Although we still have more to implement, it feels like we’ve got a pretty good handle on all of the major functional pieces, so it was time to step back and think how they could be better integ
2015-02-18 00:07 UTC · Community Announcements · Hugh
http://unknownworlds.com/futureperfect/files/2015/02/2015-02-18_00008-618x348.jpg Weekly Update 11 is now live on Steam! Here’s a summary of the biggest changes... Revised UI This week we overhauled the layout of the editor UI. As we’ve developed Future Perfect, we’ve been adding new editor features and concepts as we discovered the need. As a result there wasn’t too much rhyme or reason to the layout. Although we still have more to implement, it feels like we’ve got a pretty good handle on all of the major functional pieces, so it was time to step back and think how they could be better integ
2015-02-10 21:49 UTC · Community Announcements · UWE.Strayan (NS2HD)
http://unknownworlds.com/futureperfect/files/2015/02/Game-2015-02-09-15-07-37-08-584x365.png Future Perfect Update 10 is now live on Steam. New features, bug fixes and other improvements go out to Steam every day in the “beta” branch, and once a week we wrap this progress into a stable update in the “main” branch. Here’s what’s included. Shadow Improvements In the last update we made some improvements to the shadow filtering quality, but there were still some artifacts left. These artifacts are what is known as shadow “acne” because they show up as spots along the surface. The artwork in Futur
2015-02-10 21:49 UTC · Community Announcements · Hugh
http://unknownworlds.com/futureperfect/files/2015/02/Game-2015-02-09-15-07-37-08-584x365.png Future Perfect Update 10 is now live on Steam. New features, bug fixes and other improvements go out to Steam every day in the “beta” branch, and once a week we wrap this progress into a stable update in the “main” branch. Here’s what’s included. Shadow Improvements In the last update we made some improvements to the shadow filtering quality, but there were still some artifacts left. These artifacts are what is known as shadow “acne” because they show up as spots along the surface. The artwork in Futur
2015-02-04 02:01 UTC · Community Announcements · UWE.Strayan (NS2HD)
http://unknownworlds.com/futureperfect/files/2015/02/buying-584x365.png Weekly Update 9 is now live on Steam. Here’s a summary of the biggest changes. Player Movement One long standing issue we tackled in this update is player movement bugs. In earlier versions, trying to walk over a pile of physics objects would cause the player to be shot directly upwards with a huge velocity. https://www.youtube.com/watch?v=BlucIZFTjf8 While this was a pretty fun, it completely broke the game. The bug was caused by the “stair stepping” code that allows a character to step over small obstacles; that stepping
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/282370/raw.
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