Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:01 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2016-06-07 13:46 UTC · Community Announcements · sponge
We've just released an update to both the client and the server today. Servers and clients will both need to update as the changes are not compatible between versions, and older servers will be de-listed from the server list. Here's the list of changes: - add server support for alternate death effects through workshop - fixed inability to look around after issuing a map_restart while paused - grappling hooks on dead and disconnected players weren't freed, resulting in the hook snapping from player to player - clientmute now properly mutes team chat - fixed some random color issues on map rotat
2016-06-07 13:46 UTC · Community Announcements · [id] sponge
We've just released an update to both the client and the server today. Servers and clients will both need to update as the changes are not compatible between versions, and older servers will be de-listed from the server list. Here's the list of changes: - add server support for alternate death effects through workshop - fixed inability to look around after issuing a map_restart while paused - grappling hooks on dead and disconnected players weren't freed, resulting in the hook snapping from player to player - clientmute now properly mutes team chat - fixed some random color issues on map rotat
2016-05-05 18:32 UTC · Community Announcements · sponge
We've setup a public Discord server for Quake Live players to chat and organize pickup matches. Use this invite link to join us and other Quake Live players!
2016-05-05 18:32 UTC · Community Announcements · sponge
We've setup a public Discord server for Quake Live players to chat and organize pickup matches. Use this invite link to join us and other Quake Live players!
2016-04-28 20:58 UTC · Community Announcements · sponge
We've just released an update to both the client and the server today. Servers and clients will both need to update as the changes are not compatible between versions, and older servers will be de-listed from the server list. Here's the list of changes: - worked around corrupted userinfo by kicking players with invalid userinfo - the "sarge" bug. behavior can be controlled with g_kickBadUserInfo in case you notice it kicking too many valid players. - handle too big scoreboard messages a little better by falling back to a smaller message. some elements of the scoreboard will still be out of dat
2016-04-28 20:58 UTC · Community Announcements · sponge
We've just released an update to both the client and the server today. Servers and clients will both need to update as the changes are not compatible between versions, and older servers will be de-listed from the server list. Here's the list of changes: - worked around corrupted userinfo by kicking players with invalid userinfo - the "sarge" bug. behavior can be controlled with g_kickBadUserInfo in case you notice it kicking too many valid players. - handle too big scoreboard messages a little better by falling back to a smaller message. some elements of the scoreboard will still be out of dat
2016-02-26 14:49 UTC · Community Announcements · sponge
To celebrate 20 years of Quake, we’re pleased to announce this year’s official tournaments to be held August 4-7, 2016 in Dallas, TX in the Wedgwood Ballroom at the Hilton Anatole Hotel. Players from around the globe will once again come together to compete for their share of $25,000 cash in the QUAKEWORLD 2on2 Team Deathmatch Open and the Quake Live masters will be invited back to battle for the 2016 title in the QUAKE LIVE Duel Masters Championship. Official QuakeCon 2016 Tournament details and registration information can be found below: QUAKEWORLD 2on2 TDM OPEN: The QUAKEWORLD 2on2 TDM Ope
2016-02-26 14:49 UTC · Community Announcements · sponge
To celebrate 20 years of Quake, we’re pleased to announce this year’s official tournaments to be held August 4-7, 2016 in Dallas, TX in the Wedgwood Ballroom at the Hilton Anatole Hotel. Players from around the globe will once again come together to compete for their share of $25,000 cash in the QUAKEWORLD 2on2 Team Deathmatch Open and the Quake Live masters will be invited back to battle for the 2016 title in the QUAKE LIVE Duel Masters Championship. Official QuakeCon 2016 Tournament details and registration information can be found below: QUAKEWORLD 2on2 TDM OPEN: The QUAKEWORLD 2on2 TDM Ope
2016-02-26 14:46 UTC · Community Announcements · sponge
We have released a minor update to fix an issue with remote console on the client and the server. There are no other fixes in today's update. Because this is a version number bump, servers will be required to upgrade, and old servers will shortly fall off the master server list. Thank you and have a great weekend!
2016-02-26 14:46 UTC · Community Announcements · sponge
We have released a minor update to fix an issue with remote console on the client and the server. There are no other fixes in today's update. Because this is a version number bump, servers will be required to upgrade, and old servers will shortly fall off the master server list. Thank you and have a great weekend!
2015-12-16 17:17 UTC · Community Announcements · sponge
We've just released an update to both the client and the server today. Servers and clients will both need to update as the changes are not compatible between versions, and older servers will be de-listed from the server list. Here's the list of changes: Client - set bot_minplayers to 0 in training to prevent bots from showing up in crash course - don't play sounds that are outside of the player's PVS even if they are included in the snapshot. this should remove extra sounds when spectating someone, and the ability to hear teammates but not enemies. behavior can be changed through s_pvs - tag s
2015-12-16 17:17 UTC · Community Announcements · sponge
We've just released an update to both the client and the server today. Servers and clients will both need to update as the changes are not compatible between versions, and older servers will be de-listed from the server list. Here's the list of changes: Client - set bot_minplayers to 0 in training to prevent bots from showing up in crash course - don't play sounds that are outside of the player's PVS even if they are included in the snapshot. this should remove extra sounds when spectating someone, and the ability to hear teammates but not enemies. behavior can be changed through s_pvs - tag s
2015-10-30 17:46 UTC · Community Announcements · sponge
We've released a minor update to fix 2 of the major sources of crashes in the dedicated server. The client and server are both now 1064. We've noticed a larger frequency of crashes on the x64 dedicated server binaries compared to the x86. We highly recommend try switching to the x86 server, and see how that affects stability. A larger bugfix update is in the works to fix the crop of small issues and annoyances since launch, and will be available at a later. EDIT: We also bumped up the client version to allow listen servers to be listed in the browser, and updated the server browser to start di
2015-10-30 17:46 UTC · Community Announcements · sponge
We've released a minor update to fix 2 of the major sources of crashes in the dedicated server. The client and server are both now 1064. We've noticed a larger frequency of crashes on the x64 dedicated server binaries compared to the x86. We highly recommend try switching to the x86 server, and see how that affects stability. A larger bugfix update is in the works to fix the crop of small issues and annoyances since launch, and will be available at a later. EDIT: We also bumped up the client version to allow listen servers to be listed in the browser, and updated the server browser to start di
2015-10-28 15:28 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Graham Smith)
I sometimes long for the golden era of rocket jumps and jump pads, but technically those days never ended. Epic are still making a game called Unreal Tournament and Quake 3 persists as Quake Live , a remake-with-bells-on released in 2010 which came to Steam last year. Now it’s switched from free-to-play to a one-time payment model and those bells have been joined by whistles, as it’s been updated with Steamworks support. …
Full appinfo as delivered by Steam PICS, changenumber 37844002. Also at /api/app/282440/raw.
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