Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2026-09-11 19:11 UTC · Community Announcements · The GAS God
Greetings SHRIMP pilots As promised, 1.1 pushes new difficulty settings for Campaign and Co-op Campaign modes (death penalties only count in a dungeon, not in the hub): Shrimple Mode - the standard campaign difficulty that everyone is familiar with at this point. Only punishment for dying is -25 SPKRILLER Mode - Lose 50 SP on death and have 3 chances to defeat the boss before the fight resets. Double the SP reward on extraction and double SP and Gems for selling SHRIMP at the end*. Connected players are sent to purgatory until a reset on death.OVERKRILL Mode - Reset a dungeon after 1 death, or
2026-09-06 17:58 UTC · Community Announcements · The GAS God
Increased PvP melee ability damage Fixed light seekers with Feelsy's cooldown reduction ability Moved Wind portal post-clear location in The Backwaters to the top of the mirror puzzle Increased Earth F ability added armor Increased Wind Twister's suction pull a bit And a bunch of other bug fixes and tweaks. Stay tuned for hard mode updates shrimpers! Remember to leave a review if you like the game! Thanks bros
2026-09-04 18:14 UTC · Community Announcements · The GAS God
Major change for this patch: You are still prompted with upgrades past level SHRIMP cap now! These stat upgrades are more marginal and are not purely additive like normal levelling upgrades and thus provide you with an option to "pass" on upgrading entirely, for example: +2 Speed -2 Trajectory / +3 Firepower -3 Body / PASS Other changes include small bug fixes and rebalancing. Note: I am currently aware of a HUD bug when picking up Exotic weapons of different rarities. Working on it! Next week will have me switch focus to implementing harder difficulties. Stay strong shrimpers!
2026-09-02 23:35 UTC · Community Announcements · The GAS God
Greetings ShrimpersSHRIMP abilities are now manually activated whenever you like while off cooldown*. These abilities are on 55 second cooldowns in campaign due to their power, and around 30 second cooldowns in PvP. They are on cooldown by default when you spawn, encouraging you to stay alive longer.*note: Shrimple Steve and Feely's SHRIMP abilities still need to be triggered under certain conditions, like hovering over a weapon drop or having your RMB on cooldown respectively.I'm making this change as I saw some players were wishing for "another button to press" to make things more interestin
2026-09-01 03:20 UTC · Community Announcements · The GAS God
As some hardcore krillers know, SHRIMP GAME started as a PvP only game, and as such the stats were originally balanced for quick frenetic ~10 minute games.Things have changed. SHRIMP world will never be the same.I have pushed an update to make all stats scale harder with new coefficients, meaning they should now be more discernable (with the exception of Firerate, Armor, and Acuity because they were fine).For example: Upgrading to max Speed now makes you about twice as fast as a base SHRIMP. Zaggy players who love to dodge roll can now cover greater distances while mashing SHIFT. Beaky players
2026-08-30 20:16 UTC · Community Announcements · The GAS God
Hey SHRIMP nationThank you for all your support!Over the coming weeks, I'm going to be slowly making changes to make combat feel more dynamic.Many players haven't been utilizing the Weapon Shrines (the puzzle in Sunken Polis and the Backwaters where you use pearls to make exotic powerful weapons) as I intended, so today I'm releasing a patch where:Minibosses now drop Exotic WeaponsMinibosses and sometimes other objectives now drop Exotic Weapon types like Mines, Carpet Bomb, Musket shot, Pancake shot, Seeker shot, etc. that you could otherwise create in Weapon Shrines. These weapons overheat f
2026-08-28 15:17 UTC · Community Announcements · The GAS God
Hi SHRIMP nationI hope you're enjoying the game! Reception has been great and overall I'm happy with how things are turning out. However, I've been seeing some talk about how the game's campaign is about too shrimple... I'm gonna start working on a hard mode for the campaign. I'll likely title the pre-existing campaign difficulty "shrimple mode" and the hard mode "kriller mode". It'll offer increased SP and gem bonuses on completion (probably 2-3x), and just offer a harder challenge overall with limited lives and higher stakes. If you want, there's a discussion board post where you can share i
2026-08-27 10:59 UTC · Community Announcements · gigatank3000
Wazzup shrimp nation,We're happy to announce that SHRIMP GAME: OVERKRILL Is now available for purchase for $11.99 USD with a 20% launch discount until September 10th! With release now here we can turn our focus to our post-launch roadmap this is what you can expect in the coming months but not strictly limited to the following!We just want to thank you for taking the time to play our game and if you can please leave a review as well as feedback as that helps us out immensely! Stay shrimple. Enjoy the game. I love you - steve
2026-07-25 22:40 UTC · Community Announcements · The GAS God
Hey krillers,We're making the decision to push back the release date of SHRIMP GAME: OVERKILL by one week to August 27th, 2026. This will ensure I have more time to work on localization and steam deck compatibility as well as some other technical issues. And more time to test the game in with the discord shrimpers!All of your progress in KRILL CONFIRMED and the demo will carry over to the full game. If you haven't already please wishlist SHRIMP GAME: OVERKRILL as it helps us out immensely!Sorry for the slight delay - stay strong shrimp bros
2026-07-16 16:59 UTC · Community Announcements · gigatank3000
Hey all,If you haven't seen it Shrimp Game is part of the Secret Sauce Steam event going on until July 23rd so be sure to check out the event and showcase below.In addition to Secret Sauce we have a little surprise: we'll be talking about our post-release update roadmap. Q3 2026 Feedback & Bug FixingWe want you to have the best possible experience so we'll be blocking out a dedicated amount of time to make sure the experience is polished! We of course will continue bug fixing and polishing as needed and we're working hard to make post-launch smooth!Q4 2026 Cosmetics & New SHRIMP PlatformsShrim
2026-06-15 19:09 UTC · Community Announcements · gigatank3000
Hey everyone,Just a quick update that we have an official release date for SHRIMP GAME: OVERKRILL and that's August 20th, 2026! As we've stated before all of your progress from KRILL CONFIRMED and the demo will carry over to the full game and you'll be able to continue your shrimpy adventure krillin it with friends or solo. In addition we're part of Steam Next Fest until June 22nd! If you haven't already please wishlist the full game as it helps us out immensely! We'll be revealing more news about the game as we get closer to release! Until next time.
2026-06-08 14:30 UTC · Community Announcements · gigatank3000
Dear krillers,Just a heads up that SHRIMP GAME is now SHRIMP GAME: OVERKRILL to help bring it into line with KRILL CONFIRMED (and to make it distinct from a certain children's game). In addition to the name update we're in Steam Bullet Fest. We've been making some changes to KRILL CONFIRMED (as well as the demo) to better ensure Steam Deck compatibility and incorporating your requested changes/bug fixes! We've also hit 20,000 wishlists! That's a massive milestone and wouldn't be possible without all of you! We're hard at work on the game and can't wait to show you so much we have under-wraps.
2026-05-18 16:32 UTC · Community Announcements · The GAS God
Hey krillers! SHRIMP GAME development is going well. I've finished the wind level, and now I'm working on the final dungeon! At this rate, we're still on for a summer release. Check out some screens: Join the playtests bros! https://discord.gg/dsNAkTx
2026-05-06 19:28 UTC · Community Announcements · gigatank3000
Hey everyone,SHRIMP GAME: KRILL CONFIRMED is now live! Enjoy the campaign in single-player and Co-Op or krill your friends in multiplayer PVP! All progress from the game will carry over to the final game and you'll be able to to experience the first 3 dungeons of the game and their massive bosses. You'll also be able to unlock some neat bonuses for the full game. KRILL CONFIRMED is our long term demo of the full game and we'll be updating it up to release and beyond. If you haven't already please wishlist the full game and leave a review for KRILL CONFIRMED as that helps us out immensely.Until
2026-04-26 01:01 UTC · Community Announcements · gigatank3000
Hey all,We're happy to announce SHRIMP GAME: KRILL CONFIRMED our long term FREE standalone introduction to SHRIMP GAME. You'll be able to play the first 3 dungeons along with their bosses both in single player and co-op. Unlock achievements, exclusive skins that will carry over to the full game, and any progress you make! We'll be posting regular updates about both games you can stay informed of major updates! There'll be an announcement on the release date for KRILL CONFIRMED really soon (like super soon!!) but in the meantime please wishlist the full game and KRILL CONFIRMED as that helps us
Full appinfo as delivered by Steam PICS, changenumber 38804521. Also at /api/app/2824880/raw.
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