Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
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2026-01-11 00:03 UTC · Community Announcements · lrgamesltd
The gears on my next game are spinning up, and between that and the holidays, things have really slowed down around here. This might be one of the final patches, so thank you for supporting the game so far. I'd say that with this, the game is in a very good spot, maybe not 100% perfect, but certainly very good.Gameplay:-Hardening Steel's melee break chance has been halved. To compensate, only 3 stacks are gained on sneak attack.-Shinobi's acension has changed: Dodge now lowers block, block lowers armor, and armor lowers dodge, in a triangle, rather than them all affecting one another. The numb
2025-12-09 00:09 UTC · Community Announcements · lrgamesltd
The next patch is here, and as stated earlier, things are winding down. Still a few more changes to go, but this is mostly just a small balance and bugfix patch.Gameplay:-Hardening steel now adds a (current meleebonus)% chance to break ranged AND MELEE weapons when used(Hard steel is brittle, after all!). Reduces carry weight of melee weapons to compensate.-The Saboteur Iga perk now reduces trap weight by 50%.-Shinobi ascension 3 has been changed:---Your BLOCK, ARMOR, and DODGE now all reduce each other, becoming worse the higher any one increases. -Pills now take 1 turn to use from inventory
2025-11-26 02:44 UTC · Community Announcements · lrgamesltd
Things will be slowing down a bit from here on out, but I will be trying to keep having weakly (or fortnightly) patches for some time, just smaller ones. This one has a few more balance tweaks and fixes across the board.Gameplay:-The Onmyoji can take Honed Strikes again (this was actually an accidental removal)-One With Smoke is now a level 1 perk, but the fire resistance has been reduced to compensate.-Hardening Steel has been nerfed:---When adding stacks, there is a (current stack)% chance to fail. This effectively caps the max bonus at 10 and makes getting them harder and slower in general.
2025-11-16 23:34 UTC · Community Announcements · lrgamesltd
After many suggestions, this patch is largely a gameplay and balance patch. Several new additions have been made as well, including a few new artifacts and perks. Patch wise, things are likely going to be slowing down from here on out, but there are still some fixes and changes to come. Stay tuned!Gameplay:-Lowered the cost of Aim a bit.-Monk may no longer take Stealthy. Stealth stance will have to do!-Garrote has been reworked a little, it still stuns, but only does large damage upon a sneak attack. The death damage has been removed.-Iga may now take Garrote to start.-Nerfed entangling widows
2025-11-07 01:42 UTC · Community Announcements · lrgamesltd
A minor fix to a few issues: -Fixed the game crashing when trying to use Snakewell in Japanese -Updated info so Blunt now shows 75% instead of 50 -Fixed a bug where PRE did not reduce weapon technique costs
2025-11-06 01:03 UTC · Community Announcements · lrgamesltd
It's been a while! This patch was meant to just be the translation, but between that and other things, it snowballed into a quite a huge update! But at last, the big translation is here, and Shadowed finally hits 1.1! Don't worry though, there are still some more balance changes and fixes to come.Note: When playing in Japanese, Builds from pre 1.1 patches may not display items properly in the character build screen, I couldn't do anything about this sorry, as they are saved from before they had Japanese names.Gameplay:-Sneak attacks have been reworked!-The damage is now fixed instead of random
2025-10-16 01:05 UTC · Community Announcements · lrgamesltd
Things are still chugging along! Originally, I was hoping to save up a big patch for the translation, but due to some bad luck, my translator has needed a few breaks, so it seems like the translation my still be a few weeks away. As usual, this is just a bugfix patch, albeit with some minor changes.Gameplay:-The Kamikui's Utter Chaos playstyle now doubles essence gained, so they can gain active abilities more easily.QOL:-Fixed some help files.-Added a note about accuracy in help/derived stats.Bugfixes:-Grudge gathering was bugged and gave extra ki levels at very small corruption values, it now
2025-09-28 23:20 UTC · Community Announcements · lrgamesltd
Another week, another patch. Some good news: The JP translation is getting close to the end! It will probably be out the week after next, if things are able to to proceed at the current rate. Also, I was finally able to get around to some balance changes. More to come soon!NOTE: If you are a controller player, you may have to delete your keymaps again, just like in last patch. More in the QOL section.Gameplay:-Changed the thirsty oni event to only spawn enemies with "oni" in the name.-Neutral creatures are no longer affected by statues.-Ascension 7 now reduces the players BLOCK scaling and AGI
2025-09-22 14:17 UTC · Community Announcements · lrgamesltd
So this patch ended up being smaller than anticipated, because I finally got around to adding controller support! It took a lot more work than I thought it would, and some issues may remain which are pretty much unfixable, but it *should* be good enough for most people's purposes, and unfortunately, getting it up to the standards of everything else would likely take months, so it just kind of is what it is. Still, the game is fully playable with a joypad now. Just a few things to note:-The key rebind system does not support the joypad, I may change this if a lot of people feel they need it, al
2025-09-15 00:45 UTC · Community Announcements · lrgamesltd
Another week mostly devoted to translation behind the scenes. But the vast bulk of my portion of the work is now done, so next week, I'll be able to do a lot more QOL and gameplay changes!Gameplay:-The Poultice->Curing pill crafting recipe now has a 60% fail chance, to help balance out the cheap cost of taking poultices on character generation (didn't want to nerf the poultice option itself, wounds can be quite devastating early on).-Increased noise from the yell command.QOL:-Cleaned up a bunch of messages to only play when a monster is in sight (being stunned, etc).-The "highest class win" se
2025-09-08 00:59 UTC · Community Announcements · lrgamesltd
Another weekly patch again, once again there is little to note here. The translation is still going, although its a very long and tedious grind. In the meantime, lots of people have found a lot of bugs and issues, and I always appreciate the reports, even if it's a pain to see the bugs themselves. Still, I got around to fixing most of them, although there's still more fixes and changes to come!Gameplay:-Dropping an item now takes a turn(sort of a bug/oversight fix more than anything, but relevant here)-Weapon buff talismans can now no longer be prepared (they just buffed weapons in your curren
2025-08-31 02:45 UTC · Community Announcements · lrgamesltd
Another week, another patch. Nothing very glamorous in this one, I've been working on the translation pretty much full time, so a few things have fallen by the wayside. But the whole thing is going smoothly, and I've had the time to iron out a small few things here and there along the way.Gameplay:-No changes this patch, but will probably do more tests and adjustments soon.QOL:-Added back buttons to the character generation screens, and let you go back with ESC. (You could always do this by pressing backspace, but I forgot to improve it before release.)-Did a large internal overhaul on the mou
2025-08-25 01:04 UTC · Community Announcements · lrgamesltd
Just a small fix.-Fixed an issue where the character creation would crash when mousing over the blade flurry scroll.
2025-08-24 14:22 UTC · Community Announcements · lrgamesltd
Shadowed's first post-release patch is not terribly exciting, just mostly fixes and tweaks. There's more to come, though! However much of my time has been spent laying the groundwork for the JP translation.Gameplay:-Made weasels slightly less charming.-Made Onigiri slightly less heavy-Made event rooms in forests notably rarer. QOL:-There is now an option to disable the mouse.-You can now use items in your inventory by clicking on them without having to use the "use item" command.-Made the mouse behave a little better in general.-Added a new feature where a help popup will appear to tell you ab
2025-08-17 02:50 UTC · Community Announcements · lrgamesltd
1.0 is here! A warm thanks to everyone who supported the game so far. It's been a long journey, although with more eyes on the game, more feedback, and more bug reports, I'm sure that it's not quite over yet. There's also the Japanese translation, which is over halfway done, but still needs quite a bit more time before it's ready for release. But thank you again, and be sure to spread the word!This is also a patch of course, albeit with a few tweaks only.Gameplay:-Readjusted the EXP curve substantially.-The "Curse Absorption" mutation now makes you immune to miasma tiles and heal while standin
Full appinfo as delivered by Steam PICS, changenumber 37464588. Also at /api/app/2825130/raw.
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