Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
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2018-07-26 18:17 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dominic Tarason)
Star Ruler was a 4X space strategy game where ships could be as big as planets, and carry weapons that could punch holes in suns. Its 2015 sequel, Star Ruler 2 flew under our radar, but was a slightly more coherent, traditional game, while still offering conflict on a truly daft scale. Developers Blind Mind Studios have been inactive for a while now, but this week they kindly made Star Ruler 2 (and its expansion, Wake Of The Heralds) open source. Better still: Everything but the music is included, so if you build it yourself, it’s entirely free. (more…)
2016-04-22 17:00 UTC · Community Announcements · GGLucas
Our first expansion, Star Ruler 2: Wake of the Heralds, is now officially out on steam! Purchase it for $9,99 from the steam store page. http://i.starruler2.com/heralds/main_capsule.png Along with the release of the expansion, the base game has received an update to version 2.0.0 containing a number of fixes and improvements. You can read about some of the main changes to the game below: Graphics Added a number of new post processing graphics options, including Bloom, Godrays and Chromatic Aberration. Many many more improvements to shaders and and lighting to improve graphics quality The visua
2016-04-22 17:00 UTC · Community Announcements · GGLucas
Our first expansion, Star Ruler 2: Wake of the Heralds, is now officially out on steam! Purchase it for $9,99 from the steam store page. http://i.starruler2.com/heralds/main_capsule.png Along with the release of the expansion, the base game has received an update to version 2.0.0 containing a number of fixes and improvements. You can read about some of the main changes to the game below: Graphics Added a number of new post processing graphics options, including Bloom, Godrays and Chromatic Aberration. Many many more improvements to shaders and and lighting to improve graphics quality The visua
2016-04-21 17:41 UTC · Community Announcements · GGLucas
Star Ruler 2: Wake of the Heralds releases tomorrow, Friday April 22nd! You can read our final feature higlight about the second new race, "The First", below. The First http://i.starruler2.com/first/first.png Although their once great empire is gone, reduced to nothing but remnants by the ravages of time, the minds of those who chose to live forever still carry on. The planet Atrozal, hollowed out and brimming in circuitry; where a trillion souls discarded their bodies to be part of the final dream of the ancients. The First care little for the physical world, yet the arrival of the Heralds sp
2016-04-21 17:41 UTC · Community Announcements · GGLucas
Star Ruler 2: Wake of the Heralds releases tomorrow, Friday April 22nd! You can read our final feature higlight about the second new race, "The First", below. The First http://i.starruler2.com/first/first.png Although their once great empire is gone, reduced to nothing but remnants by the ravages of time, the minds of those who chose to live forever still carry on. The planet Atrozal, hollowed out and brimming in circuitry; where a trillion souls discarded their bodies to be part of the final dream of the ancients. The First care little for the physical world, yet the arrival of the Heralds sp
2016-04-19 18:27 UTC · Community Announcements · GGLucas
Star Ruler 2: Wake of the Heralds releases this April 22nd! We will be posting feature highlight posts every few days until the release. The Invasion In the new Invasion map, you are tasked with defending your isolated part of the galaxy from waves of ruthless invaders. Empires cannot declare war on each other in this co-operative map, but diplomatic trickery is of course still advised! http://i.starruler2.com/invasion/invader_systems.png You start the game with your home system surrounded by 3 systems containing allied remnant defense stations. These stations were set up a long time ago to pr
2016-04-19 18:27 UTC · Community Announcements · GGLucas
Star Ruler 2: Wake of the Heralds releases this April 22nd! We will be posting feature highlight posts every few days until the release. The Invasion In the new Invasion map, you are tasked with defending your isolated part of the galaxy from waves of ruthless invaders. Empires cannot declare war on each other in this co-operative map, but diplomatic trickery is of course still advised! http://i.starruler2.com/invasion/invader_systems.png You start the game with your home system surrounded by 3 systems containing allied remnant defense stations. These stations were set up a long time ago to pr
2016-04-17 19:56 UTC · Community Announcements · GGLucas
Star Ruler 2: Wake of the Heralds releases this April 22nd! We will be posting feature highlight posts every few days until the release. The Cut of Your Jib In vanilla Star Ruler 2, all of the properties of your race are decided by the traits you choose before the game starts. In Wake of the Heralds, you can further customize what you think your empire should be like using the new Attitudes mechanic. http://i.starruler2.com/attitudes/attitudes_shot.thumb.jpg Attitudes level up as you perform specific tasks over the course of the game, each level giving you new benefits for your empire to use.
2016-04-17 19:56 UTC · Community Announcements · GGLucas
Star Ruler 2: Wake of the Heralds releases this April 22nd! We will be posting feature highlight posts every few days until the release. The Cut of Your Jib In vanilla Star Ruler 2, all of the properties of your race are decided by the traits you choose before the game starts. In Wake of the Heralds, you can further customize what you think your empire should be like using the new Attitudes mechanic. http://i.starruler2.com/attitudes/attitudes_shot.thumb.jpg Attitudes level up as you perform specific tasks over the course of the game, each level giving you new benefits for your empire to use.
2016-04-15 17:47 UTC · Community Announcements · GGLucas
We're happy to announce that the expansion, Star Ruler 2: Wake of the Heralds will be releasing this April 22nd! We'll be posting feature highlights posts every few days until the release, starting with this very one! The Heralds http://i.starruler2.com/heralds/heralds.png For as long as the records recount, the Heralds have been on the run. Chased by an unknown entity, the Heralds jump from galaxy to galaxy as entire star systems vanish in their wake, as if consumed by the blackness of space itself. Each new galaxy saves their species from extinction for a short time more. While impermanent,
2016-04-15 17:47 UTC · Community Announcements · GGLucas
We're happy to announce that the expansion, Star Ruler 2: Wake of the Heralds will be releasing this April 22nd! We'll be posting feature highlights posts every few days until the release, starting with this very one! The Heralds http://i.starruler2.com/heralds/heralds.png For as long as the records recount, the Heralds have been on the run. Chased by an unknown entity, the Heralds jump from galaxy to galaxy as entire star systems vanish in their wake, as if consumed by the blackness of space itself. Each new galaxy saves their species from extinction for a short time more. While impermanent,
2015-05-12 19:51 UTC · Community Announcements · GGLucas
We just released our first minor content update for Star Ruler 2 since release. As always, read about some of the highlights here, or scroll down for a full changelog. Research Web Overhaul http://i.starruler2.com/posts/research.png The research grid and associated graphics have been completely redone, making research paths and unlocks clearer and easier to use. Quantum Batteries The new quantum battery modifier can be used to partially satisfy a subsystem's power needs, but needs to be charged with your empire's Energy when constructed. http://i.starruler2.com/posts/quantum_battery.png Additi
2015-05-12 19:51 UTC · Community Announcements · GGLucas
We just released our first minor content update for Star Ruler 2 since release. As always, read about some of the highlights here, or scroll down for a full changelog. Research Web Overhaul http://i.starruler2.com/posts/research.png The research grid and associated graphics have been completely redone, making research paths and unlocks clearer and easier to use. Quantum Batteries The new quantum battery modifier can be used to partially satisfy a subsystem's power needs, but needs to be charged with your empire's Energy when constructed. http://i.starruler2.com/posts/quantum_battery.png Additi
2015-04-09 22:50 UTC · Community Announcements · GGLucas
We released another small patch with various bugfixes, bumping the version to v1.0.1 this time. Fixed Self Destruct subsystem can no longer erroneously use weapon modifiers like the payload amplifier. Fix allondium level 5 effect not affecting the proper values. Fix auto-import when playing Mono queueing up food and water. Fix Mono UI showing extra population needed for level 1 for tier 0 resources that cannot be upgraded. Fix built Planetary Thrusters breaking when loading a saved game. Dragging resources to export should now be easier, holding the left mouse on an object no longer creates a
2015-04-09 22:50 UTC · Community Announcements · GGLucas
We released another small patch with various bugfixes, bumping the version to v1.0.1 this time. Fixed Self Destruct subsystem can no longer erroneously use weapon modifiers like the payload amplifier. Fix allondium level 5 effect not affecting the proper values. Fix auto-import when playing Mono queueing up food and water. Fix Mono UI showing extra population needed for level 1 for tier 0 resources that cannot be upgraded. Fix built Planetary Thrusters breaking when loading a saved game. Dragging resources to export should now be easier, holding the left mouse on an object no longer creates a
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