Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
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2018-01-29 20:57 UTC · Community Announcements · Topher
Warring States: Tactics has been Released! https://i.imgur.com/UAGyMt0.png It's finally here, after a long road. At the bottom of this post you'll see a list of changes from the Beta update. From the bottom of our hearts, thanks to all of you that put up with us on this long journey for our small game. Release Trailer https://www.youtube.com/watch?v=Zd2fBH-YpiQ For a bit of fun, compare this to our OLD Greenlight Trailer from 2013! https://www.youtube.com/watch?v=sKasc0qUO0g New Website https://www.warringstatestactics.com/ https://i.imgur.com/h9WumVt.png Changes The Beta was the last News ann
2018-01-29 20:57 UTC · Community Announcements · Topher
Warring States: Tactics has been Released! https://i.imgur.com/UAGyMt0.png It's finally here, after a long road. At the bottom of this post you'll see a list of changes from the Beta update. From the bottom of our hearts, thanks to all of you that put up with us on this long journey for our small game. Release Trailer https://www.youtube.com/watch?v=Zd2fBH-YpiQ For a bit of fun, compare this to our OLD Greenlight Trailer from 2013! https://www.youtube.com/watch?v=sKasc0qUO0g New Website https://www.warringstatestactics.com/ https://i.imgur.com/h9WumVt.png Changes The Beta was the last News ann
2017-12-17 17:18 UTC · Community Announcements · Topher
Long time no see! It's time for an update and it's a pretty big one with lots of changes across the board. We're calling this 'beta' because it has all the content in we want for the game and what's left is balances, fixes and polish. This update will go live today. Where have we been? It's not an excuse, but the reason the updates have stopped is because of our small team, I was the one doing updates. At the start of the year I got really really ill and spent a good half of the year dealing with it, including numerous trips to the hospital and an unpleasant procedure. Despite this work did no
2017-12-17 17:18 UTC · Community Announcements · Topher
Long time no see! It's time for an update and it's a pretty big one with lots of changes across the board. We're calling this 'beta' because it has all the content in we want for the game and what's left is balances, fixes and polish. This update will go live today. Where have we been? It's not an excuse, but the reason the updates have stopped is because of our small team, I was the one doing updates. At the start of the year I got really really ill and spent a good half of the year dealing with it, including numerous trips to the hospital and an unpleasant procedure. Despite this work did no
2016-11-27 01:27 UTC · Community Announcements · Topher
New Multiplayer Maps We've added 4 new Multiplayer/Battle Maps (2 small, 2 medium). There is an additional large map coming next week, but we didn't want to delay the update. Small - South Sea Island http://i.imgur.com/kU4Q0cM.png Two sides battle to claim the island for their own. Positioning will be crucial to overcoming your enemy. Small - Bridge Control http://i.imgur.com/DXT1kPb.png Two armies fight with only a small river seperating them. Control of the only two bridges will be the key to success. Medium - Hidden Paradise http://i.imgur.com/oqHd99K.png Two armies face each other head on
2016-11-27 01:27 UTC · Community Announcements · Kaelic
New Multiplayer Maps We've added 4 new Multiplayer/Battle Maps (2 small, 2 medium). There is an additional large map coming next week, but we didn't want to delay the update. Small - South Sea Island http://i.imgur.com/kU4Q0cM.png Two sides battle to claim the island for their own. Positioning will be crucial to overcoming your enemy. Small - Bridge Control http://i.imgur.com/DXT1kPb.png Two armies fight with only a small river seperating them. Control of the only two bridges will be the key to success. Medium - Hidden Paradise http://i.imgur.com/oqHd99K.png Two armies face each other head on
2016-11-15 23:45 UTC · Community Announcements · Topher
Smaller update content-wise but with a lot of bug fixes. Gameplay Guide We've added an in-game guide to explain some of the key concepts of gameplay. You can access it with the ? button in the top right by the minimap. http://i.imgur.com/wbHtZxY.png It covers a variety of topics which you can view in an index. If you can think of any topics we're missing, do e-mail us and we will take it into account. http://i.imgur.com/GYVtFzu.png The text for each entry isn't too wordy. We've tried to keep it concise but clear with images to reinforce it. The images are mostly placeholder as we intend a beau
2016-11-15 23:45 UTC · Community Announcements · Kaelic
Smaller update content-wise but with a lot of bug fixes. Gameplay Guide We've added an in-game guide to explain some of the key concepts of gameplay. You can access it with the ? button in the top right by the minimap. http://i.imgur.com/wbHtZxY.png It covers a variety of topics which you can view in an index. If you can think of any topics we're missing, do e-mail us and we will take it into account. http://i.imgur.com/GYVtFzu.png The text for each entry isn't too wordy. We've tried to keep it concise but clear with images to reinforce it. The images are mostly placeholder as we intend a beau
2016-09-19 12:54 UTC · Community Announcements · Topher
New update rolling out as this message is posted. I had hoped to get Chapter 4 in the update but we found an issue at the last minute with the missions and rather than postpone the update any further I wanted to get it out - since it included a ton of bug fixes. Waypoint Movement Sometimes you really want to move your unit a very specific way, but the pathing is forcing you down a specific route. Now you can use waypoints (hold shift + right click) to define the path you take. Avoid that scary forest you *know* has an ambush waiting. http://i.imgur.com/BCwb4L0.png New Unit Flags The previous u
2016-09-19 12:54 UTC · Community Announcements · Kaelic
New update rolling out as this message is posted. I had hoped to get Chapter 4 in the update but we found an issue at the last minute with the missions and rather than postpone the update any further I wanted to get it out - since it included a ton of bug fixes. Waypoint Movement Sometimes you really want to move your unit a very specific way, but the pathing is forcing you down a specific route. Now you can use waypoints (hold shift + right click) to define the path you take. Avoid that scary forest you *know* has an ambush waiting. http://i.imgur.com/BCwb4L0.png New Unit Flags The previous u
2016-06-11 14:18 UTC · Community Announcements · Topher
Hey everyone! It's been a while since our last update. The reason for this is primarily because we were doing a big overhaul of the combat system, which required poking everything in the game in terms of art, animation, code and design. With just four of us, you can imagine that takes a while. Thanks for your patience! Combat Update For combat we had a couple major issues we wanted to address. The first was clarity. We really wanted it to be clear how your choices of terrain and positioning impacted combat. For this to work, we had to expand on the combat system a bit, adding some depth that a
2016-06-11 14:18 UTC · Community Announcements · Kaelic
Hey everyone! It's been a while since our last update. The reason for this is primarily because we were doing a big overhaul of the combat system, which required poking everything in the game in terms of art, animation, code and design. With just four of us, you can imagine that takes a while. Thanks for your patience! Combat Update For combat we had a couple major issues we wanted to address. The first was clarity. We really wanted it to be clear how your choices of terrain and positioning impacted combat. For this to work, we had to expand on the combat system a bit, adding some depth that a
2016-02-23 15:57 UTC · Community Announcements · Kaelic
Our last update was just before Christmas, so this update is a bigger one. There have been a lot of behind the scenes changes (Unity 5 the biggest among them) but also a lot of new useful stuff for players. Achievements, Trading Cards, Badges and Emoticons They've been very commonly requested, and we were always going to do them, but it was never a huge priority at the start when we had a lot of a game to finish. Now as we're approaching our end goals we've managed to get them in. A few achievements are disabled (namely Rank related achievements) since these scores aren't finalised. http://i.i
2016-02-23 15:57 UTC · Community Announcements · Topher
Our last update was just before Christmas, so this update is a bigger one. There have been a lot of behind the scenes changes (Unity 5 the biggest among them) but also a lot of new useful stuff for players. Achievements, Trading Cards, Badges and Emoticons They've been very commonly requested, and we were always going to do them, but it was never a huge priority at the start when we had a lot of a game to finish. Now as we're approaching our end goals we've managed to get them in. A few achievements are disabled (namely Rank related achievements) since these scores aren't finalised. http://i.i
2015-12-07 21:12 UTC · Community Announcements · Kaelic
Time for another update! Lots of little things have gone into this update along with a bunch of bug fixes. Updated Floating Unit Info We've added a morale indicator to the floating unit info, which corresponds in color to the morale level on the unit panel. This gives you morale info of numerous units at a glance. http://i.imgur.com/kQDVEpG.png Multiplayer Team Info We've gone through and made sure the Team and Steam Player names were communicated well throughout the multiplayer screens. In game there is a HUD element indicating players, as well as an improved game results screen. http://i.img
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/282680/raw.
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