v1.1.034
Very small change to add a utility method for modders.
Live your medieval trader life! Buy low, sell high and explore the world! Buy ships, build businesses, find or train captains. Deal with pirates, manipulate mayors and challenge traders. React to hundreds of events that shape your very own procedurally-generated world!
| App ID | 2828490 |
|---|---|
| App type | Game |
| Developer | lexy.zip |
| Publisher | lexy.zip |
| Release date | 2025-03-31 13:57 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/2828490 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | trading-game.exe | windows | ||
| 1 | high-seas.x86_64 | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:59 UTC | $14.99 | $14.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 23934505 | 2026-06-26 15:57 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2828491 | windows | 517.71 MB | 162.53 MB | 3096218540413868641 | ||
| 2828492 | linux | 522.53 MB | 164.24 MB | 55353256962491013 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 23934505 | public | 2026-06-26 15:57 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:38 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Very small change to add a utility method for modders.
Ahoy mateys!The last few months have been pretty full for me, I'll share why very soon (don't worry, it's good news)!Still, I had a bit of extra time to do 2 really cool things!New key artI've worked with the lovely people at Quest Fox Studio (https://questfoxstudio.com/) on the creation of a custom key art piece for High Seas! It turned out INCREDIBLE and I feel immensely blessed to be part of something SO COOL!The new art will be featured here on Steam, as well as some other promotional areas and, of course, in-game as the game loader screen!Quick actions reworkI've heard your feedback on ho
They say I'm not much of a chef, but guys...I've been cooking.Basic mod support is hereHigh Seas, High Profits! is the textbook example of a game that would work great with mods. The reality is, you guys are asking for soooo many features that fit your play style (but sometimes they don't fit the original game) that mods are realistically the only way we'll be able to get things working.Some members of the community have already been doing mods. It's been pretty hard on them since there isn't much in the game to help them achieve a cohesive look, or even harder: add their own models to the gam
Added many tiny utilities that can be used by modders to create mods! Detailed post comming soon!
Features:* Cities now have 4 additional levels (5-8), allowing for roughly 3-4 times MORE building space.* There is now a sound setting to allow muting the game's sound while in the background. Defaults to false.Bugs:* Fixed some z-fighting on bridges for the Linux version of the game.* For the level 3 version of the type 1 city, the system would refuse to place city buildings built by the mayor.
Ahoy there automated trader!I heard you wanted even more automation, in your automated convoys. Well here it is!(I'll make a post in the upcoming days about the new design and possible workflows, for now, just some quick notes)Features:* New automated trading window. You can now pick stops from the map, see how they're chained, easily define actions for all cities and goods from 1 single view, define prices to be applied to the entire convoy and many more actions.* New automated trading action: balance. You can now tell a convoy it should balance the number of goods on board by dynamically loa
Ahoy mateys!Today's update might not seem crazy to some, but it's loooong awaited by others!Features:* There is now a warning whenever the global population is in decline.* There is now a cute bell sound whenever one of your ships reaches a port and has no orders* There is now a new notifications section that replaces the notifications you used to get on the middle of the screen. In the new notification area, you will be able to see less invasive / important quests.* There is now a notification list you can access through the tiny notifications panel if you want to see all the quests, regardle
Small update. Features: * Added localization for Italian & Polish. Special thanks to PolyZen from the community for his incredible work on the italian translation! Bugs: * cities in recession would not have this translated in the city view. * monthly costs for a business could span 2 rows. * number of pops could be shown on 2 rows in the city title for a city in the world map.
Features: * You can now freely change your mayor's goals, if he has enough respect for you. * City summary in the world view has been updated to be nicer & offer more info. QoL & balancing: * There is now a "Credits" section where I can thank people for their help! * There are now 2 new icons showing pop happiness (for content and unhappy) * Pop count and mood is now also shown in the world view. * Cities having multiple missing goods or offering more than 3 bonuses now show a "+X" tag next to bonuses or missing goods * The new Detailed building Ui now also shows the remaining construction tim
Hellow traders!First things first, I want to let you know about a podcast I did recently with Tibi, an awesome dude from my home city, Brasov! Check it out here: Second things... second?Here are this week's updates:Features:* Clicking on one of your buildings will now show the detailed business overview (new UI!). Among other things, the new UI shows a history of the last 10 production cycles for the business: how much was produced, avg. production price & how many pops were available at the time.* City owned buildings like the Town's hall, Shipyard, Market and Trader's hall now also have wind
Bi-weekly update is here!Balancing:Increased the rate of occurrence of Timberyards in starting buildings.Timberyards production is now doubled.Performance:Changed the way hexes are created on the world map so it uses a more performance friendly technique. Big fps increase for slower devices.Updates:New design implemented for the automatic city trading window.You can now quickly reach the automation tab of the traders hall, directly from the trading windowYou can now see the number of buildings that you can build depending on your reputation directly in the Town HallThere is now a new sail desi
Hey traders! It's been a loooong time since I haven't updated you guys on what's cooking. But fear not - I have been cooking!LocalizationBy FAR the most requested feature the game's ever had was for localization. People want to play in their native language. I get it. Today I'm happy to announce the release of the first localized version, featuring german, french, spanish and russian. The localization IS NOT PERFECT. I will be completely transparent in admiting this first version is created using large language models. You will see however it's quite a bit nicer than using google translate! Ov
Tiniest patch ever!Updated Unity Runtime to prevent a known exploit.Fixed a weird bug where it was possible to end up with a ghost convoy.Fixed a memory leak that made the game take more memory, the longer you played.That's all! Back to trading!Play the Spooktober challenge before the end of the month!
Spooktober update!Features:You can now customize your ships! Switch between the different sail backgrounds and icons, unlock new ones for completing campaigns or challenges.New campaign: A rough start / Isolation. This is the most complex campaign to date & definitelly the most difficult. I believe it's also the most fun!Added the Spooktober challenge: a small challenge that rewards a new sail background and new sail icons!Introduced a tiny balancing changes in the way consumption is presented & used in the calculation of prices. Expect some prices to be slightly lower, though consumption rema
Honeymoon update! You may have noticed I've been unusually busy these past few days. It's because I got married! Planning everything was almost as stressful as releasing a game :D I'm leaving on my honeymoon for a week, but I wanted to leave you with a little gift! (As I typically do before every vacation). Hopefully this time it won't introduce game breaking bugs :) There is now a new custom map, the Mediterranean! It has 2 different versions, with 21 and 43 cities! The 21 version should feel a bit more like the original game, while the 43 is a bit more jumbo sized, waiting for you guys to bu
Full appinfo as delivered by Steam PICS, changenumber 38630750. Also at /api/app/2828490/raw.
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