Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-03-24 23:11 UTC · Community Announcements · damienterrorworks
Perks Added the framework for perks, as well as some perks to play around and test. This will be part of the progression system in the game, dying causes you to lose your perk, and you get 1 perk point per level. These vary from small help to make the game easier, to complete game changers giving you a massive upper hand, we look forward to seeing what you think of them and are open to more suggestions! Fixes Fixed a bug where only Mercy Hill had ghostly voices Fixed a bug where the entity wasn't removed off your screen on Long Isle Factory Fixed most issues pertaining to AI: - No footsteps fo
2024-03-14 01:55 UTC · Community Announcements · damienterrorworks
Fixes Fixed a bug where you could pick up items through walls on Ridgeview High. Fixed a bug where you couldn't crouch. Mixed the sounds so they make more sense, footstep audio, entity audio, etc. Fixed a bug where it was hard to tell what direction sounds were coming from. Fixed a bug where sounds weren't occluded by walls. Fixed necklace size on Ridgeview High. Fixed a bug where the entity wouldn't get more aggressive in Ridgeview High. Fixed a bug where Steam wasn't working, and you were forced to host locally. Changes Added different footstep sounds for each surface
2024-03-13 09:10 UTC · Community Announcements · damienterrorworks
Hey Everyone, As we said in the last post, we're going to be adding 2 new maps over the next few weeks as we gear up for launch. This one is Ridgeview High, this is going to be a medium-difficulty map, the first one currently in Get Out, and will serve as the perfect follow-up to the factory map. We also implemented some bug fixes/changes based on feedback. Changes Reduced the volume of the noises made by the entities Fixes Fixed a bug where you could hear the noises made by entities through walls at full volume Fixed a bug where the entities would only run to the sound of the bottle smashing
2024-03-06 03:06 UTC · Community Announcements · damienterrorworks
Fixes: Fixed graphical issues on the tutorial map. Fixed a bug where everyone could see the death animation for any player. Fixed a bug where the entities would hit max running speed after killing a player. Fixed a bug where Long Isle Factory didn't have a kill animation when you were caught. Changes Removed lockers
2024-03-01 09:27 UTC · Community Announcements · damienterrorworks
Hey Everyone, As we said in the last post, we're going to be adding 2 new maps over the next few weeks as we gear up for launch. The first one is Long Isle Factory, this is going to be the easiest map currently in Get Out and will serve as the perfect follow-up to the current tutorial. We also implemented some bug fixes/changes based on feedback. Fixes: Fixed a bug where the max walk speed was never reached, causing the entities to be sluggish and slow Fixed a bug where all players would freeze when another player dies Changes: Added new map (Long Isle Factory) Added difficulty display to the
2024-02-26 05:12 UTC · Community Announcements · damienterrorworks
Fixed: Fixed a bug where you would need to restart your game to enable/disable Headbob Fixed a bug where settings would enable/disable other settings randomly (changing FOV would reset sensitivity) Fixed a bug where none of the audio settings were linked correctly, meaning you couldn't adjust them individually Fixed a bug where players would continue to glide when attacked by the entities Fixed a bug where crouching after being pushed over would break the camera Fixed a bug where the trees outside Mercy Hill were waving up and down constantly Fixed random light in the church in Northwood Chang
2024-02-21 02:57 UTC · Community Announcements · damienterrorworks
New Maps Coming Soon: Before the launch of Get Out, our goal is to have a minimum of 5 playable and completable maps, this ensures there is more than enough content for players on the launch of the game. Over the next few weeks, we'll be adding the following two maps for our beta testers to try out, and break before we go live and launch the game. We'll also be doing a secret map before launch, which will be extensively tested internally to make sure its all up to scratch, we're doing this so everyone gets to experience fresh content on release, the two new maps are: Dark Wood High {STEAM_CLAN
2024-02-18 11:00 UTC · Community Announcements · damienterrorworks
Fixed: Fixed a bug where the FOV would change if you changed the sensitivity Fixed a bug where the random scream time was set to 0, causing the entity to scream constantly Fixed a bug where the ragdoll was the default UE5 mannequin still, it now uses your customized character Fixed broken textures on Northwood Fixed the light bleeding through the walls from the fireplace in the lobby Fixed a bug where the game would crash if you tried to change certain settings Fixed a bug where you couldn't walk over the note Fixed a bug where the items on Northwood would sometimes trap you Fixed more setting
Full appinfo as delivered by Steam PICS, changenumber 34922145. Also at /api/app/2828770/raw.
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