Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:52 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-11 10:05 UTC · Community Announcements · n00be - H9IIIKA ^_^
Two additional checkpoints have been added to the level. 16 pistol rounds can now be found in the mine (accessible by car). Fixed a bug affecting running mechanics in the forest near the mine. Fixed an issue with the appearance of the second forest spirit. Added lighting cues to indicate where the player needs to go within the mines. Added a clarification at the start of the game regarding playtime and the current lack of a save system. FUTURE PLANS: Create a second ending for the game. Create a scene following the final note on the train to better explain the protagonist's fate. Add an extra
2026-09-10 22:18 UTC · Community Announcements · n00be - H9IIIKA ^_^
1. Fish eye and VHS noise have been reduced; 2. The gamma has been adjusted at the start of the game; 3. The player spawns closer to the bunker at the start of the game; 4. The enemy “scientist” has had its survivability reduced; 5. A couple of checkpoints have been added to the first level for convenience; 6. The hint on the wall in front of the “window” enemy has become more obvious.7. Fixed an issue where the player could not run after reading a note.
2026-09-10 17:08 UTC · Community Announcements · n00be - H9IIIKA ^_^
As it turns out, Steam picks up the name that was specified when purchasing the slot for the game’s release... I hope this won’t cause any misunderstandings :(
2026-09-10 09:53 UTC · Community Announcements · n00be - H9IIIKA ^_^
Hello everyone, thank you for your support; the game has passed full testing and is ready for release. The release of KARJALA will take place today, September 10, 2026, at 20:00 Moscow time. Berlin: 19:00 Paris: 19:00 Washington: 13:00 Los Angeles: 10:00
2026-08-26 16:09 UTC · Community Announcements · n00be - H9IIIKA ^_^
New screenshot.Two free DLCs are planned for the game.ONEGA UNDERWATER HORROR – Halloween 2026.Soviet scientists discover a meteorite at the bottom of Lake Onega—and it harbors a dangerous organism. Whether the protagonist can save himself and his team is up to the player.CELL TOWER – Christmas 2026.Ilya Voronov, worn down by urban stress and panic attacks, decides to take drastic measures—he moves to a remote Karelian village with no internet or mobile reception. Together with his wife Marina, he settles into an old house on the lake shore, hoping to restore his peace of mind.The first days a
2026-08-24 02:03 UTC · Community Announcements · n00be - H9IIIKA ^_^
In the meantime, I've updated the list of supported languages on the game's page.
2026-08-22 15:07 UTC · Community Announcements · n00be - H9IIIKA ^_^
2026-06-22 20:48 UTC · Community Announcements · n00be - H9IIIKA ^_^
I sincerely apologize to all the people who are waiting for the release on June 23rd. Unfortunately, I don't have time to finalize the game to its perfect condition and have to postpone the release to July 16, 2026, so that the game won't be released during the Steam summer sale. I continue to fix bugs and polish the game. At the moment, I plan to release two free DLCs for the game in the fall, which will be at least as long as the main passage. On Wednesday, I will present new materials and, in the near future, upload a new trailer and screenshots to the game's Steam store page. Thank you all
2026-06-04 23:36 UTC · Community Announcements · n00be - H9IIIKA ^_^
The script, the combat system, the interface and most of the locations are already ready. But there is still a lot of work to be done. Thank you for adding the game to the wishlists - this is very important for me as a developer :)
2026-05-13 20:22 UTC · Community Announcements · n00be - H9IIIKA ^_^
We were heading to the second level of the anomalous zone, the path to it lay through the basement. This time we were descending from the ninth floor of what seemed to be an ordinary Soviet apartment building; last time everything was slightly different.Gridin – the expedition leader, who had been there three times already – believed that the "Whispering Forest" awaited us, judging by the notes I caught out of the corner of my eye in the logbook.On the first floor, hearing some noise, I hesitated for a moment and didn't manage to follow Simonov; the basement door slammed shut right in front of
2024-05-12 22:07 UTC · Community Announcements · n00be - H9IIIKA ^_^
Hello! I'd like to share a short video that shows the progress I've been able to make with game lighting and environment design. I hope I managed to convey the effect of presence and atmosphere of the place the player finds himself in. I continue to work on the game and will be glad to see any of your comments 😊
Full appinfo as delivered by Steam PICS, changenumber 38806740. Also at /api/app/2837780/raw.
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