Patch V1.2.08
Fixed a crash for Fahad mission 1 that came with the last patch.
A fast-paced RTS where your decisions, not optimal builds, decide the outcome. Jump straight into explosive battles, adapt on the fly, and outplay your enemies in the heat of combat.
| App ID | 2838160 |
|---|---|
| App type | Game |
| Developer | Bjenssen |
| Publisher | Bjenssen |
| Release date | 2025-04-08 00:00 UTC · Early Access |
| Release state | released |
| Store page | store.steampowered.com/app/2838160 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | CounterClash.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:05 UTC | $5.99 | $5.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 25209555 | 2026-09-09 13:47 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2838161 | 142.88 MB | 106.06 MB | 5588414581131946878 | |||
| 2838162 |
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| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 25209555 | public | 2026-09-09 13:47 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:05 UTC.
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| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed a crash for Fahad mission 1 that came with the last patch.
Release date: September 30thAfter long hours of toil, the game is ready to be shipped! Thanks to everyone who played and tested the game during Early Access. Making an RTS has been an exceptionally difficult challenge, and I couldn't have done it without the feedback and testing you provided. Unfortunately, I haven't been able to create all the features requested; especially translations would have been a nice addition. After release, the game will most likely not get any major content updates, but maybe when I find the time I'll add a thing or two :).Patch notes Features25 New boons to custom
I'm long overdue for an update, so here it goes!As some of you might have noticed, the publisher has gone bankrupt. It took a while for things to settle in these turbulent times, but now the game is fully back in my hands. I'm extremely grateful to have worked with them and that they transferred everything back; these things can end badly for a developer, but luckily it didn't, much thanks to the publisher.So now about the game. All features for release are practically finished; I'm just fixing some final bugs, adding more sounds, and tweaking small gameplay and usability features. I don't wan
Patch overview - You can now pick a hero for certain campaign missions. - All campaign missions are rebalanced according to recent defence and eco updates. - Improved pathfinding and unit responsiveness. - Improved map selection in the battle mode. - Various balance changes and bug fixes. I'm working on the final features. Polishing a game is always a bit more work than one might think, but it's getting close. Thanks for your patience! Patch notes Features - You can pick your hero in certain campaign missions. - Reworked campaign continue UI. - There's an overview of maps in the battle menu. -
Added more graphic options: borderless vsync resolutions (when not in full screen, although I would recommend just scaling the window manually) Adjusted graphical assets to boost GPU performance
Fixed some issues in mission 4: - Fixed a crash when playing the mission as Fahad. - Rebalanced the mission when playing as Monceaux. Balance changes and fixes for mission 8: - Artillery barrages are indicated on the environment again. - It takes longer for artillery barrages to start. - Longer intervals between barrages.
Gameplay improvements: - Fixed some issues regarding moving single units. - Fixed an issue where opponents were not paying resources for Lumber Camps or Furnaces. - Fixed the visual element for Lumber Camps and Furnaces to correctly show what the workers are working on. - Added visual cues to show which mines an Energy Hub is connected to. - Fahad AI now also creates Markets. Balance changes: - Spawning mines with a Mine Mine now takes more time. - Fahad Guerilla Herders have more health. - Fahad Markets have increased gold income at higher distances travelled by Merchants. Visual improvements
Crash fixes: - Killing a certain variant of Rufus no longer crashes the game - Upgrading economy buildings while having the cheaper unit building upgrade boon equiped no longer crashes the game. Gameplay improvements: - Greatly improved army ordering when splitting and merging armies Visual improvements: - New projectile visuals
Bug fixes: - Fixed an error when having a controller connected - Fahad tower upgrades are correct now - Fahad Free Farm Upgrade boon is changed to Improved Farms boon (farm upgrades cost 50 gold less) Visual changes: - New menu buttons
Hero updates:3 new heroes join skirmish and certain campaign missions: Banzan, Zas T'sa Reen, and AG-530Various ability adjustments and ballance changes.Rufus is now correctly playable in skirmish (oops spoilers!).Eco updates:Eco-building upgrades now offer a choice between 2 upgrades.3 new eco upgrades.Tower updates:Towers can now be upgraded, offering a choice between 2 upgrades.New Monceaux and URA special towers.Special towers can't be build normally anymore.Gameplay updates:Fixed an issue were units lagged behind in an army.Selecting mines no longer causes a crash.Various other small game
Game development is challenging, especially for a lone developer and especially when real life intrudes on our activities. As such it's been difficult to get the latest update to a release state as real life has required some real attention from me. So I guess this update is to let you know that development has seen a temporary slowing as I've had to focus elsewhere. Counter Clash is still and ongoing project for me though, and with time I will be adding more to the experience. I'm afraid though that you may have to be a little more patient with me. I'm sure we can all agree that sometimes rea
A quick note to say the game is still undergoing improvements and development work. We're looking into general improvements to the game play and the addition of new units at the moment. Game and difficulty tweaks continue as we fine tune the experience in some of the later levels. As a reminder, we have 15 missions in the campaign now with 3 distinct cultures available to play. There is a battle mode where you can set up your own encounters and the training mode where you're able to test the capabilities of all units in the game.More updates to follow in future months.
Bug fixes: - Fixed hero notifications on new missions (you can play Rufus and Kara in Battle mode) - Fixed nighttime overriding the frozen lake event - Changed icemoster roll to prevent weird behaviour - Fixed chariots lagging behind in big armies. - Fixed buildings spawning the right ruins when destroyed in campaign mode - You can target neutral structures correctly again - Corrected objectives in mission 9 Gameplay changes: - Increased the difficulty of missions 9 and 10 - Slightly increased overall aggressiveness of Normal and Easy AI - Troops now get chilled before taking damage from water
The new patch is here, with 2 new campaign missions and 2 new playable heroes. Additionally, I'd love to get your feedback on potential new features to add to the game, more about this after the spoiler section.Minor spoiler warningTake control of a train to ravage through your enemy's forces, and fight your way through chilly weather and even chillier creatures.New Monceaux hero: Rufus!A range damage carry with a short temperNew Ura hero: Kara the mechanicA Ura engineer with some nifty tricks up her sleeveSkipped spoiler warningI made an overview of some features I'm considering adding in the
Change log: - Fixed a rare crash regarding corrupt save files when opening the battle mode. - Attempt to fix 2 other rare crashes. - Changed Discord link
Full appinfo as delivered by Steam PICS, changenumber 38729278. Also at /api/app/2838160/raw.
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