Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-08-01 20:51 UTC · Community Announcements · Refactored Games
Hi, We have been fixing a few things to the game, and they shouldn't cause any new problems but before they can go into the default version, the new fixes must first be tested: How to access the TEST branch. These are the changes currently on the TEST branch: UI improvements: -The worker slider on Patrol and Attack tasks can now be changed after the tasks are created. It can also be used to remove those tasks without removing the zone itself. To do that, move the worker slider to 0. Graphics/animation: -Added an effect so that campfires now glow in the dark. -Removed location lerping to avoid
2017-08-01 20:51 UTC · Community Announcements · Refactored Games
Hi, We have been fixing a few things to the game, and they shouldn't cause any new problems but before they can go into the default version, the new fixes must first be tested: How to access the TEST branch. These are the changes currently on the TEST branch: UI improvements: -The worker slider on Patrol and Attack tasks can now be changed after the tasks are created. It can also be used to remove those tasks without removing the zone itself. To do that, move the worker slider to 0. Graphics/animation: -Added an effect so that campfires now glow in the dark. -Removed location lerping to avoid
2016-12-25 22:34 UTC · Community Announcements · kubluu
Hi all, we just updated the default branch with these changes (most of which have been available on the TEST branch): MAGNIFICATION (Graphics setting) We've often heard that the graphics appear small on certain screens such as high-res laptop/desktop screens or for those who prefer to sit far from their screen. For those players we now provide a graphics setting to magnify the whole game window, making everything bigger. You access it through the Options panel in the game menu, then restart. Seen in this image: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5798036/a9df2b
2016-12-25 22:34 UTC · Community Announcements · kubluu
Hi all, we just updated the default branch with these changes (most of which have been available on the TEST branch): MAGNIFICATION (Graphics setting) We've often heard that the graphics appear small on certain screens such as high-res laptop/desktop screens or for those who prefer to sit far from their screen. For those players we now provide a graphics setting to magnify the whole game window, making everything bigger. You access it through the Options panel in the game menu, then restart. Seen in this image: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5798036/a9df2b
2016-12-08 14:55 UTC · Community Announcements · kubluu
Hi, The test branch now contains a new feature which was requested in the past: Magnification, or pixel zoom. The feature will magnify the whole game window. This is most useful if you own a high-dpi screen or prefer to sit far from the screen. Using this, it is no longer necessary to rely on the Windows dpi scaling feature. Set the magnification level from the Options dialog or edit the Options.xml file. Apart from this, the TEST branch contains the following changes: -Improved eating. The AI will now select food items with a nutrient distribution that more closely matches the need. -More eff
2016-12-08 14:55 UTC · Community Announcements · kubluu
Hi, The test branch now contains a new feature which was requested in the past: Magnification, or pixel zoom. The feature will magnify the whole game window. This is most useful if you own a high-dpi screen or prefer to sit far from the screen. Using this, it is no longer necessary to rely on the Windows dpi scaling feature. Set the magnification level from the Options dialog or edit the Options.xml file. Apart from this, the TEST branch contains the following changes: -Improved eating. The AI will now select food items with a nutrient distribution that more closely matches the need. -More eff
2016-11-23 17:41 UTC · Community Announcements · Refactored Games
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5798036/270af3c74f28c8eb2476a947eb311c18c5d81aa7.jpg Hi there - a new version is now available on the default branch. This patch will break previous save games, so if you want to continue playing those just select an older branch - this post will tell you how. These are the changes: ACHIEVEMENTS /////// You now have a number of achievements to strive for. See the list on the achievements page. TRADING CARDS /////// Trading cards are live now which means that you'll get cards added to your Steam account as you play. Through tr
2016-11-23 17:41 UTC · Community Announcements · Refactored Games
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5798036/270af3c74f28c8eb2476a947eb311c18c5d81aa7.jpg Hi there - a new version is now available on the default branch. This patch will break previous save games, so if you want to continue playing those just select an older branch - this post will tell you how. These are the changes: ACHIEVEMENTS /////// You now have a number of achievements to strive for. See the list on the achievements page. TRADING CARDS /////// Trading cards are live now which means that you'll get cards added to your Steam account as you play. Through tr
2016-11-14 20:31 UTC · Community Announcements · kubluu
A new patch is now ready for testing. To play this, you need to select the TEST branch by right-clicking on the game in your Steam library like this: http://steamcommunity.com/app/284100/discussions/0/305510202676551919/ Note that previous save files will not work with this version. It should be quite stable. When this version has been thoroughly tested we will put these additions in a new version on the default branch and post a new announcement to inform you about it. These are the changes in the test version: //Achievements: A set of achievements are available for testing. (Any achievements
2016-11-14 20:31 UTC · Community Announcements · kubluu
A new patch is now ready for testing. To play this, you need to select the TEST branch by right-clicking on the game in your Steam library like this: http://steamcommunity.com/app/284100/discussions/0/305510202676551919/ Note that previous save files will not work with this version. It should be quite stable. When this version has been thoroughly tested we will put these additions in a new version on the default branch and post a new announcement to inform you about it. These are the changes in the test version: //Achievements: A set of achievements are available for testing. (Any achievements
2016-10-14 13:26 UTC · Community Announcements · kubluu
Hey, time for an update with fixes for issues that have recently been reported in the forum. UI improvements: -The SALVAGE button is now accompanied by a button that shows the datasheet for the salvage process with its outputs and requirements. -Also, the salvage button is now displayed with a 'box' icon if the salvage operation does not result in lost parts. This helps to quickly see if structures such as tents or sentries can be conveniently packed down and moved without losing any materials in the process. -More upgrades and items will now have their parts and condition displayed in the sid
2016-10-14 13:26 UTC · Community Announcements · kubluu
Hey, time for an update with fixes for issues that have recently been reported in the forum. UI improvements: -The SALVAGE button is now accompanied by a button that shows the datasheet for the salvage process with its outputs and requirements. -Also, the salvage button is now displayed with a 'box' icon if the salvage operation does not result in lost parts. This helps to quickly see if structures such as tents or sentries can be conveniently packed down and moved without losing any materials in the process. -More upgrades and items will now have their parts and condition displayed in the sid
2016-10-08 18:10 UTC · Community Announcements · kubluu
Hi all, it's time for another update. These are the fixes: -Clicking on a marker window will now bring it to front. This should help a bit in those situations where overlapping marker windows are blocking the text or arrow button. -Fixed a crash in the movement AI. -Fixed an issue where characters would be locked when the port was built on top of another structure, blocking its entrance. -Fixed a bug that would cause tools not to be freed from tasks when the character abandoned the task, this causing too many tools to be assigned and still be visible in the task list. -Fixed a crash in repair
2016-10-08 18:10 UTC · Community Announcements · kubluu
Hi all, it's time for another update. These are the fixes: -Clicking on a marker window will now bring it to front. This should help a bit in those situations where overlapping marker windows are blocking the text or arrow button. -Fixed a crash in the movement AI. -Fixed an issue where characters would be locked when the port was built on top of another structure, blocking its entrance. -Fixed a bug that would cause tools not to be freed from tasks when the character abandoned the task, this causing too many tools to be assigned and still be visible in the task list. -Fixed a crash in repair
2016-10-06 14:13 UTC · Community Announcements · kubluu
Hi - it's time for the first patch since full release. These are the fixes: -Added a new robot called HOUND to the mining scenario. It can be used in an offensive role against swarmers. -Fixed a crash on Muckroot Mining Site when swarmer nests would respawn. -Options.xml will now always be created on startup even if the graphics device fails to initialize. -Added a new Graphics option called Hardware mode switch. When not checked, the game starts in fullscreen mode in the current desktop resolution. This is now the default when starting the game for the first time (or after deleting Options.xm
Full appinfo as delivered by Steam PICS, changenumber 35348874. Also at /api/app/284100/raw.
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