Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-10-29 12:18 UTC · Community Announcements · Faith
This update fixes the broken UI that appeared when switching to Japanese or Chinese.The problem was caused by the font atlas exceeding 16,384 pixels, a size not supported by many GPUs. The atlas is now capped at 16,384 pixels, meaning you’ll still need a GPU capable of handling textures of that size. Fortunately, any GPU powerful enough to run the game smoothly already meets this requirement.Thanks for your quick reports, and sorry for the inconvenience!
2025-10-28 12:03 UTC · Community Announcements · Faith
You asked for it, here it is. The game is now available in the following languages:Simplified ChineseJapaneseGermanBrazilian PortugeseFrenchI've also fixed a couple bugs:Fixed bug where lumberjacks would cut sapling that is not the lowest base tier.Introduced a save file backup to reduce chances of save file corruption.Having a savefile corruption now enables a special tool to give progression back.Finally, I had to remove the demo because it was complicated to keep two versions of the game up to date. Sorry about that.
2024-12-23 15:32 UTC · Community Announcements · Faith
Bug fixing continues! Thanks for your reports. Queen bees from flowered trees will now prevent the lumberjacks from cutting their trees. Achievement 1024^2 + 0 now works even if you create multiple Mega Colonists at once. The run timer is now properly saved (some of you unlocked the speedrunner achievement by exiting and relaunching the game, oops!). When x5 or Max. is checked, upgrades above a certain level now always show the appropriate hint. Fixed the numbers in the description of Sun Dance/Rain Dance. Snowdrop lifetime is reduced to avoid cluttering the screen (visual difference only).
2024-12-22 08:17 UTC · Community Announcements · Faith
Quick patch, mainly to fix a broken feature. "We Don't Need Tower" No longer prevent from disabling the construction of towers. Fertilizer should no longer be able to jump from the ground to a fully fertilized sapling. Moles income rate is now properly reset and can no longer get stuck after selecting root caretaker.
2024-12-21 14:53 UTC · Community Announcements · Faith
Summary I've fixed the freezing issue that was getting worse over time played. Other bug fixes Quality of life improvements Gameplay balance according to your feedback Bug Fixes Fixed the worsening freezes over time. Coming back to the tech tree after the ritual should no longer freeze for a ultra long time. When sorted by price, upgrades will no longer disappear after reaching a certain level. When sorted by price, solar upgrades are now still visible in their tab. QOL Lumberjacks can now chop unfilled hives (only if you want them to). Lumberjacks can now chop flowered trees if they have no h
2024-12-19 16:40 UTC · Community Announcements · Faith
I keep working on bugs! Lumberjacks/Engineers should no longer circle in the middle of the map: this happened if they had targeted an unreachable tree. Trees will no longer spawn in unreachable areas of the map. Flowered trees no longer absorb melted fertilizer. Mega Colonist no longer prevent from unlocking the "No Workers" challenge. "Standard Tree Only" challenge, can no longer be unlocked if the fir trees are enabled. Fixed a mistake in the tutorial regarding chopping trees. Added "s" for seconds, in the Rain Collector Duration upgrade. I'm still working on the stuttering issue. For now th
2024-12-18 17:30 UTC · Community Announcements · Faith
Mainly fixing a couple small bugs: Fixed bug where mole underground would level up flowered tree changing the flower sprite into fruits. Fixed bug that prevent from unlocking the the house technology when winning the game. Reduced the amount of snow sprites cause it looked a bit cluttered especially with Rain Power. Slider for the engineers cannons start at 1, not 0, to better reflect what it actually does. I'm aware that some of you are experimenting lag spikes issues. I'll be working on optimizations to the best of my abilities, given that on my machine I don't have the same performance issu
2024-12-17 16:19 UTC · Community Announcements · Faith
This small patch fixes minor issues that have been frequently reported. Thanks for your feedback! Auto-Flowering is no longer automatically set to 1 when the Flower Spawn Rate is high enough to get the combo all the time. Because most of you got confused and thought it was a bug. You'll have to manually set the auto-flowering threshold to 1 whenever it is appropriate for you. Saplings will no longer spawn within an obstacle tile. "Click again to refund" will no longer appear in the main menu. "Tickle me" has been replaced by an animation to better explain how to bloom the flower. Some of you t
2024-12-16 15:02 UTC · Community Announcements · Faith
Dear friends, What an amazing ride 2024 has been. I hope you had a great year. I started Idle Colony in February, and I couldn't imagine that 10 months later, it would be the successful release it is today. And it all started as a questionable game jam game: https://f417h.itch.io/lovecolony (Yes it was a completly different game) My journey I want to thank you for your renewed support all over the year. Idle Colony would definitely not be the game it is today without your enthusiasm and encouragements. In fact, I originally planned the game to be nothing more than the first demo you maybe play
2024-11-15 17:59 UTC · Community Announcements · Faith
Dear friends, We're getting closer and closer to the release date. I'm happy to announce that I will be shipping in time. I'd like to present you a new trailer for the game, (the release date is at the end of it): You can now have access to a brand new demo! It is now an accurate preview of the full version. If you like the demo, you'll love the game. Also you can now leave a Steam review for the demo, which have it's very own Steam page. I encourage you to do so :). For the price, it's very simple, you've been more than 2000 to give me your feedback from the previous demo, and you told me how
2024-09-13 16:31 UTC · Community Announcements · Faith
Dear friends. Because images are better than words, I'm happy to share with you this very short video about everything I've been working on during the last month. NOW WITH A GOOD MICROPHONE OMGGG Here's the points we go across during this 2min. devlog: Automation of the wood New sources of income multiplier New special currency for unique upgrades New types of colonists Special buildings interacting with colonists Bees! Meta-score As always, I'd be very happy to know what you think about all that.
2024-08-09 13:53 UTC · Community Announcements · Faith
Dear friends, I'm making good progress on the development. I've been lucky enough to find a place to live for the summer and I'm working full time on Idle Colony. I've got a strong deadline for releasing the game this year and I have a solid idea of what all the features will be. (It's all written down in my GDD) It is now all about production and it feels good to have a precise plan when going forward. I wanted to share with you the progress made over the last couple of weeks so you have the opportunity to tell me what you think. I thought the best way to do so was through a concise video, so
2024-07-07 19:52 UTC · Community Announcements · Faith
This small update fix some concerning bugs and bring some gameplay balance with the goal of providing a less frustrating experience on a couple points. It should also make the pace of the demo a bit faster. There will be less frequent updates going forward (except for major issues) so I can focus on making efficient progress on new exciting gameplay features. Thanks for your abundant feedback that I keep reading every day! Patch Note Bug fix Colonist should no longer get stuck inside walls Performance stats window (fps...) no longer merge with the stats pannel (production/gathering rate...) Ho
2024-07-05 17:57 UTC · Community Announcements · Faith
Given your feedback, some things aren't easy to understand, and many of you don't like the upgrade pannel on the left by default. My goal with this update is to make the ui clearer, and the prestige goals more intuitive. As always, your feedback is very welcome so we can keep improving things! (The feedback form has been reinitialized so don't hesitate to use it again) Patch note 3.3.2 Bug fixes Fixed a bug that made impossible to draw path when UI was disabled in some cases. UI/UX Changed general UI layout. Income rate/Fruit goals, now blink when they are reached. Prestige button blink with c
2024-07-03 10:28 UTC · Community Announcements · Faith
The hint "Left click to create path" won't appear unless you have the technology unlocked The main menu button "New Game" will now actually reset all of your progression, with a double security check. You can now prestige without any technology points in order to reset your run and simply access the technology tree. Fixed an issue where prestiging would not generate a new map.
Full appinfo as delivered by Steam PICS, changenumber 37757413. Also at /api/app/2843640/raw.
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