Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-05-19 08:55 UTC · Community Announcements · ZephyrYM
{STEAM_CLAN_IMAGE}/44894006/9c129ffdc2e38cc0109b02986a66821a91c7bec3.png Soulkin Update v1.1.3 – Tutorial Tweaks, Gamepad Improvements & New SFX Hey adventurers! A new patch is live for Soulkin! This update brings enhancements to the tutorial, gamepad navigation upgrades, new sound effects, and another round of polish and fixes to improve your journey through Ankiril. Here’s what’s new in v1.1.3: Improvements Tutorial Enhancements Adjusted the battlefield layout in the first tutorial fight to improve navigation with a gamepad. Moved the dashboard tutorial from the third battle to the second, f
2025-05-06 09:21 UTC · Community Announcements · Surutsuki
{STEAM_CLAN_IMAGE}/44894006/84a14ead917e9a2e8dda866cc9fe2963b3ab2f7c.png Soulkin Update v1.1.2 – Tutorial, Visual Upgrades & Fixes! Hey adventurers! A fresh update has arrived for Soulkin—introducing a brand-new tutorial experience, visual improvements, and a round of fixes to enhance stability and clarity across the board. Here’s what’s new in v1.1.2: New Features & Improvements Tutorial Now Available New to Ankiril? We’ve added a guided tutorial that walks you through the basics of Soulkin’s systems, strategy, and flow. It launches automatically on new save files. Already playing? You can re
2025-04-04 16:50 UTC · Community Announcements · Surutsuki
{STEAM_CLAN_IMAGE}/44894006/16887b3ef8d823a1398248f3c1193ca95cc016b7.png 🎉 Soulkin 1.0 Is Live! 🎉 Hello, adventurers! The day has arrived—Soulkin is officially out of Early Access and fully launched! After months of iteration, balancing, and your incredible feedback, we’re proud to present the 1.0 version of Soulkin, packed with new features, polish, and improvements that bring the game to a whole new level. Whether you’ve been with us from the start or you’re jumping in for the first time—welcome to Ankiril. 🌟 What’s New in 1.0? We’ve worked hard to refine every part of the game, from comb
2025-03-14 18:17 UTC · Community Announcements · Surutsuki
{STEAM_CLAN_IMAGE}/44894006/c13535d47554e8a1a4ab42460e8c2b59d09d8dd7.png Hello, Soulkin adventurers! The wait is almost over! We’re excited to announce that Soulkin will officially launch into v1.0 on Friday, April 4th, at 16:00 CET / 08:00 am PDT! In preparation for this milestone, we recently updated the game’s price to $9.99/€9.99, reflecting the many improvements and content additions introduced throughout Early Access. But that’s not all—our work continues as we finalize key features for launch, including: 🎮 Full Controller Support – Play Soulkin seamlessly with a gamepad for a smoother
2025-02-28 15:05 UTC · Community Announcements · ZephyrYM
{STEAM_CLAN_IMAGE}/44894006/5b575c5fc07d2112dd294408530e99cdbee45d35.jpg February 28 - Update (v0.12.4) Hey everyone, we have some updates to share with you all. Changes Connected loading screens to biomes of the run started or ended; Now Elites and Bosses produce higher value souls, that grants respectively 3 and 5 SP; Added Elder Tree node to the legend in map; Battle dashboard now displays also max health; Removed selection during enemy turns; Minor graphic changes; BugFix Fixed bug that enabled selector at the start of a battle; Fixed bug that show dashboard of a Soulkin hovered at the end
2025-02-17 21:54 UTC · Community Announcements · Surutsuki
{STEAM_CLAN_IMAGE}/44894006/b61d08e1d24f4431092239864661b413cffeb664.png February 17 - Heroes in Harmony Update (v0.12.0) Hello, everyone! We're excited to bring you Heroes in Harmony, our biggest major update yet (v0.12.0). This update brings massive improvements to Soulkin, refining progression, deepening strategy, and adding new ways to play. From custom squads to a revamped game flow, every run now offers more choice, challenge, and replayability! New Features & Overhauls A New Way to Play – Squad & Nadia Variant Selection At the start of each run, you now choose your squad from an expandi
2025-01-24 16:29 UTC · Community Announcements · Surutsuki
{STEAM_CLAN_IMAGE}/44894006/076a8a12939174a9ef4c7e9fa84b8246e8cfdf3a.png January 24 - News Update Hey everyone, It has been a little over two months since our last update, and we wanted to give you a glimpse into what’s been happening behind the scenes here at Tambu Games. While we initially forecasted a major update for December, things didn’t go entirely as planned. However, we’ve been hard at work not just refining the game, but also revolutionizing parts of the experience to make it even better for you. As a result, we’re still working to patch everything together before releasing the next
2024-11-20 20:05 UTC · Community Announcements · ZephyrYM
{STEAM_CLAN_IMAGE}/44894006/099ba0c223017c9cefc5ac8d18533357b037fbc2.jpg November 20 - Update (v0.10.1) Hey everyone, we have some updates to share with you all. New features Added an onboarding flow for the first battle of a new save; Added status tooltip: now when seeing a skill, status are highlighted and going hover on them a small tooltip appear explaining what that status does; Added new summoning animation; Now new run will start directly from a battle, instead from the map; Changes General minor graphic changes; Added and fixed some sound effects; Bug Fixed bug that didn't incorrectly
2024-11-01 13:04 UTC · Community Announcements · ZephyrYM
{STEAM_CLAN_IMAGE}/44894006/26e9e68b90baca3ebb93cfb7f600a057724a7c36.png Hotfix v. 0.10.0.2 Fixed bug that didn't let player fight a new boss after loading an already active run. This event didn't let end the run because victory condition of defeat the three different boss wasn't satisfied. Fixed bug that let players activate Nadia abilities pressing a Soulkin not manual ability; Fixed bug that blocked map input if opening the squad during an event; Important note This update doesn't solve problem for run already started in previous version; in case you find this problem you can Surrender in o
2024-10-31 09:15 UTC · Community Announcements · ZephyrYM
{STEAM_CLAN_IMAGE}/44894006/26e9e68b90baca3ebb93cfb7f600a057724a7c36.png Hotfix v. 0.10.0.1 Fixed bug that didn't correctly show some Elite Soulkin Icons; Fixed bug that sometimes didn't process save data of previous updates; Fixed bug that didn't let new players make a save after a run;
2024-10-26 16:51 UTC · Community Announcements · ZephyrYM
{STEAM_CLAN_IMAGE}/44894006/a328c79dcd79defa8f3fdd0a5451520a001b2038.png October 26 - Setting the Stage Update (v0.10.0) Hello, everyone! We're excited to bring you Setting the Stage, our first major update (v0.10.0), packed with new features, improvements, and refined gameplay elements. Here’s a closer look at what’s new: New Features Soulkin Promotion Enhance your Soulkin by promoting them during a run! Promotion boosts their stats and unlocks a new skill. To promote, go to the squad menu, select “Promote” next to your chosen Soulkin, have two other Soulkin of the same species, and pay an en
2024-10-18 20:42 UTC · Community Announcements · ZephyrYM
{STEAM_CLAN_IMAGE}/44894006/c784cfd5cacdbff440a13ddb39bde3f41c5bbd08.pngOctober 18 - Update (v0.9.10) Hey everyone, we have some updates to share with you all. New features Updated the tutorial: It is now divided into more sections, which appear the first time the player enters a specific scene or performs a specific action; Updated battle signaling with new combat icons to indicate whether the target of an attack has abilities that could interfere with the battle or if it will be defeated by the attack; Added new attack animations for each Soulkin; Balancing Overcharged Fang : -> You gain 1 E
2024-10-14 10:28 UTC · Community Announcements · ZephyrYM
{STEAM_CLAN_IMAGE}/44894006/26e9e68b90baca3ebb93cfb7f600a057724a7c36.png October 14 - Update (v0.9.9) Hey everyone, we have some updates to share with you all. New features Added german localization; Balancing Update Collection rewards and steps to achieve that reward; Reduced number of Event and Bonus nodes that can appear in a run; Increased number of normal battle nodes that can appear in a run; Energy rewarded at the end of a normal battle: 0 -> 2; "Bubble" skill: -> An Ally within range 2 gains a shield, lasting until your next turn, that negates the first damage taken, then it expires; C
2024-09-18 16:23 UTC · Community Announcements · ZephyrYM
{STEAM_CLAN_IMAGE}/44894006/26e9e68b90baca3ebb93cfb7f600a057724a7c36.png September 18 - Update (v0.9.8) Hey everyone, we have some updates to share with you all. New features Introduced the ability to save during a run. It is automatically done after completing a node or pressing "SaveAndQuit" button in Options: It is possible to continue the run pressing play and clicking on "Continue" button that appear on Region Selection screen; Added a new Loading screen when moving from Home to Map and vice versa; Added transition effect when starting a battle; Changes Region selection Minor graphic chan
2024-09-02 10:14 UTC · Community Announcements · ZephyrYM
{STEAM_CLAN_IMAGE}/44894006/26e9e68b90baca3ebb93cfb7f600a057724a7c36.png September 2 - Update (v0.9.7) Hey everyone, we have some updates to share with you all. New features Added Italian localization; Introduced the ability to remove Soulkin from the squad. On the map during squad preview, there is now a button for each Soulkin that allows you to remove it from the squad for that run, by paying a certain amount of crystals. In exchange, the energy used to catch that Soulkin is returned. The crystal cost increases each time this action is performed; Changes Home Minor graphic changes; Added so
Full appinfo as delivered by Steam PICS, changenumber 37464588. Also at /api/app/2849070/raw.
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