Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:33 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-04 22:50 UTC · Community Announcements · tidel.
We had a really fun & rewarding weekend sharing Fighters Forge with fellow New Yorkers this year at AnimeNYC / PlayNYC!Original CharactersJust in time for the convention, introducing two more original characters, Blitz & Tundra!We will continue refining the movesets of these four characters as we prepare for an online multiplayer closed alpha!User Interface UpdatesAlso check out the new fighter HUD featuring animated health & meter bars. The meter bar is now segmented and glows when trigger mode can be activated.Elemental UpdatesNew Fire, Ice, Lightning, & Poison elements introduced with Toon
2026-03-25 06:14 UTC · Community Announcements · tidel.
Online Multiplayer In DevelopmentThe last four months have been primarily dedicated to developing networked (online/LAN) multiplayer. We are hoping to have an Online Multiplayer Closed Alpha during the Summer. To participate, please join the Chaotix Discord and stay tuned for announcements.Stage UpdatesDowntown Alley - new!Underground Arena - new!Roof - smallerSubway - smallerCertain levels have been removed for further refinement.Grapple StruggleIf the grab isn't immediately teched, it will now enter a grapple struggle phase during which, the Attacker must tap the Grab button repeatedly to co
2024-12-11 21:38 UTC · Community Announcements · tidel.
{STEAM_CLAN_IMAGE}/44900620/5beba5ddc0a8ff086b03de88c3b498deb7281e35.jpg Graphical Updates Cel Shading Shader added - can be disabled in settings Outlines Shader added - can be disabled in settings Gamemode Updates Versus Mode - Intro Sequence now ignores player input Coop Mode - Slow Motion menu option now respected Universal Burst Added Sprint + Grab is now a Universal Burst Can be used during hit stun Uses one-third meter Guard Updates Can no longer cancel into guard at any point during attacks Movement Updates Air Dash - Minimum Jump Height requirement added Attack Updates Re-introduced at
2024-08-15 23:38 UTC · Community Announcements · tidel.
Happy to announce that I am working with TechChaseTV as my Combat Designer for 'Urban Warriors'. I met him at the Defend The North X fighting game tournament and we sat together for a day and a half taking notes and implementing as many changes as we could. With his encyclopedic knowledge of frame data, I consider him a 'fighting game genius'. The goal is to build the most exhilarating competitive arena fighting game by raising the skill ceiling & enabling player expression. We've put together a long list of refinements & implementations. This is the first of many gameplay updates in the comin
2024-07-28 18:06 UTC · Community Announcements · tidel.
Special Moves Added Elemental Hitsparks for Special Attacks Terek Ground Punch - Lowered Terek Air Punch - New Fire VFX David Air Punch - New Lightning VFX Hakeem Air Punch - New Shine VFX Hakeem Ground Kick - New Shine VFX Hakeem Air Kick - New Shine VFX Ekon New Special - Ground Punch - Red Fire Blast Ekon - Ground Kick - New Red Fire VFX Angelina Ground Punch - Slows Opponents Angelina Ground Kick - New Ice VFX Alina New Special Ground Kick - Rising Flash Kick Alina Air Kick - New Water VFX Nadia New Special - Air Punch - Magic Blade Nadia New Special - Ground Kick - Flash Kick Magic Blade
2024-07-19 02:08 UTC · Community Announcements · tidel.
New Early Access Levels COOP Night Street COOP Times Square COOP Casino VS Subway VS Temple VS Dojo VS Rooftop Bar {STEAM_CLAN_IMAGE}/44900620/94653a2e68ae90c6cf899d9067179ea9cd55f675.jpg {STEAM_CLAN_IMAGE}/44900620/6fc187842189eae8d30b3f043e8266047e3fc443.jpg Gameplay Updates New Parry Reversal Mechanic Reduced Parry Window After Every Parry Reversal Reduced Run Speed Reduced Dive Kick Speed Custom Guard & Guard Hit Animation Added Circle to Enemy Attack Indicator Grab escape movement amount decreased Enemy AI now does Kick & Special Kick attacks CPU AI now works in COOP Mode Attacks / Movese
2024-05-15 04:38 UTC · Community Announcements · tidel.
New Weapon - Rocket Launcher Enemy Indicator on Head before Attack David's Special Ground Punch - New VFX, Slower Projectile Speed Terek's Special Ground Kick - New VFX Combat Idle Poses in Character Select and Level Intro
2024-04-24 23:28 UTC · Community Announcements · tidel.
Combat Idle Poses Punch Kick Combo Refactor Fix Infinite Dashes Neutral Dash now Dashes towards closest opponent Throw button now Grabs if nothing is Held Mode Menu Error Fix
2024-04-13 18:59 UTC · Community Announcements · tidel.
The player indicators now appear at a closer range. Also added colored spotlights at greater distances. Coop Level Heist: Now hiding the front wall after entering the bank. This mIght be removed once I develop a better dynamic culling system. Glitch Menu: Added option to "Reset All Players". Special Moves started during a Special Slowdown no longer trigger another Special Slowdown.
2024-03-28 14:26 UTC · Community Announcements · tidel.
Updated Mode & Map menus to use P1,P2,P3,P4 text like on the character select screen.
Full appinfo as delivered by Steam PICS, changenumber 38613317. Also at /api/app/2853810/raw.
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